

Requires:
- Strength 40
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 70.0 - 105.0
Uses stats: 50% Mag, 130% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Crit. chance: +2.0%
Attack speed: 100%
When this weapon hits: Obliterating Smash (10% chance level 3).
When wielded/worn:
Accuracy: +20 (+4 eff.)
Physical power: +12 (+1 eff.)
Changes damage: +5% all
Talent masteries: +0.20 Corruption / Brutality +0.20 Technique / Two-handed assault
Shadow Power: +10
Increases all damage by 1% for each point of your Shadow Power.
It can be used to activate talent Reckless Strike (costing 14 power out of 25/25) :
Effective talent level: 3.0
Power cost: 14 out of 25/25.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Hits the target doing 255% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower.
"A fitting weapon for the Champion."
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Talent mastery: +0.20 Corruption / Fearfire
Spell save: +7 (+3 eff.)
Shadow Power: +5
Grants spell-crit equal to half of your Shadow Power.
Talent on hit(spell): Darkfire (10% chance level 3).
"An innocuous bauble. Until you look through the hole."
This item has been sent to the Item's Vault.


Requires:
- Strength 40
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 5
Base power: 48.0 - 67.2
Uses stats: 40% Wil, 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +20
Crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +10 Str / +8 Mag
Changes resistances: +18% darkness / +12% blight
Changes damage: +25% darkness
Shadow Power: +5
Increases all damage penetration by 1% for each point of your Shadow Power.
"All the better to pierce the heart of the world."
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 4
When wielded/worn:
Armour: +15
Fatigue: +5%
Changes stats: +10 Con / +10 Wil
Changes resistances: +20% darkness / +20% blight
Talent masteries: +0.20 Corruption / Demon seeds +0.20 Corruption / Demonic pact
Shadow Power: +5
Increases all saves by your Shadow Power.
"For the demon who has everything."
This item has been sent to the Item's Vault.
This object's appearance was changed to The Black Crown.


Requires:
- Massive armour training
- Strength 48
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +35
Defense: +25 (+8 eff.)
Fatigue: +15%
Changes stats: +6 Wil / +4 Cun / +3 Con
Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold
Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression +0.20 Corruption / Wrath
Physical save: +15 (+4 eff.)
Spell save: +25 (+10 eff.)
Confusion immunity: +100%
Fear immunity: +100%
Light radius: -2
Infravision radius: +3
Shadow Power: +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 28
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 52.0 - 62.4
Uses stats: 40% Wil, 100% Str
Damage type: Darkness
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +200
When wielded/worn:
Armour: +9
Defense: +12 (+4 eff.)
Ranged Defense: +15 (+5 eff.)
Fatigue: +28%
Damage when hit (Melee): 10 darkness
Talent masteries: +0.20 Technique / Shield offense +0.20 Technique / Shield defense +0.20 Corruption / Doom shield
Talent granted: +1 Block
Shadow Power: +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by nature
Crafted by a master
Infused by psionic forces
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Physical power: +36 (+8 eff.)
Armour: +12
Defense: +20 (+7 eff.)
Fatigue: +5%
Effects on melee hit:
* 25% chance to reduce all saves and defense by 44
Damage (Melee): 15 physical / 35 mind / 27 darkness
Damage when hit (Melee): 8 physical
Changes stats: +12 Str / +3 Dex / +2 Con
Changes damage: +8% physical
Physical save: +9 (+2 eff.)
Mental save: -5 (-1 eff.)
Maximum stamina: +20.00
Mindpower: +10 (+2 eff.)
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: 5
Travel Speed: instantaneous
Is: a mind power
Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38%
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Effects on melee hit:
* 24% chance to reduce armor by 32%
Changes stats: +4 Str / +4 Mag / +10 Wil / +5 Cun / +9 Con
Changes resistances: +10% acid / +10% fire / +10% lightning / +10% cold
Changes resistances penetration: +5% arcane
Changes damage: +6% arcane
Talent granted: +4 Glorious Presence
Reduces incoming crit damage: 40.00%
Spell save: +3 (+1 eff.)
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +20 (+6 eff.)
Mindpower: +10 (+2 eff.)
Glorious Presence: When you fail a save against a detrimental effect, your glorious presence grants you a 35.0% chance for an additional save against it and 70.0 bonus armor for 2 turns. (Based on your Constitution and Willpower)
It can be used to activate talent Allure (costing 30 power out of 30/30) :
Effective talent level: 5.0
Power cost: 30 out of 30/30.
Range: 10
Travel Speed: instantaneous
Description: Allure foes in a radius of 5.0, forcing them to attack you and muddling their minds, potentially numbing, blinding, exposing, confusing, or silencing them. The power of these effects is 40.0, based on Mindpower.
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
0.10 Encumbrance.
[Random Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Fatigue: -10%
Damage (Melee): 20 bleed
Damage when hit (Melee): 12 arcane / 12 cold
Changes stats: +8 Str / +17 Dex / +9 Cun / +16 Con
Changes resistances: +6% lightning / +30% temporal / +5% arcane
Changes resistances penetration: +15% arcane
Changes damage: +11% bleed
Physical save: +18 (+4 eff.)
Pinning immunity: +48%
Knockback immunity: +43%
Life regen: +14.00
Stamina each turn: +0.90
Maximum life: +80.00
Movement speed: +10%
It can be used to activate talent Frenzy, placing all other charms into a 15 cooldown :
Effective talent level: 1.0
Power cost: 15 out of 15/15.
Range: melee/personal
Travel Speed: instantaneous
Description: Assault nearby foes with 4 fast attacks for 28% (at 0 Hate) to 56% (at 100+ Hate) damage each. Stalked prey are always targeted if nearby.
At level 3 the intensity of your assault overwhelms anyone who is struck, reducing their Defense by -24 for 4 turns.
The damage multiplier and Defense reduction increase with your Strength.
This talent will also attack with your shield, if you have one equipped.
Amulets make your neck look great!
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 59.0 - 88.5
Uses stats: 40% Wil, 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +18
Crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 33% chance to reduce strength, dexterity, and constitution by 26
* 24% chance to reduce damage dealt by 38%
* Create an explosion dealing 90 acid damage (1/turn)
On weapon crit:
* Sunders the enemy's weapon for 5 turns.
Damage (Melee): +28 blight / +38 cold
Damage (radius 2) on crit: +8 acid
When wielded/worn:
Damage when hit (Melee): 4 darkness
Changes resistances penetration: +42% acid / +10% light
Changes damage: +42% acid / +21% light / +12% darkness
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by nature
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 5
When wielded/worn:
Physical power: +25 (+4 eff.)
Changes stats: +6 Str / +8 Wil / +8 Cun / +6 Con
Changes resistances: +4% physical / +6% mind / +3% temporal
Damage against: +38% Summoned
Reduced damage from: +45% Summoned
Physical save: +25 (+6 eff.)
Spell save: +15 (+4 eff.)
Teleport immunity: +20%
Only die when reaching: -40.00 life
Mindpower: +17 (+4 eff.)
Light radius: +2
Size category: +2
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Armour: +5
Fatigue: +4%
Effects on melee hit:
* 20% chance to reduce damage dealt by 38%
Damage when hit (Melee): 12 darkness
Changes stats: +6 Cun / +6 Wil
Changes resistances: +9% darkness / +12% fire
Changes resistances penetration: +5% cold
Physical save: +13 (+3 eff.)
Spell save: +15 (+4 eff.)
Mental save: +15 (+4 eff.)
Silence immunity: +50%
Confusion immunity: +50%
Stun/Freeze immunity: +47%
Life regen: +19.00
Healing mod.: +38%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
1.50 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Accuracy: +60 (+12 eff.)
Armour penetration: +3
Armour: +3
Defense: +15 (+4 eff.)
Fatigue: +5%
Damage (Melee): 19 arcane
Changes stats: +3 Str / +11 Dex / +12 Mag / +10 Wil / +6 Cun
Changes resistances: +10% light / +22% darkness / +9% arcane
Changes resistances penetration: +15% acid
Changes damage: +7% arcane
Spellpower: +16 (+5 eff.)
Infravision radius: +2
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
It can be used to activate talent Starfall, placing all other charms into a 20 cooldown :
Effective talent level: 1.0
Power cost: 20 out of 20/20.
Range: 6
Travel Speed: instantaneous
Is: a spell
Description: A star falls on a radius 1 area, doing 47.43 darkness damage on impact and stunning all within the area for 4 turns.
The damage dealt will increase with your Spellpower.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
Crafted by a master
Infused by psionic forces
0.10 Encumbrance.
[Random Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +14 (+2 eff.)
Damage when hit (Melee): 20 temporal / 20 physical
Changes stats: +16 Str / +2 Dex / +8 Wil / +16 Cun
Changes resistances: +22% blight / +3% acid
Changes damage: +19% blight
Disease immunity: +10%
Silence immunity: +20%
Disarm immunity: +10%
Pinning immunity: +24%
Stun/Freeze immunity: +24%
Mindpower: +11 (+2 eff.)
Rings make your fingers look great!
This item has been sent to the Item's Vault.