

Requires:
- Strength 48
- Talent Armour Training
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
14.00 Encumbrance.
[Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Physical power: +14 (+7 eff.)
Armour: +10
Defense: +5 (+3 eff.)
Fatigue: +16%
Changes stats: +2 Dex / +2 Con
Changes resistances: +25% acid / +20% nature / +19% blight
Physical save: +6 (+3 eff.)
Pinning immunity: +5%
Life regen: +4.00
Maximum life: +100.00
Healing mod.: +37%
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by unknown forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 150% Mag
Damage type: Temporal
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes stats: +8 Mag / +7 Wil
Changes resistances penetration: +30% temporal
Changes damage: +40% temporal
Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal
Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Time Shield (-3 turns)
Teleport immunity: +100%
Spellpower: +40 (+6 eff.)
Spell crit. chance: +15%
Reduces paradox anomalies(equivalent to willpower): +25
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 5
It is part of a set of items.
This mindstar projects psionic energy if enough is absorbed.
Base power: 17.0 - 18.7
Uses stats: 90% Wil, 50% Mag, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* Slows global speed by 15%
Changes stats: +8 Cun
Changes resistances: +5% arcane / +3% physical
Changes damage: +50% lightning / +9% physical / +50% cold / +10% acid / +44% fire
Talent masteries: +0.40 Psionic / Focus +0.40 Psionic / Projection
Critical mult.: +24.00%
Reduces incoming crit damage: 5.00%
Disease immunity: +5%
Equilibrium when hit: +2.50
Mindpower: +10 (+2 eff.)
Mental crit. chance: +5%
Healing mod.: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Accuracy: +6 (+1 eff.)
Physical crit. chance: +21.0%
Physical power: +6 (+1 eff.)
Changes stats: +6 Cun / +6 Dex
Changes resistances: +6% mind / +6% fire
Changes resistances penetration: +20% physical
Changes damage: +25% physical
Critical mult.: +15.00%
Physical save: +35 (+7 eff.)
Life regen: +3.40
Mental crit. chance: +13%
Healing mod.: +41%
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Accuracy: +20 (+4 eff.)
Physical crit. chance: +3.0%
Armour: +5
Defense: +18 (+4 eff.)
Fatigue: +4%
Changes stats: +7 Dex / +4 Mag / +4 Wil / +9 Cun / +6 Con
Reduces incoming crit damage: 15.00%
Physical save: +25 (+5 eff.)
Mental save: +25 (+6 eff.)
Only die when reaching: -80.00 life
Light radius: +4
It can be used to blink to a nearby random location (rad 14)
Activation puts all charms on cooldown for 25 turns.
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
- Strength 48
Infused by nature
Crafted by a master
14.00 Encumbrance.
[Random Unique]
Type: armor / heavy ; tier 5
When wielded/worn:
Armour: +10
Defense: +5 (+1 eff.)
Fatigue: +12%
Changes stats: +7 Str / +7 Con
Changes resistances: +10% physical / +3% fire / +25% cold / +6% mind / +12% nature
Physical save: +31 (+6 eff.)
Poison immunity: +10%
Teleport immunity: +24%
Life regen: +8.00
Maximum life: +187.00
Healing mod.: +20%
A suit of armour made of mail.
This item has been sent to the Item's Vault.


Requires:
- Massive armour training
- Strength 60
Infused by nature
Crafted by a master
Infused by psionic forces
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +31
Defense: +15 (+3 eff.)
Fatigue: +22%
Effects on melee hit:
* 24% chance to gain 10% of a turn (3/turn limit)
Changes stats: +6 Cun
Changes resistances: +15% acid / +13% cold / +10% mind / +29% lightning
Changes resistances penetration: +15% arcane
Changes damage: +15% temporal
Allows you to breathe in: water
Mental save: +43 (+10 eff.)
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Magic 20
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 16.0 - 19.2
Uses stats: 130% Mag, 40% Wil
Damage type: Arcane
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
Damage conversion: 50% blight
When wielded/worn:
Changes resistances: +10% arcane / +10% blight
Changes damage: +18% arcane / +18% blight
Damage affinity(heal): +20% arcane
Spellpower: +14 (+5 eff.)
Spell crit. chance: +4%
It can be used to create 2 living shards of crystal to serve you for 10 turns
Activation costs 45 power out of 45/45.
This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from.
This item has been sent to the Item's Vault.


Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff
It is part of a set of items.
Base power: 0.0 - 0.0
Uses stat: 40% Wil
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Mag
Changes damage: +20% acid / +20% cold
Critical mult.: +20.00%
Mental save: +8 (+2 eff.)
Confusion immunity: +20%
Maximum mana: +50.00
Spell crit. chance: +8%
The bottom part of Telos' broken staff.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 48
Powered by arcane forces
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +10
Fatigue: +8%
On shield block:
* Deals 327 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn)
* Cause enemies within radius 6 to bleed for 497 physical damage over 5 turns (1/turn)
* Deals 271 light and fire damage to each enemy blocked
Changes stats: +2 Dex / +5 Wil
Changes resistances: +42% lightning / +30% fire / +15% light / +20% cold
Changes damage: +9% fire
Talent granted: +1 Block
Reduces incoming crit damage: 10.00%
Handheld deflection devices.
This item has been sent to the Item's Vault.


Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Base power: 10.0 - 13.0
Uses stats: 40% Wil, 20% Dex, 50% Mag, 20% Str
Damage type: Darkness
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 125%
On weapon hit:
* Deal 70 Darkness damage.
When wielded/worn:
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: 10
Cooldown: 20
Travel Speed: instantaneous
Usage Speed: Spell (100% of a turn)
Is: a spell
Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you.
It can be used to inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: gem / demonic ; tier 5
When carried:
Damage when hit (Melee): 34 healing
Mental save: -18 (-3 eff.)
Life regen: -2.00
Light radius: -2
Healing mod.: -50%
When used to imbue an object:
Physical power: +12 (+2 eff.)
Damage when hit (Melee): 34 darkness
Changes damage: +9% all
Grants telepathy: Demon/Major Demon/Minor
Spellpower: +16 (+3 eff.)
Infravision radius: +3
See invisible: +14
Healing mod.: +50%
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 5
It is part of a set of items.
When wielded/worn:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
When carried:
Light radius: +2
When used to imbue an object:
Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con
Changes resistances: +30% mind
Confusion immunity: +30%
Fear immunity: +30%
Light radius: +2
Latent Damage Type: Blight
It can be used to combine with a staff
Activation costs 1 power out of 1/1.
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Accuracy: +15 (+3 eff.)
Physical crit. chance: +5.0%
Changes stats: +6 Dex / +32 Mag / +21 Wil / +6 Cun / +10 Lck
Changes resistances penetration: +15% darkness
Changes damage: +9% darkness
Trap disarming bonus: +29
Stealth bonus: +15
Mana each turn: +0.57
Maximum mana: +57.00
Spell crit. chance: +10%
Light radius: +4
Infravision radius: +6
A belt that goes around your waist.
This item has been sent to the Item's Vault.