

Gloomnull the hardened leather sling
Requires:
- Dexterity 24
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 3
Accuracy bonus: +0.1% dam / acc
Attack speed: 143%
Firing range: +8
On weapon hit:
* 20% chance to gain 10% of a turn
Travel speed: +200%
Damage (Ranged): +10 fire
When wielded/worn:
Physical power: +8 (+4 eff.)
Changes stats: +1 Str
Changes resistances penetration: +10% darkness / +7% fire
Changes damage: +3% temporal
Global speed: +2%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
Type: weapon / mace ; tier 3
Base power: 39.0 - 54.6
Uses stat: 68% Wil
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Accuracy: +13
Armour Penetration: +9
Physical crit. chance: +3.5%
Attack speed: 105%
When this weapon hits: Blinding Spores (15% chance level 2).
On weapon hit:
* 12% chance to cause random gloom
* 20% chance to torment the target
* 25% chance to remove a magical effect
Damage (Melee): +20 lightning / +7 nature / +14 mind / +20 arcane
When wielded/worn:
Changes stats: +3 Cun / +3 Wil
Changes resistances: +3% mind / +6% nature / +6% darkness
Changes resistances penetration: +8% mind / +7% darkness
Changes damage: +11% mind / +11% cold
Talent granted: +1 Deadly Strikes
Physical save: +10 (+3 eff.)
Disarm immunity: +15%
Pinning immunity: +5%
Blunt and deadly.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
It must be held with both hands.
Base power: 45.0 - 63.0
Uses stats: 100% Mag, 35% Str
Damage type: Psychic
Mastery: Eldritch Body
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 15% chance to stun or confuse the target depending on psychic damage done; this will change the psychic damage type if subject to change
Damage (Melee): +100 Psychic
When wielded/worn:
Physical crit. chance: +10.0%
Changes stats: +10 Mag / +10 Wil
Changes resistances penetration: +25% mind / +25% physical
Changes damage: +25% mind / +25% physical
Critical mult.: +20.00%
Confusion immunity: +25%
Mental crit. chance: +10%
Recovers one point of power each time you move.
Activating this item is instant.
It can be used to activate talent Astral Jaunt (costing 10 power out of 10/10) :
Effective talent level: 5.0
Power cost: 10 out of 10/10.
Range: 50
Travel Speed: instantaneous
Is: a mind power
Description: You are able to teleport yourself up to 50 tiles within line of sight.
At raw talent level 2, you can teleport characters other than yourself.
At raw talent level 3, you may teleport up to 5 separate targets per use of this talent, allowing you to reshape the battlefield to your liking. You cannot teleport the same target multiple times.
At raw talent level 4, the range dramatically increases and you no longer need line of sight to the destination when teleporting yourself. Teleporting outside of line of sight is difficult; you can only make one teleport if you do so, and for it to work instantly you have to be at full health. Otherwise, there's a two turn delay before the teleport triggers.
At raw talent level 5, you no longer need line of sight to the destination when teleporting others.
This talent takes no time to use, unless you initiate more than one teleport.
This talent can be triggered by Eldritch Combat. In this case, you make a single immediate teleport to a random opponent in your teleport range, make a bonus attack against it for 160% damage, and teleport back to your old position. This sudden attack can catch foes off-guard, giving a 90% chance of causing cross-tier brainlock or off-balance status (depending on if you are currently using telepathic or telekinetic effects).
A slender rapier with a blade composed of blue crystal, this was the weapon of Elria Eagleheart in the Age of Dusk. It was said to be able to strike at the mind directly, disorienting those hit by it, and allow her to duel in four dimensions. After Elria passed away, the rapier was wielded by other mind knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, it was lost during the Cataclysm.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 5
It must be held with both hands.
Base power: 42.0 - 58.8
Uses stats: 100% Mag, 35% Str
Damage type: Physical
Mastery: Eldritch Body
Accuracy bonus: +0.3% crit chance (max 25%)
Armour Penetration: +6
Crit. chance: +7.0%
Attack speed: 100%
Block value: +300
On weapon hit:
* Imposes a stacking 10% penalty to global and movement speed
Damage (Melee): +60 Earth
Damage conversion: 50% nature
When wielded/worn:
Physical crit. chance: +10.0%
Armour: +20
Defense: +10 (+3 eff.)
Ranged Defense: +10 (+3 eff.)
Fatigue: +10%
Changes stats: +5 Mag / +5 Wil / +10 Con
Changes resistances: +15% lightning / +15% mind / +15% nature / +15% fire / +15% arcane / +15% cold
Changes resistances penetration: +25% nature / +25% physical
Changes damage: +25% nature / +25% physical
Talent granted: +5 Block
Critical mult.: +20.00%
Stun/Freeze immunity: +25%
Spell crit. chance: +10%
Damage Shield Duration: +2
Damage Shield Power: +25%
A waraxe made of heavy stone but holding a sharper edge than most weapons of steel, paired with a heavy shield made of solid gemstone, these were the weapons of Aethe Eagleheart in the Age of Dusk. Grindstone was said to turn any blood it drew to thick, hardening mud that would slow and hamper the injured, while Adamant was said to strengthen and prolong any magical shields she cast, and to offer protection against all the elements favored by her siblings. After Aethe passed away, the axe and shield were wielded by other earth knights throughout the Age of Dusk, but like all of the enchanted weapons of the Eagleheart siblings, they were lost during the Cataclysm.
This item has been sent to the Item's Vault.