

Requires:
- Strength 40
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
Base power: 33.0 - 46.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Physical crit. chance: +10.0%
Attack speed: 100%
Damage when this weapon hits: +12 acid
Burst (radius 2) on crit: +40 corrosive acid
When wielded/worn:
Physical crit. chance: +10.0%
Changes resistances: +15% acid
Changes resistances penetration: +10% physical
Changes damage: +15% acid
Spell crit. chance: +10%
It can be used to activate talent Corrosive Worm (costing 30 power out of 30/30) :
Effective talent level: 4.0
Power cost: 30 out of 30/30.
Range: 10.0
Travel Speed: instantaneous
Is: a spell
Description: Infect your target with a corrosive worm that deals 26.31 acid damage per turn for 10 turns.
If the target dies while the worm is inside, it will explode, doing 106.43 acid damage in a radius of 4.
The damage will increase with your Spellpower, and can critical.
This warped, blackened sword drips acid from its countless pores.
This item has been sent to the Item's Vault.


Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 3
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Power: 100% Range: 1.1x
Uses stats: 40% Wil, 20% Cun
Damage type: Lightning
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% lightning
Changes resistances penetration: +9% lightning
Changes damage: +15% lightning
Talent mastery: +0.15 Psionic / Charged mastery
Talent granted: +1 Psionic Maelstrom
Mental save: +9 (+2 eff.)
Maximum psi: +30.00
Mindpower: +12 (+4 eff.)
Mental crit. chance: +6%
Electrical energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.


Requires:
- Magic 25
- Willpower 20
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Damage when hit (Melee): 8 blight / 10 vim draining blight / 16 arcane
Changes stats: +5 Wil / +5 Mag
Changes resistances: +9% blight / +8% darkness / +5% arcane
Changes damage: +6% blight / +12% arcane
Spell save: +8 (+4 eff.)
Mental save: +7 (+4 eff.)
Maximum vim: +25.00
Spell crit. chance: +2%
It can be used to activate talent Vimsense (costing 25 power out of 45/45) :
Effective talent level: 2.0
Power cost: 25 out of 45/45.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 8%, but also make them aware of you.
The resistance reduction will improve with your Spellpower.
A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.
This item has been sent to the Item's Vault.


Requires:
- Talent Heavy Armour Training (level 2)
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +25
Defense: +5 (+2 eff.)
Ranged Defense: +10 (+3 eff.)
Fatigue: +12%
Changes resistances: +10% acid / +10% physical / +10% lightning / +10% fire
Talent granted: +4 Block
Special effect on block: 30% chance of petrifying the attacker.
This gigantic shield has a stone eye embedded in it.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
Powered by arcane forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Power: 145% Range: 1.3x
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +19
Crit. chance: +10.0%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 5).
On weapon hit:
* 9% chance to disease
Damage Shield penetration (this weapon only): +29%
Damage (Melee): +10 blight / +10 cold
Burst (radius 1) on hit: +8 arcane
When wielded/worn:
Damage when hit (Melee): 12 fire
Changes resistances: +5% arcane
Changes damage: +3% arcane / +3% fire
Disease immunity: +18%
Sharp, short and deadly.
This item has been sent to the Item's Vault.


17.0
T3 massive armor
Reqs Str 35
Heavy Armour Training 3
[Unique]
Master
While equipped:
Stats +5 Con
----- def -----
Armour +20
Defense +10 (+5 eff.)
Fatigue +24%
Resists -15% acid +15% physical
Crit.chn- 20%
Phys.save +15 (+8 eff.)
Max.HP +50.00
HP.reg +2.00
Knockbk- +30%
Inch-thick stralite plates lock together with voratun joints. The whole suit looks impenetrable, but has clearly been subjected to terrible treatment - great dents and misshaping warps, and caustic fissures bored across the surface.
Though clearly a powerful piece, it must once have been much greater.
This item has been sent to the Item's Vault.


7.0
T5 shield armor
Reqs Heavy Armour Training 2
[Ego++]
Arcane
While equipped:
Stats +1 Dex +2 Mag +4 Con
dps ----------
On Melee Ret:
* 10% chance to daze at end of turn
* 25% chance to blind
----- def -----
Armour +3
Defense +12 (+6 eff.)
Rng.Def +12 (+6 eff.)
Fatigue +14%
Resists +13% lightning +10% light
---------- misc
Talents +5 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.


3.0
T4 longsword 1H weapon
[Unique]
Nature/Master
Power 38.0 - 53.2 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.4% crit.pwr / acc
Apr +10
Crit +18.0%
Atk.spd 100%
Dmg.conv 50% fire
While equipped:
Stats +7 Str +7 Wil
dps ----------
Dmg.mod +20% fire
Res.pen +15% fire
----- def -----
Resists +10% nature +15% fire
Fire Breath:
Level 2.0
Pwr.cost 25 out of 25/25.
Range melee/personal
Travel.spd instantaneous
Is a nature gift
a mind power
Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 251.93 fire damage over 3 turns, and has a 25% chance of being Flameshocked for 3 turns, stunning them.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
This ornate blade is carved from the wood of a tree said to burn eternally. Its hilt is encrusted with gems, suggesting it once belonged to a figure of considerable status. The flames seem to bend to the will of the sword's holder.
This item has been sent to the Item's Vault.


4.0
T5 sling 1H weapon
Reqs Dex 48
Shoot
[Random Unique]
Nature/Master
Acc+ +0.2% base dam (max 20%)
Atk.spd 100%
Range +10
Ranged+ +20 mind
While equipped:
Stats +22 Con +21 Wil
dps ----------
Phys.crit +2.0%
Mind.pwr +10 (+5 eff.)
Acc +9 (+9 eff.)
----- def -----
Max.HP +103.00
---------- misc
Hate/m.crit +2.00
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


4.0
T2 sling 1H weapon
Reqs Dex 16
Shoot
[Random Unique]
Nature/Master
Acc+ +0.2% base dam (max 20%)
Atk.spd 100%
Range +7
While equipped:
Stats +3 Str +4 Dex +4 Mag
+10 Wil +3 Cun +11 Con
dps ----------
Phys.crit +1.0%
Acc +6 (+6 eff.)
----- def -----
Armour +4
Resists +2% physical
Max.HP +10.00
---------- misc
Max.hate +2.00
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


0.1
T3 ring jewelry
[Unique]
Arcane
While equipped:
Stats +6 Cun +6 Mag
dps ----------
Dmg.mod +25% lightning +25% fire
+25% arcane +25% cold
Res.pen +25% lightning +25% fire
+25% arcane +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.


17.0
T4 massive armor
Reqs - Massive armour training
Str 52
[Unique]
Master
While equipped:
Stats +15 Con
----- def -----
Armour +50
Hardiness +15%
Fatigue +35%
Phys.save +45 (+12 eff.)
Knockbk- +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%).
Current reduction bonus: 0%
Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns.
Uses 25 power out of 25/25
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.


2.0
T3 gross misc
[Unique]
Unknown
While equipped:
dps ----------
Melee Ret 25 darkness
----- def -----
Disarm- +100%
The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own.
The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin.
This item has been sent to the Item's Vault.


0.1
T4 amulet jewelry
[Ego++]
Master
While equipped:
Stats +5 Dex +4 Cun +6 Con
dps ----------
Mov.spd +10%
----- def -----
Fatigue -6%
HP.reg +3.00
---------- misc
Stam/turn +0.90
Masteries
+0.19 Spell/Glacial waste
+0.19 Spell/Necrosis
Amulets make your neck look great!
This item has been sent to the Item's Vault.


2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +8 Wil +6 Cun
dps ----------
Spell.pwr +20 (+4 eff.)
Mov.spd +10%
Dmg.mod +25% lightning
Res.pen +15% lightning
----- def -----
Defense +15 (+8 eff.)
Resists +20% lightning +13% all
Proj.slow +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.


4.0
T4 longbow 2H weapon
Reqs Dex 35
Shoot
[Rare]
Nature
Acc+ +0.2% crit chance (max 25%)
Atk.spd 100%
Range +9
On Hit.r1 +16 light
While equipped:
Stats +9 Str +11 Dex +11 Mag
+11 Wil +12 Cun +15 Con
----- def -----
Resists +15% acid +12% temporal
+9% light
HP.reg +4.00
Stun/Frz- +20%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


3.0
T4 longsword 1H weapon
[Unique]
Arcane/Unknown
Power 162% Range: 1.4x
Uses 60% Mag, 60% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +7.0%
Atk.spd 100%
On Hit:
* deal 38.98 arcane and 46.92 darkness damage (based on Magic) in a radius 1 around the target
On Kill:
* swallows the victim's soul, gaining a new power
While equipped:
dps ----------
Spell.crit +12%
Spell.pwr +24 (+6 eff.)
---------- misc
Talents +1 Soul Purge
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.


2.0
T3 totem charm
[Random Unique]
Nature
While equipped:
----- def -----
Resists +9% darkness +3% temporal
Die.at -80.00 life
Disarm- +20%
Confus- +10%
Sting an enemy dealing 396 nature damage over 7 turns and reducing their healing by 50%
Puts all charms on 15 cooldown
100% to gain a 21% chance to evade weapon attacks for 2 turns.
100% to increase all damage by 20% for 2 turns.
100% to increase all damage penetration by 18% for 2 turns.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.