
survivor's brass lantern of healthRequires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Physical save: +6 (+2 eff.)
Maximum life: +42.00
Light radius: +2
Healing mod.: +10%
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.

schematic: Deflection FieldRequires:
- Talent Create Tinker
0.10 Encumbrance.
Type: scroll / schematic ; tier 1
[already known tinker]
It can be used to learn how to build this tinker.
Schematics are used by tinkers to learn how to build new constructs.
This item has been sent to the Item's Vault.

schematic: Waterproof CoatingRequires:
- Talent Create Tinker
0.10 Encumbrance.
Type: scroll / schematic ; tier 1
[already known tinker]
It can be used to learn how to build this tinker.
Schematics are used by tinkers to learn how to build new constructs.
This item has been sent to the Item's Vault.

Ritch Claws (0 def, 6 armour)Requires:
- Talent Armour Training
Infused by nature
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +5 (+1 eff.)
Armour: +6
When used to modify unarmed attacks:
Base power: 21.0 - 29.4
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +10
Physical crit. chance: +10.0%
Attack speed: 91%
It can be used to activate talent Rushing Claws (costing 24 power out of 24/24) :
Effective talent level: 2.0
Power cost: 24 out of 24/24.
Range: 7
Travel Speed: instantaneous
Is: a nature gift
Description: Rushes toward your target with incredible speed. If the target is reached, you use your claws to pin it to the ground for 5 turns.
You must rush from at least 2 tiles away.
A pair of sharply honed gauntlets made from the claws of Ritch Impalers.
This item has been sent to the Item's Vault.

Korbek's SpyglassRequires:
- Level 15
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: tool / misc ; tier 2
When wielded/worn:
Accuracy: +10 (+3 eff.)
Physical crit. chance: +5.0%
Changes stats: +5 Cun
Infravision radius: +2
Sight radius: +1
This antique spyglass is weathered from use, but seems well maintained.
This item has been sent to the Item's Vault.

absorbing mossy mindstar of sand (2-2 power, 12 apr, mind damage)Requires:
- Willpower 11
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 1
Base power: 2.0 - 2.2
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +12
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Damage (Melee): 5 physical
Changes resistances: +6% lightning / +6% fire / +6% physical / +6% cold
Changes resistances penetration: +4% physical
Changes damage: +5% physical
Talent masteries: +0.10 Psionic / Voracity +0.10 Psionic / Absorption
Talent granted: +1 Attune Mindstar
Mindpower: +2 (+1 eff.)
Mental crit. chance: +1%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Drake's Bane (45-68 power, 21 apr)Requires:
- Strength 16
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 45.0 - 67.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +21
Crit. chance: +2.0%
Attack speed: 100%
Damage against: +25% Dragon
When wielded/worn:
Changes stats: +6 Str
Reduced damage from: +25% Dragon
Physical save: +9 (+4 eff.)
Stun/Freeze immunity: +20%
Knockback immunity: +40%
The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide.
This item has been sent to the Item's Vault.

Umbral Razor (25-32 power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 45% Dex, 10% Mag, 45% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows.
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 20 power out of 20/20) :
Effective talent level: 3.9
Power cost: 20 out of 20/20.
Range: 10
Travel Speed: 2000% of base
Is: necromancy and a spell
Description: Conjures up a beam of darkness, doing 137.25 darkness damage.
At level 5, the beam widens to hit foes on each side.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.

ash magestaff 'Gunofang' (15-18 power, 3 apr, arcane element)Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 15.0 - 18.0
Uses stat: 80% Mag
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +6% blight / +8% temporal / +7% darkness / +3% mind
Changes resistances penetration: +25% blight
Changes damage: +15% lightning / +12% blight / +15% fire / +15% arcane / +15% cold
Talent granted: +1 Command Staff
Critical mult.: +12.00%
Spellpower: +11 (+4 eff.)
Spell crit. chance: +10%
Defense after a teleport: +9
Resist all after a teleport: +11%
New effects duration reduction after a teleport: +7%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Isegakira the ash longbowRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
When this weapon hits: Shoot (10% chance level 1).
When wielded/worn:
Accuracy: +9 (+6 eff.)
Physical crit. chance: +5.0%
Changes stats: +4 Str / +7 Dex
Changes resistances: +3% blight
Changes resistances penetration: +9% physical
Changes damage: +6% blight
Light radius: +1
See invisible: +3
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

steel greatsword 'Tideream' (40-63 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 39.5 - 63.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +7 nature / +4 cold
Damage (radius 1) on hit: +9 fire
Damage (radius 2) on crit: +12 cold
When wielded/worn:
Changes resistances: +3% cold
Changes resistances penetration: +15% cold
Massive two-handed swords.
This item has been sent to the Item's Vault.

duelist's hardened leather armour of the deep (14 def, 13 armour)Requires:
- Strength 16
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +13
Defense: +14 (+11 eff.)
Fatigue: +8%
Changes stats: +5 Cun / +3 Dex
Changes resistances: +7% acid / +6% cold
Allows you to breathe in: water
A suit of armour made of leather.
This item has been sent to the Item's Vault.
