
Amuchik the Prismwrest (49.5-79.2 power, 2 apr)Requires:
- Magic 24
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 49.5 - 79.2
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 20% chance to daze at end of turn
Damage (Melee): +7 darkness
Burst (radius 2) on crit: +4 light
Damage against: +10% Living
When wielded/worn:
Changes stats: +5 Mag / +3 Wil
Changes resistances penetration: +10% light
Spellpower: +12 (+4 eff.)
Massive two-handed swords.
This item has been sent to the Item's Vault.

steel greatmaul 'Khelodunadin' (28.5-42.75 power, 2 apr)Requires:
- Magic 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 28.5 - 42.8
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Crit. chance: +1.0%
Attack speed: 100%
On weapon crit:
* wounds the target for 7 turns: 15 bleeding, 57% reduced healing
When wielded/worn:
Accuracy: +10 (+4 eff.)
Armour penetration: +10
Physical crit. chance: +10.0%
Physical power: +9 (+3 eff.)
Changes stats: +2 Dex / +3 Mag / +3 Wil
Changes resistances penetration: +5% blight / +10% physical
Stamina each turn: +0.60
Spellpower: +13 (+4 eff.)
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Cyrata the Brandkin (20-29 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 19.5 - 29.2
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 83 damage
Damage (Melee): +4 fire / +20 arcane / +7 cold
When wielded/worn:
Accuracy: +10 (+3 eff.)
Defense: +10 (+5 eff.)
Changes damage: +6% fire
Disarm immunity: +43%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

swashbuckler's steel shield of the stars (0 def, 4 armour, 42 block)Requires:
- Shield usage training
- Strength 16
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 2
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Accuracy: +10 (+4 eff.)
Armour: +4
Fatigue: +8%
Changes stats: +1 Str / +3 Dex / +2 Mag / +3 Cun
Changes resistances: +11% light / +13% darkness
Changes damage: +10% light / +10% darkness
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Polywen (0 def, 10 armour, 184 block)Requires:
- Shield usage training
- Strength 48
Powered by arcane forces
Infused by psionic forces
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +10
Fatigue: +8%
Effects on melee hit:
* 8% chance to reduce all saves and defense by 18
Effects when hit in melee:
* 33% chance to reduce all saves and defense by 18
Changes resistances: +10% light / +15% darkness
Maximum wards: +5 lightning / +5 temporal / +5 darkness / +8 fire / +5 nature / +6 blight / +6 cold / +5 arcane / +5 light
Changes resistances penetration: +15% mind
Changes damage: +12% mind
Talents granted: +1 Ward +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Borfast's Cage (10 def, 20 armour)Requires:
- Massive armour training
- Strength 35
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 3
When wielded/worn:
Armour: +20
Defense: +10 (+4 eff.)
Fatigue: +24%
Changes stats: +5 Con
Changes resistances: -15% acid / +15% physical
Reduces opponents crit chance: 20%
Physical save: +15 (+5 eff.)
Knockback immunity: +30%
Life regen: +2.00
Maximum life: +50.00
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.

Gravitational Staff (30-36 power, 8 apr, physical element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Gravity pin
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +8
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% physical
Changes damage: +20% physical / +10% temporal
Talent masteries: +0.10 Chronomancy / Gravity +0.10 Chronomancy / Matter +0.10 Spell / Earth
Spellpower: +25 (+8 eff.)
Spell crit. chance: +7%
It can be used to activate talent Gravity Spike (costing 14 power out of 14/14) :
Effective talent level: 3.0
Power cost: 14 out of 14/14.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 157.62 physical (gravity) damage.
Each target moved beyond the first increases the damage by 19.70 (up to a maximum of 78.81 bonus damage).
Targets take reduced damage the further they are from the epicenter (20% less per tile).
The damage dealt will scale with your Spellpower.
Time and Space seem to warp and bend around the massive tip of this stave.
This item has been sent to the Item's Vault.

Stormfront (30-45 power, 15 apr)Requires:
- Magic 16
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 2
It must be held with both hands.
Base power: 30.0 - 45.0
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +15
Crit. chance: +5.0%
Attack speed: 100%
On weapon crit:
* inflicts either shocked or wet, chosen at random
Damage (Melee): +15 lightning / +15 cold
When wielded/worn:
Changes damage: +12% lightning / +12% cold
The blade glows faintly blue, and reflects a sky full of stormy clouds.
This item has been sent to the Item's Vault.

Genocide (42-67 power, 4 apr)Requires:
- Willpower 20
- Magic 40
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 42.0 - 67.2
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +18.0%
Attack speed: 100%
Damage against: +25% Orc
When wielded/worn:
Changes stats: +7 Str / +7 Dex / +7 Con
Reduced damage from: +15% Orc
Grants telepathy: Humanoid/Orc
Life regen: +0.50
Stamina each turn: +1.00
Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying.
This item has been sent to the Item's Vault.

elemental dwarven-steel greatsword of corruption (33-53 power, 2 apr)Requires:
- Magic 24
Powered by arcane forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 33.0 - 52.8
Uses stat: 120% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
When this weapon hits: Curse of Impotence (20% chance level 3).
On weapon hit:
* Create an explosion dealing 93 lightning damage (1/turn)
When wielded/worn:
Changes resistances penetration: +20% lightning
Changes damage: +17% lightning
Massive two-handed swords.
This item has been sent to the Item's Vault.

Spellweaver's Teaching Loom2.0 Encumbrance
T2 misc tool
[Unique]
Arcane
While equipped:
Stats +3 Wil +3 Mag
other -------
Masteries
+0.20 Spellweaving/Shieldweaving
+0.20 Spellweaving/Warpweaving
Your Spellweave multiplier for casting Spellwoven shields and teleportation spells is increased by 7.5%.
Weave Shield:
Effective talent level: 1.0
Power cost 35 out of 40/40.
Range 10
Cooldown: 20
Travel.spd instantaneous
Is: a spell
Description: By focusing through the frame loom, create a basic shield.
Generate a damage shield of one of four Spellwoven shield types, with 180 base power and 6 duration modified by the shield type:
Basic: Normal damage shield with no effects. 100% power.
Phantasmal: Only absorbs damage 50% of the time. 140% power.
Dispersing: Only absorbs 100 damage from each damage instance. 125% power.
Perfect Block: Only lasts 1 turn. 700% power.
Shield power scales with Magic.
Weaving is a common method used to teach novice Spellweavers the art of weaving the threads of magic.
This tiny, weathered, handheld frame loom must have been used for teaching so many times that it absorbed a portion of Spellweaver magic.
This item has been sent to the Item's Vault.
