
Staff of Bones (20-24 power, 4 apr, blight element)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 3
It must be held with both hands.
Base power: 20.0 - 24.0
Uses stat: 200% Mag
Damage type: Blight
Mastery: Staff Mastery
Accuracy bonus: +2.5% proc dam (max 200%)
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% acid / +20% cold / +20% darkness / +20% blight
Talent masteries: +0.10 Spell / Necrotic minions +0.10 Spell / Shades +0.10 Corruption / Bone +0.10 Spell / Nightfall +0.10 Spell / Necrosis +0.10 Spell / Advanced necrotic minions
Talent granted: +1 Command Staff
Spellpower: +20 (+3 eff.)
Spell crit. chance: +15%
It seems willing and able to talk to you (use Command Staff).
A staff made out of the bones of fallen foes. Disgustingly powerful.
This item has been sent to the Item's Vault.

Spellblade (50-70 power, 0 apr)Requires:
- Magic 28
- Strength 28
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 50.0 - 70.0
Uses stats: 20% Mag, 90% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +4 Str / +8 Mag
Changes damage: +30% lightning / +30% fire / +30% arcane
Spellpower: +25 (+9 eff.)
Spell crit. chance: +9%
Light radius: +1
Talent on hit(spell): Lightning (12% chance level 5).
Talent on hit(spell): Flame (12% chance level 5).
Talent on hit(spell): Manathrust (12% chance level 5).
Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff.
This item has been sent to the Item's Vault.

Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires:
- Magic 50
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
It is part of a set of items.
It desires to be surrounded by undeath.
Base power: 40.0 - 48.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +12
Attack speed: 100%
When wielded/worn:
Changes damage: +35% darkness
Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones
Spellpower: +40 (+14 eff.)
Spell crit. chance: +15%
This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out.
This item has been sent to the Item's Vault.

Ring of the ArchlichRequires:
- Level 25
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 4
It is part of a set of items.
It desires to be surrounded by undeath.
When wielded/worn:
Changes resistances: +10% darkness / +10% cold
Changes damage: +10% darkness / +10% cold
Spell save: +8 (+3 eff.)
Poison immunity: +25%
Cut immunity: +25%
Maximum souls: +3.00
Spellpower: +8 (+3 eff.)
This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed.
Perhaps it feels all the death you will bring to others in the near future.
This item has been sent to the Item's Vault.

voratun gripRequires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
When attach to an other item:
Talent granted: +5 Iron Grip
Disarm immunity: +100%
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.

perfect head lampRequires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
When attach to an other item:
Accuracy: +25 (+6 eff.)
Light radius: +7
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.

voratun grounding strapRequires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
When attach to an other item:
Changes resistances: +30% lightning
Stun/Freeze immunity: +50%
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.

voratun kinetic stabiliserRequires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
When attach to an other item:
Physical save: +15 (+4 eff.)
Pinning immunity: +25%
Knockback immunity: +25%
Teleport immunity: +100%
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.

voratun shocking edgeRequires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
Deals lightning damage and drains resources.
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.

amazing second skinRequires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
When attach to an other item:
Poison immunity: +70%
Disease immunity: +70%
Cut immunity: +70%
Life regen: +10.00
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.

perfect alchemist's helperRequires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
When attach to an other item:
Changes damage: +25% acid / +25% fire / +25% nature / +25% blight
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.

perfect poison grooveRequires:
- Level 35
Powered by steamtech
0.00 Encumbrance.
Type: tinker / steamtech ; tier 5
Deals stacking poison damage.
Tinkers can be attached to normal items to improve them with steam power!
This item has been sent to the Item's Vault.
