

Requires:
- Strength 24
- Talent Steam Pool
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 3
Power: 137% Range: 1.5x
Uses stat: 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +23
Crit. chance: +4.0%
Attack speed: 100%
Block value: +50
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +5
Defense: +16 (+7 eff.)
Fatigue: +8%
Talent masteries: +0.20 Steamtech / Battlefield management +0.20 Steamtech / Sawmaiming
Talent granted: +2 Block
Increases the speed bonus from Saw Wheels by 25%.
"Have you ever thought your steamsaws were just too slow? Well, have I got the thing for you..."
This item has been sent to the Item's Vault.


Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Power: 100% Range: 1.1x
Uses stats: 40% Wil, 20% Cun
Damage type: Lightning
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% lightning
Changes resistances penetration: +9% lightning
Changes damage: +15% lightning
Talent masteries: +0.10 Wild-gift / Supercell +0.15 Psionic / Charged mastery +0.10 Wild-gift / Thunder
Talent granted: +1 Psionic Maelstrom
Mental save: +9 (+4 eff.)
Maximum psi: +30.00
Mindpower: +12 (+6 eff.)
Mental crit. chance: +6%
Electrical energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.


Requires:
- Magic 40
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 4
It must be held with both hands.
Power: 150% Range: 1.2x
Uses stat: 180% Mag
Damage type: Light
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +12
Attack speed: 100%
Damage against: +25% Undead
When wielded/worn:
Changes resistances penetration: +10% lightning / +10% cold
Changes damage: +25% lightning / +25% cold / +25% light / +25% darkness
Reduced damage from: +25% Undead
Talent mastery: +0.20 Spell / Necrosis
Spellpower: +30 (+8 eff.)
Spell crit. chance: +10%
Pure white bone fashioned into a staff. A grinning skull sits on the top, grinning.
This item has been sent to the Item's Vault.


Requires:
- Willpower 40
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Power: 127% Range: 1.1x
Uses stats: 60% Wil, 50% Mag, 20% Cun
Damage type: Dreamforge
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+3 eff.)
Physical power: +10 (+1 eff.)
Damage (Melee): 30 dreamforge
Changes stats: +4 Cun / +6 Wil
Changes resistances: +5% physical / +5% mind / +15% fire
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +10% physical / +10% mind / +10% fire
Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith
Mindpower: +16 (+4 eff.)
Mental crit. chance: +8%
It can be used to activate talent Forge Bellows (costing 20 power out of 30/30) :
Effective talent level: 5.1
Power cost: 20 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power
Description: Release the bellows of the forge upon your surroundings, inflicting 41.46 mind damage, 45.95 burning damage, and knocking back your enemies in a radius 5 cone.
Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 3.55 mind and 3.93 fire damage on nearby enemies.
The damage and knockback chance will scale with your Mindpower.
This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike.
This item has been sent to the Item's Vault.


Requires:
- Talent Heavy Armour Training
Infused by psionic forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Armour: +5
Damage (Melee): 15 darkness / 15 cold
Changes damage: +20% darkness / +20% cold
Only die when reaching: -100.00 life
Maximum hate: +20.00
Healing mod.: -10%
It can be used to activate talent Frost Grab (costing 17 power out of 30/30) :
Effective talent level: 4.0
Power cost: 17 out of 30/30.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Grab a target and pull it next to you, covering it with frost while reducing its movement speed by 50% for 7 turns.
The ice will also deal 101.36 cold damage.
The damage and chance to slow will increase with your Spellpower.
Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally.
This item has been sent to the Item's Vault.


Requires:
- Strength 28
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +18
Defense: +8 (+3 eff.)
Ranged Defense: +12 (+4 eff.)
Fatigue: +25%
Damage when hit (Melee): 24 darkness / 24 fire
Changes resistances: +20% darkness / +35% fire
Talent granted: +5 Block
Spellpower: +8 (+2 eff.)
This rugged stone shield flickers with bursts of pitch black flame.
This item has been sent to the Item's Vault.


Requires:
- Strength 28
- Talent Heavy Armour Training (level 2)
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +9
Defense: +16 (+6 eff.)
Ranged Defense: +15 (+5 eff.)
Fatigue: +20%
Damage when hit (Melee): 17 fire
Changes resistances: +35% fire
Damage affinity(heal): +15% fire
Talent granted: +5 Block
Special effect on block: 30% chance that you'll breath stunning fire in a cone at the attacker (if within range 6).
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.


Requires:
- Willpower 24
- Strength 24
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
Power: 134% Range: 1.4x
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +10
Crit. chance: +8.0%
Attack speed: 100%
When this weapon hits: Water Jet (10% chance level 3).
Damage conversion: 25% cold
When wielded/worn:
Changes resistances penetration: +10% cold / +10% physical
Changes damage: +10% cold / +10% physical
Talent masteries: +0.20 Spell / Water +0.20 Wild-gift / Seas +0.20 Wild-gift / Sea drake aspect
Talents cooldown: Surf (-6 turns) Tidal Wave (-6 turns)
Spellpower: +10 (+3 eff.)
Mindpower: +10 (+3 eff.)
A large sword that appears to be made of pure water. It isn't clear how it manages to hold an edge. Requires the user to focus on keeping the blade straight, enhancing their ability to concentrate.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 127% Range: 1.2x
Uses stat: 200% Mag
Damage type: Fire
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% blight / +20% fire
Spellpower: +27 (+7 eff.)
Spell crit. chance: +7%
Plaguefire detonates when its victim dies, spreading to other enemies up to two times.
It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat, costing 13 power out of 15/15.
The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more.
This item has been sent to the Item's Vault.


Requires:
- Level 15
2.00 Encumbrance.
[Unique]
Type: misc / tool ; tier 2
When wielded/worn:
Changes stats: +8 Cun
Changes resistances: +15% lightning
Changes damage: +15% lightning
Physical save: +18 (+6 eff.)
This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 121% Range: 1.2x
Uses stat: 200% Mag
Damage type: Blight
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight
Talent masteries: +0.10 Spell / Necrotic minions +0.10 Spell / Shades +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Necrosis +0.10 Spell / Advanced necrotic minions
Talent granted: +1 Command Staff
Spellpower: +20 (+5 eff.)
Spell crit. chance: +15%
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Power: 121% Range: 1.2x
Uses stat: 200% Mag
Damage type: Arcane
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold
Talent granted: +1 Command Staff
Spellpower: +10 (+3 eff.)
Spell crit. chance: +15%
Talent on hit(spell): Impending Doom (10% chance level 1).
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Power: 155% Range: 1.3x
Uses stats: 60% Mag, 120% Str
Damage type: Fire
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Burst (radius 2) on crit: +36 flameshock
When wielded/worn:
Physical crit. chance: +3.0%
Changes stats: +6 Dex / +6 Mag / +6 Cun
Changes damage: +6% all / +12% fire
Spell crit. chance: +3%
Mental crit. chance: +3%
Garnet: Fire
It can be used to imbue the hammer with a gem of your choice, costing 9 power out of 10/10.
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.


Requires:
- Magic 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
Potentially it would go with a sword in the future.
Power: 129% Range: 1.3x
Uses stats: 100% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +20.0%
Attack speed: 111%
Damage (Melee): +5 temporal
Damage conversion: 30% temporal
When wielded/worn:
Defense: +10 (+4 eff.)
Changes damage: +5% temporal
Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian
Spell save: +10 (+2 eff.)
Movement speed: +20%
Defense after a teleport: +10
Resist all after a teleport: +5%
New effects duration reduction after a teleport: +15%
Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
- Cunning 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Power: 137% Range: 1.3x
Uses stats: 45% Str, 50% Mag, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +30
Crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +20 darkness
When wielded/worn:
Changes damage: +10% darkness
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 32
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 5
Power: 66% Range: 1.1x
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Attack speed: 143%
Firing range: +10
When wielded/worn:
Changes stats: +10 Str / +5 Con
Changes resistances: +10% physical
Changes resistances penetration: +15% physical
Changes damage: +35% physical
Pinning immunity: +30%
Knockback immunity: +30%
It can be used to activate talent Bull Shot (costing 8 power out of 16/16) :
Effective talent level: 6.8
Power cost: 8 out of 16/16.
Range: melee/personal
Travel Speed: instantaneous
Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.
The shot does 272% weapon damage and knocks back your target by 2.
The cooldown of this talent is reduced by 1 each time you move.
This requires a sling to use.
This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall...
This item has been sent to the Item's Vault.


3.0
T4 steamsaw 1H weapon
Reqs Mag 30
[Unique]
Arcane/Steamtech
Power 150% Range: 1.5x
Uses 100% Mag
Dmg Occult
Acc+ +0.2% crit chance (max 25%)
Apr +45
Atk.spd 100%
Block +50
Uses 1.0 Steam
While equipped:
Stats +9 Cun +9 Mag
dps ----------
Spell.spd +10%
----- def -----
Fatigue +15%
Spell.save +10 (+5 eff.)
Silence- +40%
---------- misc
Talents +3 Block
+4 Electron Incantation
Increases the steam your arcane dynamo generate per 10 points of mana by 2.
Saws made of metal? That is no good for a discerning Technomancer so Galen made a saw out of pure arcane forces!
This item has been sent to the Item's Vault.