

Requires:
- Talent Armour Training
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 3
When wielded/worn:
Armour: +4
Fatigue: +3%
Effects on melee hit:
* 30% chance to daze
Damage when hit (Melee): 8 lightning / 8 temporal
Physical save: +8
Spell save: +6
Mental save: +5
Silence immunity: +25%
Confusion immunity: +23%
Stun/Freeze immunity: +20%
Stamina each turn: +0.60
Maximum stamina: +10.00
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Mastery: Bow Mastery
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +9
Damage (Ranged): +10 acid
When wielded/worn:
Accuracy: +9
Physical crit. chance: +5.0%
Physical power: +7
Changes stats: +3 Str / +2 Mag / +2 Con
Changes damage: +9% acid
Disease immunity: +10%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: charm / rod ; tier 2
It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 18 power out of 30/30.
You can feel magic draining out around this rod. Even nature itself seems affected.
This item has been sent to the Item's Vault.