
Fire Dragon Shield (16 def, 9 armour, 220 block)Requires:
- Strength 28
- Talent Armour Training (level 2)
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +9
Defense: +16
Ranged Defense: +15
Fatigue: +20%
Damage when the wearer is hit: 17 fire
Changes resistances: +35% fire
Talent granted: +5 Block
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.

Titanic (20 def, 18 armour, 320 block)Requires:
- Strength 37
- Talent Armour Training (level 2)
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +18
Armour Hardiness: +20%
Defense: +20
Ranged Defense: +10
Fatigue: +30%
Talent granted: +4 Block
This shield made of the darkest stralite is huge, heavy and very solid.
This item has been sent to the Item's Vault.

Shantiz the Stormblade (30-39 power, 20 apr)Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
0.80 Ego Multiplier.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 30.0 - 39.0
Uses stat: 100% Dex
Damage type: Physical
Mastery: Dagger Mastery
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +18.0%
Attack speed: 100%
Special effect when this weapon hits: 25% chance for lightning to strike and destroy any projectiles in a radius of 10, dealing damage and stunning enemies around the projectile.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.

Wyrmbreath (0 def, 4 armour)Infused by nature
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Armour: +4
Changes stats: +5 Wil
Changes resistances: +10% nature / +10% darkness / +18% fire
Changes damage: +10% fire
When used to modify unarmed attacks:
Base power: 18.0 - 19.8
Uses stats: 40% Dex, 40% Str, 40% Cun
Damage type: Physical
Armour Penetration: +7
Physical crit. chance: +1.0%
When this weapon hits: Bellowing Roar (10% chance level 3).
When this weapon hits: Fire Breath (10% chance level 2).
Damage when this weapon hits: +10 fire
Damage conversion: 50% fire
It can be used to activate talent Fire Breath (costing 24 power out of 24/24) :
Effective talent level: 2.0
Power cost: 24 out of 24/24.
Range: melee/personal
Travel Speed: instantaneous
Is: a mind power and a nature gift
Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 141.93 fire damage over 3 turns.
The damage will increase with your Strength, and the critical chance is based on your Mental crit rate.
Each point in fire drake talents also increases your fire resistance by 1%.
These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch.
This item has been sent to the Item's Vault.

Fists of the Desert Scorpion (8 def, 4 armour)Requires:
- Talent Armour Training
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +4
Defense: +8
Changes stats: +3 Str / +3 Wil / +3 Cun
Changes damage: +8% physical
Talent masteries: +0.20 Psionic / Grip +0.20 Technique / Grappling
Disarm immunity: +40%
Mindpower: +3
When used to modify unarmed attacks:
Base power: 25.0 - 35.0
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Armour Penetration: +10
Physical crit. chance: +10.0%
Attack speed: 87%
When this weapon hits: Implode (5% chance level 1).
When this weapon hits: Perfect Control (5% chance level 1).
When this weapon hits: Quick as Thought (5% chance level 3).
When this weapon hits: Poisonous Bite (20% chance level 3).
It can be used to activate talent Mindhook (costing 16 power out of 24/24) :
Effective talent level: 4.0
Power cost: 16 out of 24/24.
Range: 6.0
Travel Speed: instantaneous
Is: a mind power
Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you.
Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent.
This talent receives a reduced benefit from the Reach talent.
These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them.
Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people.
This item has been sent to the Item's Vault.

Crude Iron Battle Axe of Kroll (68-102 power, 7 apr)Requires:
- Strength 50
Crafted by a master
3.00 Encumbrance.
1.20 Ego Multiplier.
[Unique]
Type: weapon / battleaxe ; tier 4
It must be held with both hands.
Base power: 68.0 - 102.0
Uses stat: 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +7
Physical crit. chance: +10.0%
Attack speed: 100%
When wielded/worn:
Armour: +6
Defense: +6
Changes stats: +2 Dex / +2 Con
Changes damage: +10% physical
Stun/Freeze immunity: +30%
Knockback immunity: +30%
Made in times before the Dwarves learned beautiful craftsmanship, the rough appearance of this axe belies its great power. Only Dwarves may harness its true strength, however.
This item has been sent to the Item's Vault.

Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
It is part of a set of items.
Oddly it never produces a hat.
When wielded/worn:
Armour: +3
Defense: +9 (+7 eff.)
Damage when hit (Melee): 20 physical / 10 temporal
Changes stats: +5 Mag / +3 Wil
Changes resistances: +10% temporal / +10% physical
Changes resistances penetration: +20% temporal / +20% physical
Changes damage: +20% temporal / +20% physical
Spellpower: +23 (+11 eff.)
It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) :
Effective talent level: 1.0
Power cost: 50 out of 50/50.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Transport yourself to a safe place for 1 turns.
Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.
This item has been sent to the Item's Vault.

Feathersteel AmuletRequires:
- Level 15
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 2
When wielded/worn:
Fatigue: -20%
Maximum encumbrance: +20
Movement speed: +20%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
The weight of the world seems a little lighter with this amulet around your neck.
This item has been sent to the Item's Vault.
