

Requires:
- Strength 35
Infused by nature
3.00 Encumbrance.
Type: weapon / mace ; tier 4
Base power: 39.5 - 55.3
Uses stat: 100% Str
Damage type: Light
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Crit. chance: +2.5%
Attack speed: 100%
Damage (Melee): +49 insidious poison
When wielded/worn:
Armour penetration: +4
Defense: +6 (+3 eff.)
Ranged Defense: +6 (+3 eff.)
Effects on melee hit:
* 30% chance to blind
Changes damage: +15% physical
Life regen: +0.40
Only die when reaching: -60.00 life
Blunt and deadly.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
- Talent Heavy Armour Training (level 3)
Crafted by a master
17.00 Encumbrance.
Type: armor / massive ; tier 4
When wielded/worn:
Armour: +17
Defense: +7 (+4 eff.)
Fatigue: +26%
Changes resistances: +22% acid / +9% nature / +9% lightning
Physical save: +30 (+15 eff.)
Spell save: +39 (+18 eff.)
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / sling ; tier 3
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +8
On weapon hit:
* 5% chance to corrode armour by 30%
Damage (Ranged): +12 nature
When wielded/worn:
Changes resistances: +4% all
Changes resistances penetration: +7% acid / +7% nature
Life regen: +1.10
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 35
Powered by arcane forces
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 50.0 - 80.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 25% chance to put talents on cooldown
Burst (radius 1) on hit: +12 mind / +19 fire
Burst (radius 2) on crit: +24 fire
When wielded/worn:
Changes stats: +4 Str
Changes resistances penetration: +10% mind / +12% fire
Maximum stamina: +10.00
Global speed: +6%
Massive two-handed swords.
This item has been sent to the Item's Vault.


Requires:
- Willpower 18
- Cunning 18
- Strength 18
Infused by psionic forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 49.0 - 78.4
Uses stat: 129% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +9
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 9% chance to stun or confuse the target
Damage (Melee): +49 light / +49 darkness
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% lightning / +15% cold / +15% arcane / +15% fire
Changes damage: +30% lightning / +30% cold / +30% arcane / +30% fire
Talent granted: +1 Command Staff
Spellpower: +22 (+11 eff.)
Spell crit. chance: +5%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Changes stats: +9 Mag / +6 Cun / +6 Con
Changes damage: +30% fire
Talent granted: +1 Command Staff
Critical mult.: +26.00%
Vim when firing critical spell: +5.00
Spellpower on spell critical (stacks up to 3 times): +7
Maximum vim: +29.00
Maximum neg.energy: +20.00
Spellpower: +21 (+11 eff.)
Spell crit. chance: +5%
It can be used to conjure elemental energy in a radius 10 cone, dealing 32.07 to 38.49 fire damage, putting all charms on cooldown for 6 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.