Belymina the Blindraze
Powered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes resistances: +26% light
Changes damage: +13% light
Critical mult.: +10.00%
Spellpower: +2
Light radius: +1
Rings can have magical properties.
This item has been sent to the Item's Vault.
Belymina the BlindrazePowered by arcane forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 2
When wielded/worn:
Changes resistances: +26% light
Changes damage: +13% light
Critical mult.: +10.00%
Spellpower: +2
Light radius: +1
Rings can have magical properties.
This item has been sent to the Item's Vault.
Lustreobsidian the ash vilestaff (15-18 power, 3 apr, acid damage)
Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 100% Mag
Damage type: Acid
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
Burst (radius 1) on hit: +8 acid
Damage conversion: 10% acid
When wielded/worn:
Damage when the wearer hits(melee): 2 light
Changes damage: +24% acid
Talent granted: +1 Command Staff
Physical save: +5
Spell save: +7
Mental save: +7
Spellpower: +6
Spell crit. chance: +6%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Lustreobsidian the ash vilestaff (15-18 power, 3 apr, acid damage)Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 100% Mag
Damage type: Acid
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
Burst (radius 1) on hit: +8 acid
Damage conversion: 10% acid
When wielded/worn:
Damage when the wearer hits(melee): 2 light
Changes damage: +24% acid
Talent granted: +1 Command Staff
Physical save: +5
Spell save: +7
Mental save: +7
Spellpower: +6
Spell crit. chance: +6%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Colaryem (48-76.8 power, 12 apr)
Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
1.20 Ego Multiplier.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 48.0 - 76.8
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +11.0%
Attack speed: 180%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.
Colaryem (48-76.8 power, 12 apr)Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
1.20 Ego Multiplier.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 48.0 - 76.8
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +11.0%
Attack speed: 180%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.