
Deepsblur the pouch of stralite shots (19/19, 44-52.8 power, 7 apr)Requires:
- Dexterity 35
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: ammo / shot ; tier 4
Base power: 44.0 - 52.8
Uses stats: 50% Cun, 70% Dex
Damage type: Physical
Mastery: Sling Mastery
Accuracy bonus: +0.1% dam / acc
Accuracy: +24
Armour Penetration: +7
Physical crit. chance: +5.5%
Capacity: 19
Turns elapse between self-loadings: 2
Damage when this weapon hits(ranged): +17 mind
Burst (radius 1) on hit: +8 darkness
Damage conversion: 33% mind
Damage against: +5% Insect
When wielded/worn:
Ammo reloads per turns: +3
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Halulasin the drakeskin leather slingRequires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 5
Mastery: Sling Mastery
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +10
When wielded/worn:
Accuracy: +6
Physical crit. chance: +13.0%
Damage when the wearer is hit: 4 physical
Changes resistances penetration: +29% physical
Changes damage: +26% physical
Critical mult.: +10.00%
Physical save: +9
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.

voratun longsword 'Unlightstrider' (42.5-59.5 power, 6 apr)Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 42.5 - 59.5
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Damage when this weapon hits: +14 darkness / +18 mind
Burst (radius 1) on hit: +12 darkness
Damage against: +19% Humanoid
When wielded/worn:
Accuracy: +7
Changes stats: +2 Str
Changes damage: +10% physical
Mental save: +6
Stamina when hit: +1.30
Mental crit. chance: +1%
Life regen bonus (wilder-summons): +3.00
It can be used to project an attack as mind damage doing 100% weapon damage, placing all other charms into a 6 cooldown.
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

dragonbone totem of healing 'Blindbloom' [power 225] (35 cooldown)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
[Unique]
Type: charm / totem ; tier 5
When wielded/worn:
Changes stats: +3 Wil
Maximum wards: +3 nature / +4 light / +5 acid
Changes damage: +6% light
Talent granted: +1 Ward
Vim when firing critical spell: +4.00
Spell crit. chance: +1%
Resist all after a teleport: +2%
It can be used to heal the target for 225, placing all other charms into a 35 cooldown.
When used:
100% chance to regenerate 12 stamina.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Chamoran the Growthspawn (44-61.6 power, 5 apr)Requires:
- Strength 35
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 4
Base power: 44.0 - 61.6
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +5
Physical crit. chance: +6.5%
Attack speed: 100%
Damage when this weapon hits: +4 nature
Burst (radius 1) on hit: +4 nature
Damage conversion: 10% nature
When wielded/worn:
Physical power: +8
Changes stats: +5 Wil / +5 Cun / +5 Con
Damage when the wearer is hit: 8 nature / 12 temporal
Changes resistances penetration: +10% physical
Disarm immunity: +14%
Mindpower: +11
One-handed war axes.
This item has been sent to the Item's Vault.

Manyvor the Bilestone (15 def, 0 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +15
Damage when the wearer hits(melee): 2 nature
Changes resistances: +6% nature / +16% darkness / +3% lightning / +6% light
Changes resistances penetration: +8% darkness
Changes damage: +14% darkness
Stealth bonus: +8
Physical save: +15
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

Wrathroot's Barkwood (9 def, 10 armour, 60 block)Requires:
- Strength 25
- Talent Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 2
When wielded/worn:
Armour: +10
Defense: +9
Fatigue: +14%
Changes resistances: +20% cold / +20% darkness / +20% nature
Talent granted: +3 Block
The barkwood of Wrathroot, made into roughly the shape of a shield.
This item has been sent to the Item's Vault.
