
quiver of dragonbone arrows 'Isleldawe' (20/20, 180% power, 18 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 5
Power: 181% Range: 1.4x
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy: +29
Armour Penetration: +18
Crit. chance: +23.0%
Capacity: 20
On weapon hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* 25% chance for lightning to strike from the target to a second target dealing 105 damage
On weapon crit:
* Wound the target dealing 99 physical damage across 5 turns and reducing healing by 50%
Damage (radius 2) on crit: +20 mind / +16 temporal
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

CorpsebowRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
When this weapon hits: Epidemic (25% chance level 1).
When this weapon hits: Cyst Burst (25% chance level 1).
When wielded/worn:
Effects on ranged hit:
* 40% chance to reduce strength, dexterity, and constitution by 30
Damage (Ranged): 20 blight
Changes damage: +20% blight
Disease immunity: +50%
Spellpower: +10 (+2 eff.)
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

voratun dagger 'Shadesweep' (162% power, 9 apr)Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Power: 162% Range: 1.3x
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +8 arcane
Damage (radius 1) on hit: +12 darkness
Damage (radius 2) on crit: +8 arcane / +12 darkness
When wielded/worn:
Accuracy: +17 (+14 eff.)
Armour penetration: +12
Physical crit. chance: +10.0%
Changes resistances penetration: +13% all
Sharp, short and deadly.
This item has been sent to the Item's Vault.
