

Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 3
When wielded/worn:
Accuracy: +5
Defense: +5
Changes stats: +10 Lck / +4 Dex
Amulets can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Defense: +8
Changes stats: +4 Cun
Stun/Freeze immunity: +29%
Life regen: +2.50
Rings can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Accuracy: +7
Changes stats: +4 Cun / +6 Dex
Rings can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Physical power: +6 (+2 eff.)
Damage when hit (Melee): 8 fire
Changes stats: +6 Str / +5 Con
Changes resistances: +15% temporal / +5% arcane / +6% nature
Changes damage: +6% nature / +3% fire
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +1 Str / +7 Wil / +1 Cun / +3 Con
Changes resistances: +16% blight
Changes damage: +16% blight
Spell save: +12 (+3 eff.)
Mental save: +8 (+3 eff.)
Confusion immunity: +35%
Maximum stamina: +13.00
Light radius: +2
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 25
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Accuracy: +10 (+5 eff.)
Effects on melee hit:
* 14% chance to reduce all saves and defense by 30
Damage (Melee): 17 physical
Effects on ranged hit:
* 14% chance to reduce all saves and defense by 30
Damage (Ranged): 17 physical
Changes stats: +10 Cun / +6 Dex
Hate when firing a critical mind attack: +2.00
Maximum hate: +9.00
It can be used to activate talent Bleeding Edge, placing all other charms into a 17 cooldown :
Effective talent level: 2.0
Power cost: 17 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: Lashes at the target, doing 144% weapon damage.
If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%.
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Mental save: +5 (+2 eff.)
Confusion immunity: +22%
Spellpower: +7 (+1 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
Type: armor / feet ; tier 3
When wielded/worn:
Armour penetration: +5
Armour: +3
Defense: +10 (+4 eff.)
Changes stats: +2 Con / +6 Mag
Changes resistances: +2% physical
Changes resistances penetration: +25% acid / +25% physical
Changes damage: +7% acid / +7% blight
Disease immunity: +29%
Only die when reaching: -40.00 life
Spellpower: +7 (+1 eff.)
A pair of boots made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
3.00 Encumbrance.
Type: tool / digger ; tier 5
When wielded/worn:
Physical power: +9 (+3 eff.)
Changes stats: +3 Str / +5 Dex
Movement speed: +10%
When carried:
Talent granted: +1 Dig
Allows you to dig a wall, remove a tree, create ways.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +4
Defense: +3 (+1 eff.)
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 35
Damage when hit (Melee): 2 acid / 8 blight
Changes stats: +4 Mag / +5 Wil
Changes resistances: +10% darkness / +15% mind / +11% all
Physical save: +32 (+9 eff.)
Spell save: +12 (+3 eff.)
Mental save: +23 (+6 eff.)
Mana each turn: +0.24
Psi each turn: +0.16
The wearer is asleep.
Lucid Dreamer: This item allows the wearer to act while sleeping.
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +9
Defense: +6 (+3 eff.)
Fatigue: +3%
Effects when hit in melee:
* 32% chance to reduce strength, dexterity, and constitution by 35
* 28% chance to reduce damage dealt by 25%
Changes stats: +3 Str / +4 Dex / +2 Mag / +4 Cun / +4 Con
Changes resistances: +13% darkness / +13% light / +4% all
Critical mult.: +10.00%
Physical save: +10 (+4 eff.)
Spellpower on spell critical (stacks up to 3 times): +2
Maximum mana: +40.00
Spell crit. chance: +2%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
A cap made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +2
Effects on melee hit:
* 10% chance to reduce all saves and defense by 30
Damage (Melee): 3 acid / 16 darkness / 5 lightning / 5 cold / 13 mind / 5 fire
Changes stats: +3 Mag / +3 Wil
Mental save: -12 (-4 eff.)
Mindpower: +4 (+2 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Ruined Earth, placing all other charms into a 17 cooldown :
Effective talent level: 3.0
Power cost: 17 out of 20/20.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Strength 14
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +4
Defense: +6 (+3 eff.)
Fatigue: +7%
Effects on melee hit:
* 10% chance to reduce strength, dexterity, and constitution by 25
Damage when hit (Melee): 4 temporal
Changes resistances: +16% cold
Life regen: +6.10
Maximum life: +61.00
Healing mod.: +26%
Defense after a teleport: +10
Resist all after a teleport: +10%
New effects duration reduction after a teleport: +10%
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Crafted by a master
3.00 Encumbrance.
Type: weapon / longsword ; tier 3
Power: 144% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Str / +6 Dex / +7 Con
Reduces incoming crit damage: 15.00%
Infravision radius: +3
See invisible: +18
Sharp, long, and deadly.
This item has been sent to the Item's Vault.