

3.0
T5 whip 1H weapon
[Unique]
Arcane
Power 55.0 - 60.5 Devouring flames
Uses 40% Wil, 50% Mag, 100% Dex
Mastery Exotic Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Crit +9.0%
Atk.spd 125%
On Hit: 20% Bone Nova 4
On Hit: 15% Blood Boil 3
While equipped:
dps ----------
Spell.pwr +15 (+2 eff.)
Dmg.mod +20% blight +20% fire
---------- misc
See.Invis +2
Telepathy Demon/Minor
Demon/Major
While carried:
dps ----------
Dmg.mod +8% blight
With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat.
This item has been sent to the Item's Vault.


2.0
T5 cloak armor
[Unique]
Nature
It would go well with another part of Ureslak.
While equipped:
----- def -----
Resists +20% lightning
+20% darkness
+20% nature +20% cold
-30% arcane +20% fire
Res.Cap +10% lightning
+10% darkness
+10% nature +10% cold
-30% arcane +10% fire
Energize the scales for 16 turns, increasing resistance to Fire, Cold, Lightning, Nature, or Darkness damage by 15% just before you are damaged. (This effect lasts 5 turns and only works on one type of damage.).
Uses 37 power out of 50/50
This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow.
This item has been sent to the Item's Vault.


1.5
T5 hands armor
Reqs Heavy armour training
[Unique]
Arcane/Nature
While equipped:
Stats +6 Str +6 Mag
dps ----------
Spell.crit +10%
Spell.pwr +10 (+1 eff.)
Dmg.mod +12% physical
Res.pen +15% physical
----- def -----
Armour +12
Resists +10% physical
---------- misc
Masteries
+0.20 Spell/Stone
+0.10 Wild-gift/Sand drake aspect
+0.10 Spell/Earth
Unarmed combat:
Power 39.0 - 54.6 Physical
Uses 60% Mag, 40% Cun, 40% Wil
40% Str, 40% Dex
Acc+ +0.2% base dam (max 20%)
Apr +10
Crit +7.0%
Atk.spd 100%
On Hit.r1 +50 gravity
On Crit.r2 +30 gravity pin
On Hit: 15% Earthen Missiles 5
Earthquake:
Level 6.6
Pwr.cost 22 out of 30/30.
Range 10
Travel.spd instantaneous
Is a spell
Description: Causes a violent earthquake that deals 444.46 physical damage in a radius of 5 each turn for 9 turns, and potentially stuns any and all creatures it affects.
The damage will increase with your Spellpower.
These heavy stone gauntlets make the very ground beneath you bend and warp as they move.
This item has been sent to the Item's Vault.


1.5
T5 hands armor
Reqs Heavy armour training
[Unique]
Arcane/Master
While equipped:
Stats +5 Str +5 Mag
dps ----------
Dmg.mod +15% all
Res.pen +10% all
----- def -----
Armour +15
---------- misc
Masteries
+0.10 Corruption/Wrath
+0.10 Corruption/Brutality
Unarmed combat:
Power 38.0 - 53.2 Physical
Uses 60% Mag, 40% Cun, 40% Wil
40% Str, 40% Dex
Acc+ +0.2% base dam (max 20%)
Apr +10
Crit +7.0%
Atk.spd 100%
On Hit: 20% Obliterating Smash 3
Your Obliterating Smash can destroy walls.
Obliterating Smash:
Level 4.5
Pwr.cost 19 out of 25/25.
Range 3
Travel.spd instantaneous
Is a spell
Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 171% weapon damage to all targets.
Starting from talent level 5, all targets hit will have their armour and saves reduced by 20.
This attack can not miss.
These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands.
This item has been sent to the Item's Vault.


1.5
T4 hands armor
Reqs Heavy armour training
[Unique]
Psionic
While equipped:
dps ----------
Melee+ 15 darkness 15 cold
Dmg.mod +20% darkness +20% cold
----- def -----
Armour +5
Die.at -100.00 life
Heal.mod -10%
---------- misc
Max.hate +20.00
Unarmed combat:
Power 26.0 - 36.4 Physical
Uses 50% Mag, 40% Str, 80% Wil
40% Cun, 40% Dex
Acc+ +0.2% base dam (max 20%)
Apr +15
Crit +10.0%
Atk.spd 100%
On Hit: 5% Slash 3
On Hit: 10% Dominate 3
Instill Fear:
Level 4.5
Pwr.cost 15 out of 30/30.
Range 8
Travel.spd instantaneous
Is a mind power
Description: Instill fear in your foes within 2 radius of a target location dealing 55.24 mind and 64.58 darkness damage and causing one of 4 possible fears that last for 8 turns.
The targets can save vs your Mindpower to resist the effect.
Fear effects improve with your Mindpower.
Possible fears are:
Paranoid: Gives the target an 45% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well.
Despair: Reduces mind resist, mindsave, armour and defence by 45.
Terrified: Deals 13.97 mind and 16.33 darkness damage per turn and increases cooldowns by 68%.
Haunted: Causes the target to suffer 21.37 mind and 24.98 darkness damage for each detrimental mental effect every turn.
Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally.
This item has been sent to the Item's Vault.


0.1
infusion scroll
[Unique]
Nature
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 16
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to heal for 21% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns.
Its effects scale with your Willpower stat.
Inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.


0.1
rune scroll
[Unique]
Arcane
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 16
Travel.spd instantaneous
Usage Speed Spell (74% of a turn)
Is a spell
Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 4 physical, 4 darkness, 5 cold, 5 temporal
Inscribe your skin with the rune.
Magical runes may be inscribed onto your body, granting you an on-demand spell talent.
This item has been sent to the Item's Vault.