
Crystle's Astral Bindings (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 2
When wielded/worn:
Changes stats: +3 Mag
Changes resistances: +8% darkness / +8% temporal
Changes resistances penetration: +10% darkness / +10% temporal
Changes damage: +8% darkness / +8% temporal
N.Energy each turn: +0.20
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +2 (+1 eff.)
Spell crit. chance: +3%
Talent on hit(spell): Dust to Dust (10% chance level 2).
Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings.
This item has been sent to the Item's Vault.

Stormraven (21-25.2 power, 3 apr, arcane element)Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 21.0 - 25.2
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 20% chance to daze
When wielded/worn:
Physical crit. chance: +7.0%
Armour: +5
Defense: +5 (+5 eff.)
Damage (Melee): 15 arcane / 18 fire
Maximum wards: +2 arcane
Changes damage: +21% arcane
Talents granted: +2 Ward +1 Command Staff
Critical mult.: +15.00%
Physical save: +3 (+1 eff.)
Maximum mana: +26.00
Spellpower: +15 (+5 eff.)
Spell crit. chance: +2%
See invisible: +7
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Unrogar the Barkwill (28.5-42.75 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 28.5 - 42.8
Uses stat: 120% Str
Damage type: Nature
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Physical crit. chance: +1.0%
Attack speed: 100%
On weapon crit:
* cripple the target
Damage (Melee): +7 light
Damage against: +10% Undead
When wielded/worn:
Accuracy: +10 (+5 eff.)
Physical crit. chance: +9.0%
Defense: +9 (+7 eff.)
Changes resistances: +6% nature
Changes damage: +9% nature
Grants telepathy: Demon/Minor Demon/Major
Disarm immunity: +32%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

troll-hide cured leather armour of Toknor (2 def, 4 armour)Requires:
- Strength 14
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Physical crit. chance: +3.0%
Physical power: +6 (+2 eff.)
Armour: +4
Defense: +2 (+2 eff.)
Fatigue: +7%
Critical mult.: +10.00%
Life regen: +4.60
Healing mod.: +16%
A suit of armour made of leather.
This item has been sent to the Item's Vault.
