
 Demonic Soul
Demonic Soul0.0
T3 demonic misc
[Legendary]
Arcane
15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower
A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.
This item has been sent to the Item's Vault.

 Wheel of Fate
Wheel of Fate0.1
T2 ring jewelry
[Unique]
Arcane
While equipped:
Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50.
Uses 1 power out of 1/1
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.

 Staff of Bones (20-24 power, 4 apr, darkness element)
Staff of Bones (20-24 power, 4 apr, darkness element)5.0
T3 staff 2H weapon
Reqs Mag 24
[Unique]
Arcane
Power 20.0 - 24.0 Darkness
Uses 150% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +20 (+8 eff.)
Dmg.mod +20% acid +20% cold
+20% darkness
+20% blight
---------- misc
Talents +1 Command Staff
Masteries
+0.10 Corruption/Bone
+0.10 Spell/Nightfall
+0.10 Spell/Master of flesh
+0.10 Spell/Necrosis
+0.10 Spell/Master necromancer
+0.10 Spell/Master of bones
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.

 Skeletal Claw (55-61 power, 8 apr) =reaver=
Skeletal Claw (55-61 power, 8 apr) =reaver=3.0
T5 whip 1H weapon
Reqs Dex 14
[Unique]
Arcane
Power 55.0 - 60.5 Physical
Uses 100% Dex
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +8
Crit +9.0%
Atk.spd 125%
Melee+ +30 bleed
On Crit.r2 +50 bleed
On Hit: 10% Bone Grab 3
On Hit: 20% Bone Spear 4
While equipped:
dps ----------
Spell.pwr +4 (+2 eff.)
Phys.spd +10%
----- def -----
Defense +12 (+6 eff.)
---------- misc
Masteries
+0.25 Corruption/Bone
On Spell Hit: 10% Bone Spear 4
Bone Nova:
Level 4.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Fire bone spears in all directions, hitting all foes within radius 4 for 20.93 physical damage, and inflicting bleeding for another 10.47 damage over 5 turns.
The damage will increase with your Spellpower.
This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.
This item has been sent to the Item's Vault.

 Skeletal Claw (55-61 power, 8 apr) =reaver=
Skeletal Claw (55-61 power, 8 apr) =reaver=3.0
T5 whip 1H weapon
Reqs Dex 14
[Unique]
Arcane
Power 55.0 - 60.5 Physical
Uses 100% Dex
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +8
Crit +9.0%
Atk.spd 125%
Melee+ +30 bleed
On Crit.r2 +50 bleed
On Hit: 10% Bone Grab 3
On Hit: 20% Bone Spear 4
While equipped:
dps ----------
Spell.pwr +4 (+2 eff.)
Phys.spd +10%
----- def -----
Defense +12 (+6 eff.)
---------- misc
Masteries
+0.25 Corruption/Bone
On Spell Hit: 10% Bone Spear 4
Bone Nova:
Level 4.0
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Fire bone spears in all directions, hitting all foes within radius 4 for 20.93 physical damage, and inflicting bleeding for another 10.47 damage over 5 turns.
The damage will increase with your Spellpower.
This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other.
This item has been sent to the Item's Vault.

 Dazzlemortal the pouch of stralite shots (20/20, 42-50 power, 5 apr) =ultimate annoyance ammo=
Dazzlemortal the pouch of stralite shots (20/20, 42-50 power, 5 apr) =ultimate annoyance ammo=3.0
T4 shot ammo
Reqs Dex 35
[Random Unique]
Nature/Disrupt/Psionic
Power 41.5 - 49.8 Physical
Uses 70% Dex, 50% Cun
Acc+ +0.2% base dam (max 20%)
Apr +5
Crit +5.5%
Capacity 20
Proj.spd +200%
Ranged+ +19 physical
On Hit.r1 +16 light
On Crit.r2 +4 light
On Hit:
* 20 arcane resource burn
* 31% chance to slow global speed by 55%
* 20% chance to knock the target back 3 spaces and deal 181 physical damage
* 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 64 physical damage
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

 Rune of the Rift (422.00 temporal damage, removed from time 4 turns)
Rune of the Rift (422.00 temporal damage, removed from time 4 turns)0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range 6
Cooldown 14
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Inflicts 422.00 temporal damage. If your target survives, it will be sent 4 turns into the future.
It will also lower your paradox by 25 (if you have any).
Note that messing with the spacetime continuum may have unforeseen consequences.
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

 Fanged Collar
Fanged Collar0.1
T2 amulet jewelry
[Unique]
Unknown
While equipped:
Stats +10 Cun -5 Wil
----- def -----
Resists +15% blight +15% darkness
+15% acid
Phys.save +15 (+5 eff.)
Spell.save +15 (+5 eff.)
Mind.save -7 (-2 eff.)
Max.HP +20.00
Try to not die...
This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump.
This item has been sent to the Item's Vault.

 Rune of Reflection (--)
Rune of Reflection (--)0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 15
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 140 damage for 5 turns.
Its effects scale with your Magic stat.
Inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.

 Nithan's Force
Nithan's Force4.0
T5 sling 1H weapon
Reqs Dex 32
Shoot
[Unique]
Master
Acc+ +0.2% base dam (max 20%)
Atk.spd 111%
Range +10
While equipped:
Stats +10 Str +5 Con
dps ----------
Dmg.mod +35% physical
Res.pen +15% physical
----- def -----
Resists +10% physical
Pinning- +30%
Knockbk- +30%
Bull Shot:
Level 5.5
Pwr.cost 16 out of 16/16.
Range melee/personal
Travel.spd instantaneous
Description: You rush toward your foe, readying your shot. If you reach the enemy, you release the shot, imbuing it with great power.
The shot does 226% weapon damage and knocks back your target by 2.
The cooldown of this talent is reduced by 1 each time you move.
This requires a sling to use.
This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall...
This item has been sent to the Item's Vault.

 Rod of Annulment (1/1)
Rod of Annulment (1/1)2.0
T2 rod charm
[Unique]
Arcane
Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5).
Uses 30 power out of 30/30
You can feel magic draining out around this rod. Even nature itself seems affected.
This item has been sent to the Item's Vault.

 Elemental Fury
Elemental Fury0.1
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Dmg.mod +25% lightning +25% fire
+25% arcane +25% cold
Res.pen +25% lightning +25% fire
+25% arcane +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.

 Great Caller (10-11 power, 18 apr, nature damage)
Great Caller (10-11 power, 18 apr, nature damage)3.0
T3 mindstar 1H weapon
[Unique]
Nature
Power 10.0 - 11.0 Nature
Uses 30% Wil, 50% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +2.5%
Atk.spd 100%
While equipped:
Stats +3 Cun +3 Wil
dps ----------
Mind.crit +6%
Mind.pwr +12 (+3 eff.)
Dmg.mod +8% fire +8% physical
+8% cold
----- def -----
Heal/summ +30
---------- misc
Max.summ +2
Masteries
+0.10 Wild-gift/Summoning (utility)
+0.10 Wild-gift/Summoning (augmentation)
+0.10 Wild-gift/Summoning (melee)
+0.10 Wild-gift/Summoning (distance)
+0.10 Wild-gift/Summoning (advanced)
Gives a 30% chance that your nature summons appear as wild summons.
This mindstar constantly emits a low tone. Life seems to be pulled towards it.
This item has been sent to the Item's Vault.

 Prismatic Rune (6 turns; physical, darkness, fire, arcane, mind)
Prismatic Rune (6 turns; physical, darkness, fire, arcane, mind)0.1
rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 18
Travel.spd instantaneous
Usage Speed Spell (100% of a turn)
Is a spell
Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 physical, 5 darkness, 5 fire, 4 arcane, 4 mind
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.

 Rune of Reflection (--)
Rune of Reflection (--)0.1
T3 rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 15
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 140 damage for 5 turns.
Its effects scale with your Magic stat.
Inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.

 Arokira the steel amulet
Arokira the steel amulet0.1
T2 amulet jewelry
[Random Unique]
Master
While equipped:
dps ----------
Phys.pwr +13 (+3 eff.)
Phys.spd +20%
Dmg.mod +12% physical
----- def -----
Fatigue -6%
Resists +5% arcane +18% fire
Spell.save +3 (+1 eff.)
HP.reg +2.00
---------- misc
Stam/turn +2.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.

 Shard of Insanity
Shard of Insanity0.1
T3 amulet jewelry
[Unique]
Psionic
While equipped:
dps ----------
Mind.pwr +8 (+3 eff.)
Melee+ 5% confusion
Dmg.mod +25% mind
Res.pen +20% mind
Melee Ret 5% confusion
----- def -----
Resists -10% mind
Mind.save +35 (+11 eff.)
Confus- -100%
On Mind Hit: 8% Sunder Mind 1
A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind.
This item has been sent to the Item's Vault.

 Wheel of Fate
Wheel of Fate0.1
T2 ring jewelry
[Unique]
Arcane
While equipped:
Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50.
Uses 1 power out of 1/1
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.

 Anusakor the dwarven-steel mace (26-36 power, 4 apr)
Anusakor the dwarven-steel mace (26-36 power, 4 apr)3.0
T3 mace 1H weapon
[Random Unique]
Master/Psionic
Power 26.0 - 36.4 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +4
Crit +1.5%
Atk.spd 100%
On Hit:
* 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity)
On Crit:
* Wound the target dealing 321 physical damage across 5 turns and reducing healing by 50%
While equipped:
dps ----------
Phys.crit +22.0%
Crit.mult +25.00%
Phys.pwr +26 (+5 eff.)
Acc +20 (+5 eff.)
Apr +11
----- def -----
Defense +31 (+10 eff.)
Die.at -20.00 life
Blunt and deadly.
This item has been sent to the Item's Vault.

 Eyal's Will (22-24 power, 40 apr, nature damage)
Eyal's Will (22-24 power, 40 apr, nature damage)3.0
T5 mindstar 1H weapon
[Unique]
Nature/Disrupt
Power 22.0 - 24.2 Nature
Uses 60% Wil, 20% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
While equipped:
Stats +10 Wil
dps ----------
Mind.crit +9%
Mind.pwr +18 (+6 eff.)
Dmg.mod +20% nature +10% acid
Res.pen +20% nature +10% acid
----- def -----
Resists +25% blight +15% nature
---------- misc
Talents +3 Ooze Spit
Masteries
+0.10 Wild-gift/Mindstar mastery
Slime Wave:
Level 3.0
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 7, doing 54.63 slime damage for 12 turns.
The damage and duration will increase with your Mindpower.
This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall.
This item has been sent to the Item's Vault.

 Great Caller (10-11 power, 18 apr, nature damage)
Great Caller (10-11 power, 18 apr, nature damage)3.0
T3 mindstar 1H weapon
[Unique]
Nature
Power 10.0 - 11.0 Nature
Uses 30% Wil, 50% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +18
Crit +2.5%
Atk.spd 100%
While equipped:
Stats +3 Cun +3 Wil
dps ----------
Mind.crit +6%
Mind.pwr +12 (+4 eff.)
Dmg.mod +8% fire +8% physical
+8% cold
----- def -----
Heal/summ +30
---------- misc
Max.summ +2
Masteries
+0.10 Wild-gift/Summoning (utility)
+0.10 Wild-gift/Summoning (augmentation)
+0.10 Wild-gift/Summoning (melee)
+0.10 Wild-gift/Summoning (distance)
+0.10 Wild-gift/Summoning (advanced)
Gives a 30% chance that your nature summons appear as wild summons.
This mindstar constantly emits a low tone. Life seems to be pulled towards it.
This item has been sent to the Item's Vault.

 Staff of Destruction (20-24 power, 4 apr, fire element)
Staff of Destruction (20-24 power, 4 apr, fire element)5.0
T3 staff 2H weapon
Reqs Mag 24
[Unique]
Arcane
Power 20.0 - 24.0 Fire
Uses 100% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +10 (+2 eff.)
Dmg.mod +20% lightning +20% fire
+20% arcane +20% cold
---------- misc
Talents +1 Command Staff
On Spell Hit: 10% Impending Doom 1
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.

 steel waraxe 'Ereleromibar' (20-29 power, 3 apr)
steel waraxe 'Ereleromibar' (20-29 power, 3 apr)3.0
T2 waraxe 1H weapon
[Random Unique]
Master/Psionic
Power 20.5 - 28.7 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.2% crit chance (max 25%)
Apr +3
Crit +4.0%
Atk.spd 100%
On Hit:
* Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
On Crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
While equipped:
dps ----------
Phys.crit +7.0%
----- def -----
Resists +6% fire +20% light
+6% darkness
One-handed war axes.
This item has been sent to the Item's Vault.

 Scorpion's Tail (28-31 power, 8 apr)
Scorpion's Tail (28-31 power, 8 apr)3.0
T3 whip 1H weapon
[Unique]
Nature
Power 28.0 - 30.8 Physical
Uses 100% Dex
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +8
Crit +5.0%
Atk.spd 125%
Melee+ +22 poison +22 bleed
On Hit: 30% Disarm 3
While equipped:
dps ----------
Acc +10 (+3 eff.)
---------- misc
See.Stealth +9
See.Invis +9
A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom.
This item has been sent to the Item's Vault.

 Frost Treads (1 def, 4 armour)
Frost Treads (1 def, 4 armour)2.0
T2 feet armor
[Unique]
Nature
While equipped:
Stats +4 Str +4 Wil +4 Cun
dps ----------
Mov.spd +20%
Dmg.mod +15% cold
----- def -----
Armour +4
Defense +1 (+0 eff.)
Fatigue +7%
Resists +10% nature +20% cold
---------- misc
Light +1
Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns.
A pair of leather boots. Cold to the touch, they radiate a cold blue light.
This item has been sent to the Item's Vault.

 Shoes of Moving Slowly (0 def, 0 armour)
Shoes of Moving Slowly (0 def, 0 armour)2.0
T4 feet armor
[Unique]
Unknown
While equipped:
Stats +8 Mag +8 Wil
dps ----------
Spell.pwr +5 (+1 eff.)
----- def -----
Fatigue +3%
Knockbk- +100%
Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times.
Combine it with the Shoes of Moving Quickly.
Fast does not always win.
Rumoured to be able to combine with the Shoes of Moving Quickly.
This item has been sent to the Item's Vault.

 The Black Boots (2 def, 1 armour)
The Black Boots (2 def, 1 armour)2.0
T2 feet armor
[Unique]
Arcane
While equipped:
Stats +4 Cun
----- def -----
Armour +1
Defense +2 (+1 eff.)
Fatigue +2%
Stealth +10
---------- misc
ShadowPwr +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.

 Infused Cerebrum (8 def, 0 armour)
Infused Cerebrum (8 def, 0 armour)2.0
T4 head armor
[Unique]
Unknown
While equipped:
Stats +10 Mag +12 Wil +10 Cun
dps ----------
Spell.pwr +12 (+2 eff.)
Mind.pwr +12 (+4 eff.)
----- def -----
Defense +8 (+3 eff.)
Fear- -60%
Assault the mind of a foe to utterly dominate it.
Uses 100 power out of 150/150
This headwear seems made entirely out of half-rotten brain matter. Do you really want to put that over your head?
This item has been sent to the Item's Vault.
