

Requires:
- Strength 60
Powered by arcane forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 96.0 - 144.0
Uses stat: 140% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +22
Physical crit. chance: +10.0%
Attack speed: 83%
On weapon hit:
* 50% chance to disease
* Blasts creatures in a radius 1 shockwave around your target for 172.70 to 518.10 physical damage (based on Strength).
Damage conversion: 20% blight
When wielded/worn:
Changes damage: +12% physical
Critical mult.: +40.00%
Knockback immunity: +30%
It can be used to knock away other craatures within radius 4), dealing 384.65 to 769.30 physical damage (based on Strength) to each, costing 50 power out of 50/50.
The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.


Requires:
- Willpower 30
- Strength 50
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 5
Base power: 50.0 - 70.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Physical crit. chance: +3.0%
Attack speed: 100%
Burst (radius 1) on hit: +50 lightning / +50 physical
Burst (radius 2) on crit: +100 lightning / +100 physical
It can be used to strike a target at up to range 10 for an automatic critical hit as lightning damage, costing 60 power out of 60/60.
Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 4
When wielded/worn:
Changes resistances: +10% light / +10% darkness
Changes resistances cap: +5% light / +5% darkness
Changes resistances penetration: +15% light / +15% darkness
Changes damage: +8% light / +8% darkness
Spellpower: +8 (+1 eff.)
Spell crit. chance: +5%
All your damage is converted and split into light and darkness.
It can be used to activate talent Circle of Sanctity (costing 30 power out of 60/60) :
Effective talent level: 3.6
Power cost: 30 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns.
This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders.
This item has been sent to the Item's Vault.


Requires:
- Strength 42
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 5
Base power: 58.0 - 81.2
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +16
Physical crit. chance: +7.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Str / +4 Dex
Changes damage: +10% physical
See invisible: +5
This mighty axe can cleave through armour like the sharpest swords, yet hit with all the impact of a heavy club.
It is said the wielder will slowly grow mad. This, however, has never been proven - no known possessor of this item has lived to tell the tale.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +15 (+5 eff.)
Changes stats: +10 Mag / +8 Wil / +6 Cun
Changes resistances: +20% lightning
Changes resistances penetration: +15% lightning
Changes damage: +25% lightning
Spellpower: +20 (+3 eff.)
Movement speed: +10%
Slows Projectiles: +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T3 greatsword 2H weapon
[Unique]
Arcane
Weapon Damage 48.0 - 76.8 Physical
Uses 130% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +11.0%
Attack Speed 50%
While equipped:
Stats +7 Dex
offense ------
Move Speed +10%
Damage +7% lightning
defense ------
Fatigue -12%
Resistance +7% lightning
other -------
Encumbrance +50
Avoid Pressure Traps
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 longsword 1H weapon
[Unique]
Arcane/Unknown
Weapon Damage 50.0 - 70.0 Physical
Uses 60% Mag, 60% Str
Mastery Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +12
Critical Rate +7.0%
Attack Speed 100%
On Hit:
* deal 30.09 arcane and 35.10 darkness damage (based on Magic) in a radius 1 around the target
On Kill:
* swallows the victim's soul, gaining a new power
While equipped:
offense ------
Spell Crit +12%
Spellpower +24 (+7 eff.)
other -------
Talents +1 Soul Purge
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.


1.5 Encumbrance
T3 hands armor
[Unique]
Master/Psionic
While equipped:
Stats +3 Str +3 Cun +3 Wil
offense ------
Mindpower +3 (+3 eff.)
Damage +8% physical
defense ------
Armor +4
Defense +8 (+2 eff.)
Disarm Resist +40%
other -------
Masteries
+0.20 Technique/Grappling
Unarmed combat:
Weapon Damage 25.0 - 35.0 Physical
Uses 40% Cun, 40% Dex, 40% Str
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +10
Critical Rate +10.0%
Attack Speed 87%
On Hit: 20% Poisonous Bite 3
On Hit: 10% Quick as Thought 3
On Hit: 5% Implode 1
Mindhook:
Effective talent level: 4.0
Power cost 16 out of 24/24.
Range 6
Cooldown: 9
Travel.spd instantaneous
Is: a mind power
Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn.
Works on enemies up to 6 squares away.
The cooldown decreases, and the range increases, with additional talent points spent.
These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them.
Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.
This item has been sent to the Item's Vault.


9.0 Encumbrance
T4 light armor
[Unique]
Arcane
While equipped:
defense ------
Defense +30 (+9 eff.)
Resistance +25% temporal
Max Resistance +10% temporal
Pinning Resist +20%
other -------
Masteries
+0.20 Spell/Conveyance
+0.20 Spell/Distortion
+0.20 Chronomancy/Spacetime Folding
+0.20 Chronomancy/Spacetime Weaving
Scatter:
Effective talent level: 4.0
Power cost 40 out of 50/50.
Range melee/personal
Cooldown: 10
Travel.spd instantaneous
Is: a spell
Description: Randomly teleports all targets within a radius of 6 around you, including yourself. Everyone will be teleported between 6 and 12 tiles from their current location.
You will go out of phase (31) for 3 turns. The duration can Spell crit.
Requires your Spellpower to beat the target's Spell Save.
This vest doesn't seem to stay still. It moves about all over the place, yet doesn't move at all.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T5 staff 2H weapon
[Unique]
Unknown
Weapon Damage 171% Range: 1.0x-1.2x
Uses 130% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +4
Attack Speed 100%
While equipped:
Stats +7 Wil +8 Mag
offense ------
Spell Crit +15%
Spellpower +40 (+6 eff.)
Damage +40% temporal
Ignore resists +30% temporal
defense ------
Anomaly Control +25
Teleport Resist +100%
other -------
Cooldown Attenuate -1
Stop -2
Time Shield -3
Temporal Shield -3
Masteries
+0.10 Chronomancy/Stasis
+0.10 Chronomancy/Flux
+0.10 Spell/Temporal
A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand.
This item has been sent to the Item's Vault.


2.5 Encumbrance
T5 staff 1H weapon
[Unique]
Arcane
A part of set.
Weapon Damage 176% Range: 1.0x-1.2x
Uses 150% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Critical Rate +1.5%
Attack Speed 100%
While equipped:
Stats +5 Wil
offense ------
Spell Crit +15%
Spellpower +30 (+5 eff.)
Damage +35% arcane
defense ------
Mind save +8 (+2 eff.)
other -------
Talents +1 Command Staff
The top part of Telos' broken staff.
This item has been sent to the Item's Vault.


0.0 Encumbrance
T5 multi-hued gem
[Unique]
Arcane
A part of set.
While equipped:
Stats +5 Str +5 Dex +5 Mag +5 Wil
+5 Cun +5 Con
Resistance +30% mind
Confus Resist +30%
Fear Resist +30%
Light +2
While carried:
Light +2
Item imbue powers:
Stats +5 Str +5 Dex +5 Mag +5 Wil
+5 Cun +5 Con
Resistance +30% mind
Confus Resist +30%
Fear Resist +30%
Light +2
Latent Damage Type: Blight
Combine with a staff.
Uses 1 power out of 1/1
A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T5 shield armor
[Unique]
Arcane
When used to Attack:
Weapon Damage 191% Range: 1.0x-1.2x
Uses 116% Wil, 70% Mag
Damage Temporal
Accuracy Bonus +2.5% proc damage (max 250%)
Critical Rate +4.5%
Block +325
On Hit: 25% Turn Back the Clock 3
While equipped:
offense ------
Spellpower +12 (+2 eff.)
defense ------
Armor +4
Defense +8 (+2 eff.)
Ranged Defense +10 (+2 eff.)
Resistance +30% temporal
Damage Reduction +20 all
Spell save +20 (+2 eff.)
Slow Projectiles +50%
other -------
Talents +1 Block
Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T4 shield armor
[Unique]
Master
When used to Attack:
Weapon Damage 181% Range: 1.0x-1.2x
Uses 140% Wil, 50% Mag
Damage Physical
Accuracy Bonus +2.5% proc damage (max 250%)
Critical Rate +9.0%
Block +220
Lifesteal +8%
While equipped:
Stats +10 Con
offense ------
When Hit 15 draining blight
defense ------
Armor +15
Fatigue +19%
Resistance +25% blight +10% light
Life Regen +5.00
other -------
Talents +1 Block
Masteries
+0.30 Cursed/Bloodstained
Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T5 shield armor
[Unique]
Nature
When used to Attack:
Weapon Damage 192% Range: 1.0x-1.2x
Uses 116% Wil, 50% Mag
Damage Light
Accuracy Bonus +2.5% proc damage (max 250%)
Critical Rate +4.5%
Block +260
On Hit:
* 30% chance to blind
* releases a burst of light
While equipped:
Stats +3 Cun +5 Wil
offense ------
Mindpower +8 (+2 eff.)
Damage +10% fire +15% mind +15% light
Ignore resists +10% fire +10% light +10% mind
defense ------
Armor +15
Defense +17 (+4 eff.)
Ranged Defense +17 (+4 eff.)
Fatigue +12%
Resistance +20% light +10% fire
+15% darkness +12% mind
Mind save +18 (+4 eff.)
Blind Resist +100%
Confus Resist +25%
other -------
Max psi +20.00
Light +3
Talents +1 Block
Send out a range 7 beam, lighting its path and dealing 95.83 to 119.79 light damage (based on Willpower and Cunning).
Uses 12 power out of 30/30
A bright light shines from the center of this shield. Holding it clears your mind.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T5 shield armor
[Unique]
Arcane
When used to Attack:
Weapon Damage 186% Range: 1.0x-1.4x
Uses 116% Wil, 50% Mag
Damage Darkness
Accuracy Bonus +2.5% proc damage (max 250%)
Critical Rate +10.0%
Block +250
While equipped:
offense ------
Spellpower +20 (+3 eff.)
Damage +40% darkness
defense ------
Armor +20
Fatigue +2%
Resistance +25% darkness
other -------
Talents +1 Block
Masteries
+0.30 Celestial/Star fury
+0.30 Celestial/Twilight
On Spell Hit: 10% Moonlight Ray 2
A large section of chitin removed from Nimisil. It continues to give off a strange white glow.
This item has been sent to the Item's Vault.


7.0 Encumbrance
T5 shield armor
[Unique]
Arcane
Glows brightly in the light of dawn.
When used to Attack:
Weapon Damage 191% Range: 1.0x-1.2x
Uses 116% Wil, 50% Mag
Damage Light
Accuracy Bonus +2.5% proc damage (max 250%)
Critical Rate +4.5%
Block +280
While equipped:
defense ------
Armor +20
Defense +16 (+3 eff.)
Ranged Defense +17 (+4 eff.)
Fatigue +14%
Resistance +30% blight +30% darkness
Spell save +19 (+2 eff.)
other -------
Light +2
Talents +1 Block
When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T5 wardstone armor
[Unique]
Unknown
While equipped:
defense ------
Armor +20
Hardiness +20%
Defense +10 (+2 eff.)
Resistance +30% blight +30% temporal
+30% light +30% darkness
Damage Reduction +5 all
Shield Duration +1
Shield Power +30%
Mind save +30 (+6 eff.)
Slow Projectiles +30%
other -------
Wards +5 blight +5 temporal +5 light
+5 darkness
Talents +5 Ward
Cooldown Forcefield -20
Masteries
+0.20 Spell/Aegis
+0.20 Psionic/Absorption
+0.20 Spell/Force
This strange wardstone looks like it was part of something bigger. You can't help but wonder what it was that such a powerful item could break off from it. You wonder even more about the force that was strong enough to break this piece off.
This item has been sent to the Item's Vault.


17.0 Encumbrance
T5 massive armor
Reqs - Massive armour training
Con 150
[Unique]
Arcane
While equipped:
Stats +15 Str +25 Mag
offense ------
Spellpower +25 (+4 eff.)
defense ------
Armor +50
Defense +40 (+8 eff.)
Fatigue +70%
Resistance +10% all
Physical save +35 (+4 eff.)
Spell save +35 (+4 eff.)
Life +270.00
Life Regen +10.00
15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown.
If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware.
This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic.
This item has been sent to the Item's Vault.


17.0 Encumbrance
T5 massive armor
[Unique]
Arcane
While equipped:
Stats +6 Wil +4 Cun +3 Con
offense ------
Physical Power +10 (+1 eff.)
defense ------
Armor +35
Defense +25 (+5 eff.)
Fatigue +15%
Resistance +15% acid +20% darkness
+15% blight +25% fire +20% cold
Physical save +15 (+2 eff.)
Spell save +25 (+3 eff.)
Confus Resist +100%
Fear Resist +100%
other -------
Light -2
Infravision +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Infernal combat
+0.20 Corruption/Oppression
+0.20 Corruption/Wrath
Shadow Power +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.


1.0 Encumbrance
T4 belt armor
[Unique]
Arcane
While equipped:
defense ------
Hardiness +10%
Defense +10 (+2 eff.)
Resistance +10% lightning +10% fire
+10% cold +10% physical
Affinity +10% lightning +10% fire
+10% cold +10% physical
other -------
Masteries
+0.20 Spell/Elemental fusion
Bind Elemental:
Effective talent level: 7.2
Power cost 30 out of 40/40.
Range 5
Cooldown: 29
Travel.spd instantaneous
Is: a spell
Description: Binds an elemental into your control, giving you full control over its actions for 15 turns.
When the effect ends the elemental will be banished.
Instakill immunity will block Bind Elemental.
The duration and chance to bind will increase with your Willpower.
Each point in Bind Elemental will also increase your elemental damage penetration by 4%.
An unknown crafter has bound the elemental threads of creation into this belt.
This item has been sent to the Item's Vault.


1.0 Encumbrance
T5 ritual blade 1H weapon
[Unique]
Arcane
Weapon Damage 170% Range: 1.0x-1.3x
Uses 52% Cun, 95% Mag
Damage Physical
Accuracy Bonus +0.5% Ignore Armor (max 50%)
Ignore Armor +9
Critical Rate +10.0%
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Critical power +50.00%
Spellpower +15 (+2 eff.)
Damage +30% arcane +30% lightning
Ignore resists +15% arcane +15% lightning
other -------
Mana/turn +5.00
Cooldown Arc Rift -6
More of a rift to the aether than a physical blade. You fear the power that pours through might overwhelm you.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T4 longsword 1H weapon
[Unique]
Master
Weapon Damage 187% Range: 1.0x-1.4x
Uses 116% Wil, 50% Mag
Damage Physical
Accuracy Bonus +0.4% critical power (max 40%)
Ignore Armor +4
Critical Rate +10.0%
Attack Speed 100%
While equipped:
offense ------
Physical Crit +20.0%
Combat Speed +20%
defense ------
Defense +40 (+8 eff.)
Evasion +10%
This very thin sword cuts through the air with ease, allowing remarkably quick movement.
This item has been sent to the Item's Vault.


3.0 Encumbrance
T5 whip 1H weapon
[Unique]
Arcane
Weapon Damage 195% Range: 1.0x-1.1x
Uses 50% Mag, 116% Cun
Damage Devouring flames
Mastery Exotic Weapons Mastery
Accuracy Bonus +0.4% critical power (max 40%)
Critical Rate +9.0%
Attack Speed 125%
On Hit: 20% Bone Nova 4
On Hit: 15% Blood Boil 3
While equipped:
offense ------
Spellpower +15 (+2 eff.)
Damage +20% blight +20% fire
other -------
See Invis +2
Telepathy Demon/Minor
Demon/Major
While carried:
offense ------
Damage +8% blight
With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T5 staff 2H weapon
[Unique]
Arcane
Weapon Damage 171% Range: 1.0x-1.2x
Uses 130% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +4
Attack Speed 100%
While equipped:
Stats +7 Wil +8 Mag
offense ------
Spell Crit +25%
Spellpower +40 (+6 eff.)
Damage +30% lightning +30% fire
+30% arcane +30% cold
defense ------
Silence Resist +40%
other -------
Mana-on-crit +12.00
Max mana +40.00
Talents +1 Command Staff
Cooldown Chain Lightning -2
Ice Storm -2
Arcane Vortex -2
Fireflash -2
Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast.
This item has been sent to the Item's Vault.


5.0 Encumbrance
T5 staff 2H weapon
[Unique]
Arcane
It desires to be surrounded by undeath.
Weapon Damage 181% Range: 1.0x-1.2x
Uses 130% Mag
Damage Physical
Mastery Staff Mastery
Accuracy Bonus +2.5% proc damage (max 250%)
Ignore Armor +12
Attack Speed 100%
While equipped:
offense ------
Spell Crit +15%
Spellpower +40 (+6 eff.)
Damage +35% darkness
other -------
Masteries
+0.20 Spell/Animus
+0.20 Spell/Master of flesh
+0.20 Spell/Master necromancer
+0.20 Spell/Master of bones
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.


0.1 Encumbrance
T4 ring jewelry
[Unique]
Arcane
It desires to be surrounded by undeath.
While equipped:
offense ------
Spellpower +8 (+1 eff.)
Damage +10% darkness +10% cold
defense ------
Resistance +10% darkness +10% cold
Spell save +8 (+1 eff.)
Poison Resist +25%
Cut Resist +25%
other -------
Max souls +3.00
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.


1.5 Encumbrance
T2 hands armor
[Random Unique]
Nature
While equipped:
Stats +1 Str +1 Dex +2 Cun
offense ------
On-Hit 5 lightning 7 physical 5 nature
Damage +5% lightning +3% physical
+18% nature
defense ------
Armor +7
Fatigue +3%
Resistance +6% nature +6% lightning
Unarmed combat:
Weapon Damage 123% Range: 1.0x-1.4x
Uses 0% Wil, 0% Cun, 138% Mag
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +9
Critical Rate +8.0%
Attack Speed 83%
On-Hit, radius 1 +8 physical
On-crit, radius 2 +7 lightning +5 physical
+7 nature
On Hit: 10% Venomous Breath 3
On Hit: 10% Lightning Breath 3
On Hit: 10% Sand Breath 3
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.