
Tarrezilaneg (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+1 eff.)
Damage when hit (Melee): 8 blight
Changes stats: +9 Mag / +10 Con
Changes resistances: +5% arcane
Changes damage: +5% physical / +6% light / +6% temporal / +6% mind / +21% arcane / +6% darkness
Mental crit. chance: +3%
Damage Shield penetration: +30%
Activating this item is instant.
It can be used to activate talent Arcane Eye, placing all other charms into a 10 cooldown :
Effective talent level: 4.0
Power cost: 10 out of 10/10.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 22 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 8 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.

Crown of Command (3 def, 6 armour)Requires:
- Cunning 25
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Armour: +6
Defense: +3 (+1 eff.)
Fatigue: +4%
Changes stats: +3 Con / +10 Wil
Changes resistances: +8% physical
Talent masteries: +0.20 Technique / Superiority +0.20 Technique / Field control
Mindpower: +5 (+3 eff.)
Activating this item is instant.
It can be used to activate talent Indomitable (costing 60 power out of 60/60) :
Effective talent level: 1.0
Power cost: 60 out of 60/60.
Range: melee/personal
Travel Speed: instantaneous
Description: Halflings have one of the most powerful military forces in the known world and they have been at war with most other races for thousand of years.
Removes 2 stun, daze, or pin effects, and makes you immune to stuns, dazes and pins for 2 turns.
This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos.
This item has been sent to the Item's Vault.

Neira's MemoryRequires:
- Level 15
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +2 Cun / +5 Wil
Confusion immunity: +30%
Stun/Freeze immunity: +30%
Mana when firing critical spell: +3.00
It can be used to surround yourself with a magical shield (strength 125, based on Magic) for 10 turns, costing 20 power out of 20/20.
Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira.
This item has been sent to the Item's Vault.

Voralera the Greentide (5 def, 21 armour)Requires:
- Strength 20
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +21
Defense: +5 (+2 eff.)
Fatigue: +8%
Damage (Melee): 8 fire
Damage (Ranged): 7 fire
Changes stats: +8 Wil
Changes resistances: +22% fire / +22% physical
Changes damage: +6% nature
Grants telepathy: Dragon
Mental save: +30 (+9 eff.)
A suit of armour made of leather.
This item has been sent to the Item's Vault.

quiver of yew arrows 'Malyromigas' (22/22, 140% power, 10 apr)Requires:
- Dexterity 24
Infused by nature
3.00 Encumbrance.
Type: ammo / arrow ; tier 3
Power: 141% Range: 1.4x
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +10
Crit. chance: +2.0%
Capacity: 22
On weapon hit:
* 40% chance to corrode armour by 30%
Damage (Ranged): +20 lightning / +20 acid
Burst (radius 1) on hit: +20 acid
Burst (radius 2) on crit: +12 lightning
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

NimbuskissRequires:
- Dexterity 24
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +8
Damage (radius 2) on crit: +29 lightning / +27 cold
When wielded/worn:
Damage when hit (Melee): 2 lightning
Changes resistances: +12% blight / +6% fire / +3% acid
Changes resistances penetration: +17% lightning / +17% cold
Silence immunity: +20%
Only die when reaching: -60.00 life
Maximum life: +40.00
Movement speed: +51%
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

Eilinynn the Shockwish (111% power, 40 apr, mind damage)Requires:
- Willpower 48
Infused by nature
3.00 Encumbrance.
Type: weapon / mindstar ; tier 5
Power: 111% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +40
Crit. chance: +14.0%
Attack speed: 100%
On weapon hit:
* 18% chance to slow global speed by 44%
* 14% chance to reduce armor by 30%
Damage (Melee): +20 light
When wielded/worn:
Damage when hit (Melee): 4 lightning
Changes stats: +2 Mag / +2 Wil
Changes damage: +6% blight
Talent granted: +1 Attune Mindstar
Maximum mana: +80.00
Spellpower: +20 (+7 eff.)
Mindpower: +10 (+5 eff.)
Mental crit. chance: +5%
It can be used to divide the mindstar in two
Activation puts all charms on cooldown for 1 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

dragonbone longbow 'Emymira'Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Damage (Ranged): +16 temporal
When wielded/worn:
Physical power: +9 (+4 eff.)
Changes stats: +11 Str / +23 Wil / +27 Con
Changes damage: +10% blight / +21% temporal
Talent mastery: +0.30 Wild-gift / Fungus
Maximum life: +164.00
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
It can be used to regenerate 170 life over 5 turns
Activation puts all charms on cooldown for 20 turns.
Longbows are used to shoot arrows at your foes.
It was corrupted by the digestive sack.
This item has been sent to the Item's Vault.

Dawntreason the dwarven-steel greatmaul (148% power, 2 apr)Requires:
- Strength 24
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Power: 148% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
Damage (radius 1) on hit: +12 fire
Damage (radius 2) on crit: +19 lightning / +35 fire / +12 cold
When wielded/worn:
Accuracy: +15 (+7 eff.)
Armour penetration: +4
Changes resistances: +1% physical
Changes resistances penetration: +17% lightning / +20% fire / +12% cold
Light radius: +2
Global speed: +4%
Movement speed: +47%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

quiver of yew arrows 'Nightgrind' (24/24, 155% power, 10 apr)Requires:
- Dexterity 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 3
Power: 155% Range: 1.4x
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +21
Armour Penetration: +10
Crit. chance: +10.0%
Capacity: 24
On weapon hit:
* 20% chance to reduce damage dealt by 22%
* 10% chance to gain 10% of a turn (3/turn limit)
* 20% chance to reduce strength, dexterity, and constitution by 30
* 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 75 physical damage
On weapon crit:
* Wound the target dealing 104 physical damage across 5 turns and reducing healing by 50%
Travel speed: +200%
Damage Shield penetration (this weapon only): +10%
Damage (Ranged): +4 temporal / +8 darkness / +4 arcane
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Dairilin (195% power, 4 apr)Requires:
- Strength 48
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Power: 195% Range: 1.5x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Projects up to 5 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
Damage Shield penetration (this weapon only): +10%
When wielded/worn:
Accuracy: +23 (+9 eff.)
Armour penetration: +21
Changes stats: +2 Dex / +4 Con
Changes resistances: +6% blight / +3% temporal
Changes resistances penetration: +21% all
Changes damage: +6% physical
Stamina each turn: +1.00
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Kilnborn (176% power, 4 apr)Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Power: 176% Range: 1.6x
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50%
Damage (Melee): +20 fire
Damage against: +12% Unnatural
When wielded/worn:
Physical power: +17 (+8 eff.)
Changes stats: +20 Str / +12 Dex / +14 Mag / +14 Wil / +14 Cun / +25 Con
Changes resistances penetration: +16% physical
Disarm immunity: +37%
Infravision radius: +3
Massive two-handed swords.
This item has been sent to the Item's Vault.
