

Eclipse (18-21.6 power, 4 apr, physical element)
Requires:
- Magic 32
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 18.0 - 21.6
Uses stat: 110% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
When wielded/worn:
Changes damage: +15% darkness / +15% physical / +15% light / +15% temporal
Talents cooldown: Twilight (-1 turn) Moonlight Ray (-1 turn) Searing Light (-1 turn)
Talent granted: +1 Command Staff
P.Energy each turn: +0.10
N.Energy each turn: +0.10
Spellpower: +12 (+6 eff.)
Spell crit. chance: +8%
This tall staff is tipped with a pitch black sphere that yet seems to give off a strong light.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 30
Infused by nature
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
Base power: 15.0 - 19.5
Uses stat: 100% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Crit. chance: +10.0%
Attack speed: 100%
On weapon hit:
* Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them.
When wielded/worn:
Changes stats: +20 Dex
Slows Projectiles: +40%
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
This surreal dagger crackles with the intensity of a vicious storm.
This item has been sent to the Item's Vault.


3.0
T5 shot ammo
Reqs Dex 48
[Random Unique]
Nature/Psionic
Power 53.5 - 64.2 Physical
Uses 70% Dex, 50% Cun
Acc+ +0.1% dam / acc
Apr +6
Crit +7.0%
Capacity 21
Ranged+ +31 insidious poison
+28 temporal
+36 physical +12 nature
On Hit.r1 +4 acid
On Hit:
* 20% chance to corrode armour by 30%
* 20% chance to gain 10% of a turn (3/turn limit)
* 10% chance to knock the target back
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.


5.0
T4 greatmaul 2H weapon
Reqs Wil 25
[Unique]
Arcane/Master/Psionic
Power 56.0 - 84.0 Fire
Uses 70% Wil, 70% Str
Mastery Weapons Mastery
Acc+ +0.1% dam / acc
Apr +5
Atk.spd 100%
Melee+ +13 cold +16 physical
+20 mind
On Hit:
* 14% chance to cause random gloom
* Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
While equipped:
Stats +2 Cun +2 Wil
dps ----------
Mind.crit +5%
Mind.pwr +15 (+10 eff.)
Dmg.mod +10% mind +10% physical
Apr +6
---------- misc
Psi/turn +0.10
Talents +3 Dream Smith's Hammer
+3 Hammer Toss
Cooldown Hammer Toss -2
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.


12.0
T3 greatsword 2H weapon
Reqs Wil 18 Cun 18
[Unique]
Psionic
Power 49.0 - 78.4 Physical
Uses 129% Str
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +9
Crit +9.0%
Atk.spd 100%
Melee+ +49 light +49 darkness
On Hit:
* 9% chance to stun or confuse the target
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.


9.0
T3 light armor
Reqs Str 16
[Unique]
Arcane
While equipped:
Stats +8 Cun
dps ----------
Apr +10
----- def -----
Armour +12
Defense +14 (+7 eff.)
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.