

Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 2
Power: 106% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +3
Crit. chance: +4.0%
Attack speed: 100%
On weapon crit:
* splashes the target with acid
Damage Shield penetration (this weapon only): +40%
Damage (Melee): +9 acid / +8 darkness / +4 blight
Damage against: +10% Living
When wielded/worn:
Armour penetration: +7
Physical crit. chance: +8.0%
Changes stats: +3 Mag
Changes damage: +12% blight
Critical mult.: +12.00%
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 5
Power: 148% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 21% chance to disease
* 25% chance for lightning to arc to a second target
Damage (Melee): +12 lightning / +30 blight
Burst (radius 1) on hit: +12 fire
When wielded/worn:
Changes stats: +3 Cun
Changes resistances penetration: +5% nature
Changes damage: +6% nature / +9% mind
Mental crit. chance: +2%
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Power: 129% Range: 1.3x
Uses stats: 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+5 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+5 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
Crafted by a master
3.00 Encumbrance.
Type: ammo / shot ; tier 3
Power: 142% Range: 1.2x
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Accuracy: +11
Armour Penetration: +3
Crit. chance: +5.0%
Capacity: 19
On weapon hit:
* 40% chance to blind
* 20% chance to inflict 15% damage reduction
Damage (Ranged): +28 light
Burst (radius 2) on crit: +4 darkness / +8 light
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


3.0
T5 longsword 1H weapon
[Random Unique]
Disrupt/Master
Power 51.0 - 71.4 Physical
Uses 100% Str
Acc+ +0.4% crit.pwr / acc
Apr +6
Crit +5.0%
Atk.spd 100%
Melee+ +12 lightning +7 nature
Against +22% Unnatural
On Hit:
* 20% chance to daze at end of turn
* disrupts spell-casting
* 25% chance to remove a magical effect
While equipped:
dps ----------
Dmg.mod +6% darkness
On Hit (Melee):
* 15% chance to inflict 15% damage reduction
* 30% chance to daze at end of turn
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


3.0
T2 battleaxe 2H weapon
[Random Unique]
Nature/Master/Psionic
Power 30.0 - 45.0 Physical
Uses 120% Str
Acc+ +0.2% crit / acc
Apr +2
Crit +5.0%
Atk.spd 100%
Melee+ +14 insidious poison
+16 acid
On Hit:
* Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
While equipped:
----- def -----
Resists +3% mind
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


4.0
T2 steamgun 1H weapon
Reqs Shoot
[Unique]
Steamtech
Acc+ +0.1% dam / acc
Apr +20
Atk.spd 100%
Dmg.mult 175%
Range +3
Proj.spd +600%
Uses 2.0 Steam
A gun sure to turn all to ash. As long as its nearby.
This item has been sent to the Item's Vault.


3.0
T3 arrow ammo
Reqs Dex 24
[Random Unique]
Arcane/Nature/Master
Power 45.5 - 63.7 Blight
Uses 70% Dex, 50% Str
Acc+ +0.2% crit / acc
Apr +10
Crit +2.0%
Capacity 16
Rld cld 1
Ranged+ +24 insidious poison
On Hit.r1 +4 temporal
On Crit.r2 +12 blight
On Hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.


3.0
T3 longsword 1H weapon
[Unique]
Arcane/Master
Power 33.0 - 46.2 Physical
Uses 100% Str
Acc+ +0.4% crit.pwr / acc
Apr +4
Crit +10.0%
Atk.spd 100%
Melee+ +12 acid
On Crit.r2 +40 corrosive acid
While equipped:
dps ----------
Phys.crit +10.0%
Spell.crit +10%
Dmg.mod +15% acid
Res.pen +10% physical
----- def -----
Resists +15% acid
Corrosive Worm:
Level 4.0
Pwr.cost 30 out of 30/30.
Range 10
Travel.spd instantaneous
Is a spell
Description: Infects the target with a corrosive worm for 6 turns that reduces blight and acid resistance by 30% and feeds off damage taken.
When this effect ends or the target dies the worm will explode, dealing 20 acid damage in a 4 radius ball. This damage will increase by 13% of all damage taken while infected.
The damage dealt by the effect will increase with spellpower.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.


2.0
T3 cloth armor
[Unique]
Nature
While equipped:
Stats +5 Con +4 Wil
dps ----------
Mind.crit +5%
Mind.pwr +10 (+3 eff.)
Dmg.mod +10% acid +10% nature
+10% mind
Melee Ret 20 nature slow 20 poison
----- def -----
Armour +15
Hardiness +30%
Defense +10 (+3 eff.)
Resists +30% nature
Phys.save +10 (+3 eff.)
Spell.save +10 (+5 eff.)
HP.reg +0.00
Poison- +0%
Disease- +0%
Cut- +0%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.


3.0
T3 head armor
[Unique]
Master
While equipped:
Stats +3 Con +10 Wil
dps ----------
Mind.pwr +5 (+2 eff.)
----- def -----
Armour +6
Defense +3 (+1 eff.)
Fatigue +4%
Resists +8% physical
---------- misc
Masteries
+0.20 Technique/Superiority
+0.20 Technique/Field control
Indomitable: (Instant)
Level 1.0
Pwr.cost 60 out of 60/60.
Range melee/personal
Travel.spd instantaneous
Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years.
Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns.
This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos.
This item has been sent to the Item's Vault.


3.0
T5 battleaxe 2H weapon
[Random Unique]
Nature/Disrupt/Master
Power 169% Range: 1.5x
Uses 120% Str
Dmg Physical
Acc+ +0.2% crit / acc
Apr +4
Crit +8.0%
Atk.spd 100%
Melee+ +4 lightning +4 fire
+17 nature
On Hit.r1 +4 fire
On Crit.r2 +20 ice
On Hit:
* 25% chance to remove a magical effect
While equipped:
dps ----------
Dmg.mod +3% fire
Res.pen +14% cold +9% physical
Acc +13 (+4 eff.)
Apr +16
On Hit (Melee):
* 30% chance to daze at end of turn
----- def -----
Armour +12
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.