

Requires:
- Level 35
Crafted by a master
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Accuracy: +9
Armour penetration: +10
Defense: +17
Changes stats: +6 Cun / +6 Dex
Damage when the wearer hits(melee): 2 darkness / 4 fire
Damage when the wearer is hit: 16 darkness / 12 fire
Changes resistances: +48% darkness / +12% mind
Changes resistances penetration: +33% darkness
Changes damage: +50% darkness / +3% mind
Stealth bonus: +45
Physical save: +15
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 4
When wielded/worn:
Defense: +10
Changes stats: +8 Mag
Changes resistances: +12% darkness / +12% arcane
Changes damage: +15% darkness / +15% arcane
Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall
Spellpower on spell critical (stacks up to 3 times): +5
Spell crit. chance: +6%
Damage Shield Duration: +1
Damage Shield Power: +15%
It can be used to activate talent Aether Breach (costing 28 power out of 28/28) :
Effective talent level: 2.8
Power cost: 28 out of 28/28.
Range: 7.0
Travel Speed: instantaneous
Is: a spell
Description: Rupture reality to temporarily open a passage to the aether, triggering 4 random arcane explosions in the target area.
Each explosion does 217.35 arcane damage in radius 2, and will each trigger at one turn intervals.
The damage will increase with your Spellpower.
This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
Base power: 42.0 - 50.4
Uses stat: 100% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +4.0% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +15
Physical crit. chance: +10.0%
Physical power: +15
Armour: +8
Defense: +8
Changes stats: +10 Mag / +10 Cun / +10 Con
Damage when the wearer hits(melee): 17 silence
Changes resistances: +9% lightning / +6% temporal
Maximum wards: +2 physical
Changes damage: +42% physical / +18% arcane / -12% fire
Talents granted: +1 Command Staff +5 Ward
Critical mult.: +46.00%
Blindness immunity: +15%
Pinning immunity: +10%
Stun/Freeze immunity: +20%
Vim when firing critical spell: +5.00
Maximum vim: +47.00
Spellpower: +25
Spell crit. chance: +15%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / black ; tier 5
When carried:
Damage when the wearer is hit: 34 healing
Mental save: -18
Life regen: -2.00
Light radius: -2
Healing mod.: -50%
When used to imbue an object:
Physical power: +12
Damage when the wearer is hit: 34 darkness
Changes damage: +9% all
Grants telepathy: Demon/Major Demon/Minor
Spellpower: +16
Infravision radius: +3
See invisible: +14
Healing mod.: +50%
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +13
Changes resistances: +30% darkness
Changes damage: +15% darkness / +7% all
Spellpower: +13
Mindpower: +11
Rings can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Accuracy: +20
Armour penetration: +16
Physical crit. chance: +12.0%
Changes stats: +7 Cun / +6 Wil
Damage when the wearer hits(melee): 4 acid
Changes resistances: +3% nature / +6% darkness / +6% temporal
Changes resistances penetration: +8% mind
Changes damage: +10% mind
Critical mult.: +40.00%
Spell save: +9
Mental save: +14
Confusion immunity: +21%
Stamina each turn: +1.00
Stamina when hit: +2.20
Mana when hit: +4.40
Equilibrium when hit: +2.20
Psi when hit: +2.20
Hate when hit: +0.20
Mindpower: +13
Healing mod.: +5%
It can be used to forces nearby enemies to attack you (rad 15), placing all other charms into a 15 cooldown.
Amulets can have magical properties.
This item has been sent to the Item's Vault.


Requires:
- Talent Armour Training
Infused by arcane disrupting forces
Crafted by a master
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +2
Defense: +1
Spell save: +4
Mindpower: +4
Mental crit. chance: +1%
It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150.
These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence.
This item has been sent to the Item's Vault.


Requires:
- Talent Armour Training
Crafted by a master
1.50 Encumbrance.
Type: armor / hands ; tier 5
When wielded/worn:
Physical crit. chance: +19.0%
Armour: +3
Defense: +6
Ranged Defense: +6
Effects on melee hit:
* 20% chance to disease
Changes resistances: +9% mind
Changes resistances penetration: +10% mind
Critical mult.: +15.00%
Spell save: +12
Poison immunity: +5%
Disease immunity: +5%
Spell crit. chance: +20%
Mental crit. chance: +20%
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: lite / lite ; tier 3
When wielded/worn:
Changes resistances: +20% cold
Changes resistances penetration: +10% cold
Changes damage: +15% cold
Talent cooldown: Chill of the Tomb (-2 turns)
Spellpower: +10
Light radius: +5
It can be used to release a will o' the wisp, costing 20 power out of 20/20.
This ancient, weathered lantern glows with a pale blue light. The metal is icy cold to the touch.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Damage when hit (Melee): 10 cold
Changes resistances: +25% cold
Changes damage: +12% cold
Talent granted: +2 Shivgoroth Form
Stun/Freeze immunity: +30%
Spellpower: +12
Ice block penetration: +20%
Gives all your cold damage a 20% chance to freeze the target.
This impossibly cold chain of frost-coated metal radiates a strange and imposing aura.
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
Base power: 22.0 - 24.2
Uses stats: 60% Wil, 20% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +3 Cun / +6 Wil
Changes resistances: +20% mind
Changes resistances penetration: +20% mind
Changes damage: +20% mind
Confusion immunity: +30%
Mindpower: +20
Mental crit. chance: +9%
It can be used to activate talent Wayist (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: 4
Travel Speed: instantaneous
Is: a mind power
Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help.
Summons up to 3 yeek mindslayers to your side for 6 turns.
The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Infused by nature
3.00 Encumbrance.
1.40 Ego Multiplier.
[Unique]
Type: weapon / trident ; tier 4
It must be held with both hands.
Base power: 80.0 - 112.0
Uses stat: 140% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +20
Physical crit. chance: +15.0%
Attack speed: 100%
When this weapon hits: Water Bolt (40% chance level 3).
Damage (Melee): +20 nature / +15 cold
When wielded/worn:
Accuracy: +10
Changes resistances: +25% cold
Changes damage: +20% cold
Spell save: +18
See invisible: +2
Talent on hit(spell): Water Bolt (20% chance level 3).
It can be used to activate talent Freeze (costing 60 power out of 150/150) :
Effective talent level: 3.0
Power cost: 60 out of 150/150.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Condenses ambient water on a target, freezing it for 5 turns and damaging it for 180.72.
If this is used on a friendly target the cooldown is halved.
The damage will increase with your Spellpower.
The power of the tides rush through this trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 57.5 - 86.3
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +4
Physical crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +4 lightning / +41 cold / +4 arcane
Burst (radius 2) on crit: +8 arcane
When wielded/worn:
Accuracy: +19 (+6 eff.)
Armour penetration: +19
Changes stats: +10 Str
Changes resistances: +6% arcane
Changes resistances penetration: +21% physical
Changes damage: +40% physical
Stamina when hit: +2.00
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
It is part of a set of items.
This psionic mindstar hates not to be wrathful.
Base power: 16.5 - 18.2
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Physical crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +20 blight / +4 fire
When wielded/worn:
Changes resistances penetration: +10% blight / +23% mind / +24% darkness
Changes damage: +6% acid / +6% fire / +48% mind / +37% darkness
Equilibrium when hit: +1.90
Mindpower: +10 (+2 eff.)
Mental crit. chance: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Willpower 48
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 5
It is part of a set of items.
This honing mindstar will focus other psionic mindstars.
This natural frost should be returned to the wyrm.
Base power: 17.5 - 19.3
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Physical crit. chance: +5.0%
Attack speed: 100%
Burst (radius 2) on crit: +12 mind
When wielded/worn:
Accuracy: +2 (+1 eff.)
Armour: +10
Effects on melee hit:
* 10 arcane resource burn
Damage when hit (Melee): 18 ice / 8 mind / 10 darkness
Changes stats: +4 Cun / +4 Wil
Changes resistances: +29% cold / +3% darkness / +9% physical
Changes resistances penetration: +17% cold / +10% physical
Changes damage: +10% darkness / +13% cold / +10% mind / +10% physical
Life regen: +0.60
Stamina each turn: +0.20
Mindpower: +10 (+2 eff.)
Mental crit. chance: +5%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by nature
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 91.0 - 136.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Physical crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 40% chance to gain 10% of a turn
On weapon crit:
* cripple the target
Damage (Melee): +12 acid / +4 temporal
When wielded/worn:
Physical crit. chance: +19.0%
Effects on melee hit:
* 20% chance to gain 10% of a turn
Damage when hit (Melee): 4 temporal
Changes resistances: +6% acid / +12% all
Changes resistances penetration: +20% nature
Massive two-handed mauls.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 44.5 - 62.3
Uses stat: 100% Str
Damage type: Light
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour penetration: +23
Changes stats: +1 Cun / +6 Str
Changes resistances: +3% blight
Changes resistances penetration: +28% physical
Changes damage: +41% physical
Critical mult.: +15.00%
Mental save: +9 (+3 eff.)
Stamina when hit: +2.50
Maximum psi: +10.00
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 52
- Talent Armour Training (level 3)
Crafted by a master
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +50
Armour Hardiness: +15%
Fatigue: +35%
Changes stats: +15 Con
Physical save: +45 (+9 eff.)
Knockback immunity: +100%
When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage equal to the speed detriment, but never to less than 30% of the original damage.
Current Resistance: 0%
It can be used to slow the movement speed of all creatures within 5 spaces (including yourself) by 40%, costing 25 power out of 25/25.
This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 20% chance to daze
Damage (Melee): +4 lightning
When wielded/worn:
Accuracy: +12 (+3 eff.)
Physical crit. chance: +9.0%
Physical power: +12 (+3 eff.)
Damage (Melee): 49 fire
Damage when hit (Melee): 16 lightning / 12 acid
Changes resistances: +12% acid / +3% lightning
Changes damage: +30% cold
Talent granted: +1 Command Staff
Critical mult.: +90.00%
Spellpower: +41 (+18 eff.)
Spell crit. chance: +9%
See invisible: +35
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.