
Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0
T4 cloth armor
[Unique]
Arcane
Oddly it never produces a hat.
While equipped:
Stats +5 Mag +3 Wil
dps ----------
Spell.pwr +23 (+6 eff.)
Dmg.mod +20% temporal
+20% physical
Res.pen +20% temporal
+20% physical
Melee Ret 20 physical
10 temporal
----- def -----
Armour +3
Defense +9 (+2 eff.)
Resists +10% temporal
+10% physical
+13% all
Temporal Reprieve:
Level 2.5
Pwr.cost 50 out of 50/50.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

living mindstar 'Daimuzilarath' (16-18 power, 40 apr, mind damage)3.0
T5 mindstar 1H weapon
Reqs Wil 48
[Random Unique]
Nature/Psionic
Power 16.5 - 18.2 Mind
Uses 50% Wil, 50% Mag, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
On Hit:
* 20 arcane resource burn
* 10% chance to slow global speed by 60%
While equipped:
Stats +6 Cun
dps ----------
Mind.crit +5%
Crit.mult +17.00%
Mind.pwr +10 (+3 eff.)
All.spd +8%
Melee+ 15 fire 12 darkness
9 mind
Dmg.mod +13% fire +9% mind
+8% darkness
Res.pen +20% fire
On Hit (Melee):
* 20% chance to slow global speed by 60%
----- def -----
Resists +6% lightning
+14% fire
+3% temporal
---------- misc
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Charged Focus (10-11 power, 24 apr, lightning damage)3.0
T3 mindstar 1H weapon
[Unique]
Nature/Psionic
You feel two unconnected psionic channels on this item.
Power 10.0 - 11.0 Lightning
Uses 50% Wil, 50% Mag, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +24
Crit +5.0%
Atk.spd 100%
While equipped:
dps ----------
Mind.crit +6%
Mind.pwr +12 (+4 eff.)
Dmg.mod +15% lightning
Res.pen +9% lightning
----- def -----
Resists +15% lightning
Mind.save +9 (+2 eff.)
---------- misc
Max.psi +30.00
Talents +1 Psionic Maelstrom
Masteries
+0.15 Psionic/Charged mastery
Electrical energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.

Unrotir (16-18 power, 40 apr, nature damage)3.0
T5 mindstar 1H weapon
[Random Unique]
Nature/Psionic
Power 16.5 - 18.2 Nature
Uses 50% Wil, 50% Mag, 30% Cun
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +40
Crit +5.0%
Atk.spd 100%
Melee+ +4 mind
While equipped:
dps ----------
Mind.crit +9%
Mind.pwr +13 (+3 eff.)
All.spd +4%
Melee+ 10 fire
Dmg.mod +17% mind +14% fire
Res.pen +14% fire
----- def -----
Resists +6% acid +11% fire
+9% light
+6% temporal
Max.HP +27.00
HP.reg +1.20
Blind- +20%
---------- misc
Psi/m.crit +1.00
Talents +1 Attune Mindstar
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Islimibeth (0 def, 5 armour)3.0
T5 head armor
Reqs Heavy armour training
[Random Unique]
Master
While equipped:
Stats +20 Str +7 Dex +7 Wil
+3 Cun
dps ----------
Dmg.mod +6% mind
Res.pen +10% mind
----- def -----
Armour +5
Fatigue +5%
Resists +13% blight
Crit.chn- 15.00%
Mind.save +28 (+7 eff.)
Skullcracker:
Puts all charms on 20 cooldown
Level 4.5
Pwr.cost 20 out of 20/20.
Range melee/personal
Travel.spd instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 134.5 Physical damage.
If the attack hits, the target is confused (42% effect) for 6 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.
