parry

Malign Swamp Cult

Short Name: 
swamp-cultist

Implementing two cult-related human subraces (for now) to the ToME campaign

The Natives:
A battle-hardened race that fought swamp abominations long before the discovery of Blighted Continent:
Thick reflective skin enhanced by malign rituals and mental hexes provides constant damage mitigation.
Ability to use racial wisdom to rapidly increase competence in one known talent tree.
Fierce fencing style.

Heavy armor might cut protective skin efficiency, unfamiliar with the concept of inscriptions: -20% stat contribution.

Malign swamp cultists:

Weapon-obsessed cult that invaded the Blighted Continent to seek further development of their legacy:
"Strategy" opener grants unique stackable bonuses per weapon category equipped.
Ability to parry the sun's wrath in real time-successful parries will unlock and empower racial talents.
Usage of advanced techs in long-lasting battles and mental hexes to summon recruited foes.
Instant fencing style.

Race relies on consistent parrying to unlock its full potential, summoning comes with a terrifying price that could be partially mitigated by clever usage of racial talents and inscriptions/class abilities. The ways of the Malign Swamp Cult require excessive knowledge and commitment-all racial talents have 6 level progression instead of 5 and most of them require max level to unlock certain gimmicks within abilities.

Require Forbidden Cults and Ashes of Urh'Rok to run properly, currently not supporting Embers of Rage campaign, a lot of features might be changed/rebalanced in further development.

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