Hathugen the Sepsisoblivion
Requires:
- Level 35
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Physical crit. chance: +6.0%
Physical power: +10 (+2 eff.)
Damage when hit (Melee): 10 nature
Changes stats: +6 Con / +13 Wil
Changes resistances: +15% blight / +6% arcane
Changes resistances penetration: +10% nature
Changes damage: +15% mind / +15% temporal
Critical mult.: +17.00%
Life regen: +11.00
Light radius: +5
Defense after a teleport: +19
Resist all after a teleport: +19%
New effects duration reduction after a teleport: +19%
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
Hathugen the SepsisoblivionRequires:
- Level 35
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Physical crit. chance: +6.0%
Physical power: +10 (+2 eff.)
Damage when hit (Melee): 10 nature
Changes stats: +6 Con / +13 Wil
Changes resistances: +15% blight / +6% arcane
Changes resistances penetration: +10% nature
Changes damage: +15% mind / +15% temporal
Critical mult.: +17.00%
Life regen: +11.00
Light radius: +5
Defense after a teleport: +19
Resist all after a teleport: +19%
New effects duration reduction after a teleport: +19%
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
Snowtooth the dwarven lantern
Requires:
- Level 35
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Defense: +5 (+1 eff.)
Damage when hit (Melee): 2 mind / 56 fire
Changes resistances: +19% fire
Changes damage: +15% cold
Mental save: +12 (+4 eff.)
Blindness immunity: +10%
Poison immunity: +20%
Cut immunity: +10%
Silence immunity: +25%
Mindpower: +12 (+4 eff.)
Mental crit. chance: +11%
Light radius: +5
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
Snowtooth the dwarven lanternRequires:
- Level 35
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Defense: +5 (+1 eff.)
Damage when hit (Melee): 2 mind / 56 fire
Changes resistances: +19% fire
Changes damage: +15% cold
Mental save: +12 (+4 eff.)
Blindness immunity: +10%
Poison immunity: +20%
Cut immunity: +10%
Silence immunity: +25%
Mindpower: +12 (+4 eff.)
Mental crit. chance: +11%
Light radius: +5
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
Dusksaw the voratun steamsaw (40-60 power, 0 apr)
Requires:
- Strength 48
- Talent Steam Pool
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
Powered by steamtech
3.00 Encumbrance.
[Random Unique]
Type: weapon / steamsaw ; tier 5
Base power: 40.0 - 60.0
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.2% crit chance (max 25%)
Crit. chance: +5.0%
Attack speed: 100%
Block value: +112
On weapon hit:
* 26% chance to reduce armor by 23%
Attacks use: 1.0 Steam
When used to attack (with talents):
On weapon hit:
* Deal physical damage equal to your armor (37)
When wielded/worn:
Armour penetration: +14
Physical crit. chance: +15.0%
Armour: +15
Defense: +10 (+5 eff.)
Fatigue: +12%
Changes resistances: +3% acid / +6% temporal / +20% arcane / +6% lightning
Changes resistances penetration: +10% darkness
Changes damage: +15% acid
Talent granted: +3 Block
Critical mult.: +22.00%
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.
Dusksaw the voratun steamsaw (40-60 power, 0 apr)Requires:
- Strength 48
- Talent Steam Pool
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
Powered by steamtech
3.00 Encumbrance.
[Random Unique]
Type: weapon / steamsaw ; tier 5
Base power: 40.0 - 60.0
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.2% crit chance (max 25%)
Crit. chance: +5.0%
Attack speed: 100%
Block value: +112
On weapon hit:
* 26% chance to reduce armor by 23%
Attacks use: 1.0 Steam
When used to attack (with talents):
On weapon hit:
* Deal physical damage equal to your armor (37)
When wielded/worn:
Armour penetration: +14
Physical crit. chance: +15.0%
Armour: +15
Defense: +10 (+5 eff.)
Fatigue: +12%
Changes resistances: +3% acid / +6% temporal / +20% arcane / +6% lightning
Changes resistances penetration: +10% darkness
Changes damage: +15% acid
Talent granted: +3 Block
Critical mult.: +22.00%
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.
Wheel of Fate
Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +21 (+3 eff.)
Changes stats: +9 Str / +2 Dex / +16 Mag / +6 Cun / +5 Con
Critical mult.: +15.00%
Spell save: +20 (+7 eff.)
Spellpower: +13 (+3 eff.)
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation costs 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.
Wheel of FateRequires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 5
When wielded/worn:
Physical power: +21 (+3 eff.)
Changes stats: +9 Str / +2 Dex / +16 Mag / +6 Cun / +5 Con
Critical mult.: +15.00%
Spell save: +20 (+7 eff.)
Spellpower: +13 (+3 eff.)
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50
Activation costs 1 power out of 1/1.
"This isn't what I wished for!" - Howar Muransk, Cornac demonologist.
This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?
This item has been sent to the Item's Vault.
cashmere cloak 'Frigidbiter' (2 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour penetration: +8
Defense: +2 (+0 eff.)
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 2 cold
Changes stats: +3 Cun / +3 Dex
Changes resistances: +6% cold
Changes resistances penetration: +5% temporal / +10% arcane / +20% cold
Changes damage: +8% arcane / +9% cold
Critical mult.: +29.00%
Stealth bonus: +8
Maximum mana: +39.00
Spellpower: +5 (+1 eff.)
Spell crit. chance: +5%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
cashmere cloak 'Frigidbiter' (2 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
[Random Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour penetration: +8
Defense: +2 (+0 eff.)
Effects on melee hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 2 cold
Changes stats: +3 Cun / +3 Dex
Changes resistances: +6% cold
Changes resistances penetration: +5% temporal / +10% arcane / +20% cold
Changes damage: +8% arcane / +9% cold
Critical mult.: +29.00%
Stealth bonus: +8
Maximum mana: +39.00
Spellpower: +5 (+1 eff.)
Spell crit. chance: +5%
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.
Dairagosus (0 def, 3 armour)
Requires:
- Level 25
Powered by arcane forces
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Physical crit. chance: +17.0%
Armour: +3
Damage (Melee): 9 darkness / 12 fire
Damage when hit (Melee): 2 blight
Changes resistances: +9% fire / +10% darkness / +9% temporal
Changes resistances penetration: +20% temporal
Changes damage: +8% fire / +9% darkness / +9% temporal
Critical mult.: +14.00%
Spell crit. chance: +15%
Mental crit. chance: +13%
When used to modify unarmed attacks:
Base power: 32.0 - 35.2
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +15.0%
Attack speed: 100%
When this weapon hits: Moonlight Ray (20% chance level 5).
When this weapon hits: Fire Breath (10% chance level 5).
When this weapon crits: Cripple (20% chance level 5).
On weapon hit:
* 11% chance to reduce damage dealt by 28%
Damage (radius 2) on crit: +9 fire
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
Dairagosus (0 def, 3 armour)Requires:
- Level 25
Powered by arcane forces
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / hands ; tier 4
When wielded/worn:
Physical crit. chance: +17.0%
Armour: +3
Damage (Melee): 9 darkness / 12 fire
Damage when hit (Melee): 2 blight
Changes resistances: +9% fire / +10% darkness / +9% temporal
Changes resistances penetration: +20% temporal
Changes damage: +8% fire / +9% darkness / +9% temporal
Critical mult.: +14.00%
Spell crit. chance: +15%
Mental crit. chance: +13%
When used to modify unarmed attacks:
Base power: 32.0 - 35.2
Uses stats: 40% Str, 40% Cun, 40% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +15.0%
Attack speed: 100%
When this weapon hits: Moonlight Ray (20% chance level 5).
When this weapon hits: Fire Breath (10% chance level 5).
When this weapon crits: Cripple (20% chance level 5).
On weapon hit:
* 11% chance to reduce damage dealt by 28%
Damage (radius 2) on crit: +9 fire
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.
brass lantern 'Ce'Nivea'
Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Accuracy: +10 (+2 eff.)
Physical crit. chance: +4.0%
Physical power: +31 (+7 eff.)
Defense: +30 (+7 eff.)
Changes stats: +4 Wil
Critical mult.: +12.00%
Psi when hit: +0.20
Light radius: +3
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.
brass lantern 'Ce'Nivea'Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Accuracy: +10 (+2 eff.)
Physical crit. chance: +4.0%
Physical power: +31 (+7 eff.)
Defense: +30 (+7 eff.)
Changes stats: +4 Wil
Critical mult.: +12.00%
Psi when hit: +0.20
Light radius: +3
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.
Fiery Choker
Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +4 Wil / +3 Cun
Changes resistances: +20% fire / -20% cold
Changes damage: +10% fire / -5% cold
Damage affinity(heal): +30% fire
Blindness immunity: +40%
Spellpower: +7 (+7 eff.)
Spell crit. chance: +8%
Talent on hit(spell): Volcano (10% chance level 3).
A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer.
This item has been sent to the Item's Vault.
Fiery ChokerRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 3
When wielded/worn:
Changes stats: +5 Mag / +4 Wil / +3 Cun
Changes resistances: +20% fire / -20% cold
Changes damage: +10% fire / -5% cold
Damage affinity(heal): +30% fire
Blindness immunity: +40%
Spellpower: +7 (+7 eff.)
Spell crit. chance: +8%
Talent on hit(spell): Volcano (10% chance level 3).
A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer.
This item has been sent to the Item's Vault.
Glimmerwilder (44-62 power, 6 apr)
Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 44.0 - 61.6
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 15 lightning damage (1/turn)
Damage (Melee): +4 blight
Damage (radius 2) on crit: +8 light
When wielded/worn:
Armour penetration: +11
Physical crit. chance: +8.0%
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 5
Damage when hit (Melee): 4 light
Changes stats: +4 Mag / +8 Wil
Changes resistances: +6% blight
Changes resistances penetration: +12% lightning
Changes damage: +18% lightning / +3% light
Critical mult.: +21.00%
Spellpower: +11 (+11 eff.)
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
This object's appearance was changed to voratun waraxe.
Glimmerwilder (44-62 power, 6 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Base power: 44.0 - 61.6
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* Create an explosion dealing 15 lightning damage (1/turn)
Damage (Melee): +4 blight
Damage (radius 2) on crit: +8 light
When wielded/worn:
Armour penetration: +11
Physical crit. chance: +8.0%
Effects on melee hit:
* 20% chance to reduce strength, dexterity, and constitution by 5
Damage when hit (Melee): 4 light
Changes stats: +4 Mag / +8 Wil
Changes resistances: +6% blight
Changes resistances penetration: +12% lightning
Changes damage: +18% lightning / +3% light
Critical mult.: +21.00%
Spellpower: +11 (+11 eff.)
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
This object's appearance was changed to voratun waraxe.
Lelugen the hardened leather cap (9 def, 3 armour)
Requires:
- Level 15
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Accuracy: +22 (+4 eff.)
Physical crit. chance: +3.0%
Armour: +3
Defense: +9 (+2 eff.)
Fatigue: +3%
Effects when hit in melee:
* 13% chance to gain 10% of a turn (3/turn limit)
Changes stats: +10 Cun / +4 Wil
Changes resistances: +12% fire / +10% nature / +6% darkness
Critical mult.: +10.00%
Spell save: +5 (+1 eff.)
Maximum life: +68.00
Mindpower: +5 (+1 eff.)
Healing mod.: +13%
A cap made of leather.
This item has been sent to the Item's Vault.
Lelugen the hardened leather cap (9 def, 3 armour)Requires:
- Level 15
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Accuracy: +22 (+4 eff.)
Physical crit. chance: +3.0%
Armour: +3
Defense: +9 (+2 eff.)
Fatigue: +3%
Effects when hit in melee:
* 13% chance to gain 10% of a turn (3/turn limit)
Changes stats: +10 Cun / +4 Wil
Changes resistances: +12% fire / +10% nature / +6% darkness
Critical mult.: +10.00%
Spell save: +5 (+1 eff.)
Maximum life: +68.00
Mindpower: +5 (+1 eff.)
Healing mod.: +13%
A cap made of leather.
This item has been sent to the Item's Vault.
dwarven lantern 'Armedig'
Requires:
- Level 35
Infused by nature
1.00 Encumbrance.
Type: lite / lite ; tier 5
When wielded/worn:
Physical power: +20 (+6 eff.)
Damage when hit (Melee): 14 physical
Changes stats: +4 Con
Changes damage: +12% mind
Critical mult.: +27.06%
Physical save: +15 (+3 eff.)
Stamina each turn: +4.00
Mana each turn: +0.16
Equilibrium when hit: +0.40
Only die when reaching: -80.00 life
Mindpower: +41 (+10 eff.)
Light radius: +5
Healing mod.: +30%
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
dwarven lantern 'Armedig'Requires:
- Level 35
Infused by nature
1.00 Encumbrance.
Type: lite / lite ; tier 5
When wielded/worn:
Physical power: +20 (+6 eff.)
Damage when hit (Melee): 14 physical
Changes stats: +4 Con
Changes damage: +12% mind
Critical mult.: +27.06%
Physical save: +15 (+3 eff.)
Stamina each turn: +4.00
Mana each turn: +0.16
Equilibrium when hit: +0.40
Only die when reaching: -80.00 life
Mindpower: +41 (+10 eff.)
Light radius: +5
Healing mod.: +30%
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
Searwoe the voratun steamsaw (65% power, 0 apr)
Requires:
- Strength 48
- Talent Steam Pool
Infused by nature
Crafted by a master
Powered by steamtech
3.00 Encumbrance.
[Random Unique]
Type: weapon / steamsaw ; tier 5
Power: 148% Range: 1.5x
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.2% crit chance (max 25%)
Crit. chance: +5.0%
Attack speed: 100%
Block value: +94
On weapon hit:
* 20% chance to slow global speed by 67%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Attacks use: 1.0 Steam
When used to attack (with talents):
Damage (Melee): +4 fire
When wielded/worn:
Armour penetration: +15
Physical crit. chance: +25.0%
Armour: +6
Defense: +10 (+4 eff.)
Fatigue: +12%
Damage (Melee): 32 lightning
Damage when hit (Melee): 20 lightning / 10 fire
Changes resistances: +12% cold
Changes damage: +9% fire
Talent granted: +3 Block
Critical mult.: +35.00%
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.
Searwoe the voratun steamsaw (65% power, 0 apr)Requires:
- Strength 48
- Talent Steam Pool
Infused by nature
Crafted by a master
Powered by steamtech
3.00 Encumbrance.
[Random Unique]
Type: weapon / steamsaw ; tier 5
Power: 148% Range: 1.5x
Uses stat: 100% Str
Damage type: Physical bleed
Accuracy bonus: +0.2% crit chance (max 25%)
Crit. chance: +5.0%
Attack speed: 100%
Block value: +94
On weapon hit:
* 20% chance to slow global speed by 67%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Attacks use: 1.0 Steam
When used to attack (with talents):
Damage (Melee): +4 fire
When wielded/worn:
Armour penetration: +15
Physical crit. chance: +25.0%
Armour: +6
Defense: +10 (+4 eff.)
Fatigue: +12%
Damage (Melee): 32 lightning
Damage when hit (Melee): 20 lightning / 10 fire
Changes resistances: +12% cold
Changes damage: +9% fire
Talent granted: +3 Block
Critical mult.: +35.00%
Steamsaws use steam pressure to rotate a serrated metal blade at high speed.
Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking).
They can be wielded in the main or off hand.
Vrmmmmm!
This item has been sent to the Item's Vault.
Burnqueller (151% power, 8 apr)
Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Power: 152% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +8
Crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 17% chance to reduce strength, dexterity, and constitution by 43
On weapon crit:
* Splash the target with acid dealing 276 damage over 5 turns and reducing armor and accuracy by 35
Damage (Melee): +15 blight / +8 mind
When wielded/worn:
Accuracy: +7 (+3 eff.)
Armour penetration: +11
Armour: +6
Changes resistances: +9% fire
Changes resistances penetration: +13% physical
Changes damage: +3% mind
Critical mult.: +10.00%
Disease immunity: +27%
Maximum stamina: +30.00
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Burnqueller (151% power, 8 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 5
Power: 152% Range: 1.4x
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +8
Crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Epidemic (20% chance level 5).
On weapon hit:
* 17% chance to reduce strength, dexterity, and constitution by 43
On weapon crit:
* Splash the target with acid dealing 276 damage over 5 turns and reducing armor and accuracy by 35
Damage (Melee): +15 blight / +8 mind
When wielded/worn:
Accuracy: +7 (+3 eff.)
Armour penetration: +11
Armour: +6
Changes resistances: +9% fire
Changes resistances penetration: +13% physical
Changes damage: +3% mind
Critical mult.: +10.00%
Disease immunity: +27%
Maximum stamina: +30.00
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
Nuyablek the voratun dagger (148% power, 9 apr)
Requires:
- Dexterity 48
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Power: 149% Range: 1.3x
Uses stats: 50% Str, 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (radius 2) on crit: +15 acid / +14 nature
When wielded/worn:
Accuracy: +10 (+2 eff.)
Armour penetration: +13
Physical crit. chance: +8.0%
Defense: +45 (+11 eff.)
Changes stats: +1 Mag
Changes resistances penetration: +20% acid / +15% nature
Disarm immunity: +40%
See invisible: +3
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Nuyablek the voratun dagger (148% power, 9 apr)Requires:
- Dexterity 48
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Power: 149% Range: 1.3x
Uses stats: 50% Str, 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
Damage (radius 2) on crit: +15 acid / +14 nature
When wielded/worn:
Accuracy: +10 (+2 eff.)
Armour penetration: +13
Physical crit. chance: +8.0%
Defense: +45 (+11 eff.)
Changes stats: +1 Mag
Changes resistances penetration: +20% acid / +15% nature
Disarm immunity: +40%
See invisible: +3
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
voratun dagger 'Armukath' (148% power, 9 apr)
Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Power: 148% Range: 1.3x
Uses stats: 50% Str, 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +12 acid
Damage (radius 1) on hit: +8 acid
When wielded/worn:
Accuracy: +20 (+4 eff.)
Armour penetration: +12
Physical crit. chance: +15.0%
Physical power: +12 (+1 eff.)
Effects on melee hit:
* 21% chance to gain 10% of a turn (3/turn limit)
Changes stats: +6 Dex / +7 Con
Changes resistances: +5% arcane / +3% acid
Changes resistances penetration: +15% arcane / +15% physical
Critical mult.: +31.00%
Disarm immunity: +32%
Combat speed: +10%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
voratun dagger 'Armukath' (148% power, 9 apr)Requires:
- Dexterity 48
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Power: 148% Range: 1.3x
Uses stats: 50% Str, 50% Mag, 50% Dex
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +12 acid
Damage (radius 1) on hit: +8 acid
When wielded/worn:
Accuracy: +20 (+4 eff.)
Armour penetration: +12
Physical crit. chance: +15.0%
Physical power: +12 (+1 eff.)
Effects on melee hit:
* 21% chance to gain 10% of a turn (3/turn limit)
Changes stats: +6 Dex / +7 Con
Changes resistances: +5% arcane / +3% acid
Changes resistances penetration: +15% arcane / +15% physical
Critical mult.: +31.00%
Disarm immunity: +32%
Combat speed: +10%
Sharp, short and deadly.
This item has been sent to the Item's Vault.
Flashnigh (3 def, 0 armour)
Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Damage when hit (Melee): 10 light
Changes resistances: +18% fire / +60% cold
Changes resistances penetration: +15% light / +15% mind
Changes damage: +9% mind / +20% cold
Critical mult.: +25.00%
Equilibrium when hit: +0.28
Mindpower: +35 (+9 eff.)
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
Flashnigh (3 def, 0 armour)Requires:
- Level 35
Infused by nature
2.00 Encumbrance.
Type: armor / head ; tier 5
When wielded/worn:
Defense: +3 (+1 eff.)
Damage when hit (Melee): 10 light
Changes resistances: +18% fire / +60% cold
Changes resistances penetration: +15% light / +15% mind
Changes damage: +9% mind / +20% cold
Critical mult.: +25.00%
Equilibrium when hit: +0.28
Mindpower: +35 (+9 eff.)
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.
voratun torque of clear mind 'Aduba' [power 5] (22 cooldown)
Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 5
When wielded/worn:
Effects on melee hit:
* 26% chance to gain 10% of a turn (3/turn limit)
Changes stats: +10 Cun / +4 Wil
Changes resistances: +9% mind / +20% temporal
Critical mult.: +26.31%
Mindpower: +35 (+9 eff.)
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
It can be used to remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns
Activation puts all charms on cooldown for 22 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.
voratun torque of clear mind 'Aduba' [power 5] (22 cooldown)Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 5
When wielded/worn:
Effects on melee hit:
* 26% chance to gain 10% of a turn (3/turn limit)
Changes stats: +10 Cun / +4 Wil
Changes resistances: +9% mind / +20% temporal
Critical mult.: +26.31%
Mindpower: +35 (+9 eff.)
Defense after a teleport: +15
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +15%
It can be used to remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns
Activation puts all charms on cooldown for 22 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.
Mayalle the Growsquall
Requires:
- Level 35
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce all saves and defense by 36
Changes resistances: +6% mind
Changes resistances penetration: +32% nature
Changes damage: +3% nature
Critical mult.: +25.00%
Physical save: +15 (+4 eff.)
Mental save: +13 (+5 eff.)
Psi when hit: +0.08
Maximum life: +80.00
Mental crit. chance: +2%
Light radius: +5
See stealth: +25
See invisible: +25
Healing mod.: +29%
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
Mayalle the GrowsquallRequires:
- Level 35
Infused by nature
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: lite / lite ; tier 5
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce all saves and defense by 36
Changes resistances: +6% mind
Changes resistances penetration: +32% nature
Changes damage: +3% nature
Critical mult.: +25.00%
Physical save: +15 (+4 eff.)
Mental save: +13 (+5 eff.)
Psi when hit: +0.08
Maximum life: +80.00
Mental crit. chance: +2%
Light radius: +5
See stealth: +25
See invisible: +25
Healing mod.: +29%
Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.
This item has been sent to the Item's Vault.
Xabrebeth (0 def, 5 armour)
Requires:
- Heavy armour training
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Accuracy: +15 (+3 eff.)
Armour: +5
Fatigue: +4%
Changes stats: +2 Str / +11 Mag
Changes resistances: +27% temporal / +25% darkness / +1% physical
Changes resistances penetration: +16% darkness / +19% temporal
Changes damage: +6% physical
Blindness immunity: +10%
Life regen: +4.14
Stamina each turn: +3.00
Maximum life: +20.00
Lowers spell cool-downs by: 20%
Defense after a teleport: +28
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +26%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Xabrebeth (0 def, 5 armour)Requires:
- Heavy armour training
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: armor / feet ; tier 5
When wielded/worn:
Accuracy: +15 (+3 eff.)
Armour: +5
Fatigue: +4%
Changes stats: +2 Str / +11 Mag
Changes resistances: +27% temporal / +25% darkness / +1% physical
Changes resistances penetration: +16% darkness / +19% temporal
Changes damage: +6% physical
Blindness immunity: +10%
Life regen: +4.14
Stamina each turn: +3.00
Maximum life: +20.00
Lowers spell cool-downs by: 20%
Defense after a teleport: +28
Resist all after a teleport: +15%
New effects duration reduction after a teleport: +26%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Willowsmasher (0 def, 35 armour)
Requires:
- Massive armour training
- Strength 60
Powered by arcane forces
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Physical crit. chance: +20.0%
Physical power: +64 (+11 eff.)
Armour: +35
Fatigue: +22%
Damage when hit (Melee): 6 physical
Changes stats: +19 Str / +20 Mag / +20 Wil
Changes resistances: +40% lightning / +1% physical
Changes resistances penetration: +5% nature
Critical mult.: +15.00%
Stamina each turn: +1.00
Spellpower: +47 (+11 eff.)
Spell crit. chance: +20%
Mindpower: +47 (+16 eff.)
Mental crit. chance: +19%
Light radius: +1
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Willowsmasher (0 def, 35 armour)Requires:
- Massive armour training
- Strength 60
Powered by arcane forces
Crafted by a master
17.00 Encumbrance.
[Random Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Physical crit. chance: +20.0%
Physical power: +64 (+11 eff.)
Armour: +35
Fatigue: +22%
Damage when hit (Melee): 6 physical
Changes stats: +19 Str / +20 Mag / +20 Wil
Changes resistances: +40% lightning / +1% physical
Changes resistances penetration: +5% nature
Critical mult.: +15.00%
Stamina each turn: +1.00
Spellpower: +47 (+11 eff.)
Spell crit. chance: +20%
Mindpower: +47 (+16 eff.)
Mental crit. chance: +19%
Light radius: +1
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Spiderbrawn the voratun mace (154% power, 6 apr)
Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Power: 155% Range: 1.4x
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +20 nature
When wielded/worn:
Armour penetration: +30
Physical crit. chance: +30.0%
Changes stats: +6 Str / +1 Con
Changes resistances: +3% nature
Changes resistances penetration: +25% cold
Critical mult.: +61.00%
Light radius: +4
Infravision radius: +2
Blunt and deadly.
This item has been sent to the Item's Vault.
Spiderbrawn the voratun mace (154% power, 6 apr)Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Power: 155% Range: 1.4x
Uses stats: 50% Mag, 100% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
Damage (Melee): +20 nature
When wielded/worn:
Armour penetration: +30
Physical crit. chance: +30.0%
Changes stats: +6 Str / +1 Con
Changes resistances: +3% nature
Changes resistances penetration: +25% cold
Critical mult.: +61.00%
Light radius: +4
Infravision radius: +2
Blunt and deadly.
This item has been sent to the Item's Vault.
Gloomquell of the Blightspawn (136% power, 6 apr, arcane element)
Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Netherblast (20% chance level 5).
When wielded/worn:
Physical crit. chance: +13.0%
Armour: +7
Defense: +7 (+2 eff.)
Damage (Melee): 39 arcane
Damage when hit (Melee): 2 nature
Changes stats: +2 Mag / +3 Wil
Changes resistances: +12% nature
Maximum wards: +2 arcane
Changes damage: +30% arcane
Talents granted: +1 Command Staff +4 Ward
Maximum mana: +160.00
Spellpower: +24 (+8 eff.)
Spell crit. chance: +7%
Talent on hit(spell): Netherblast (30% chance level 5).
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Gloomquell of the Blightspawn (136% power, 6 apr, arcane element)Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Power: 137% Range: 1.2x
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When this weapon hits: Netherblast (20% chance level 5).
When wielded/worn:
Physical crit. chance: +13.0%
Armour: +7
Defense: +7 (+2 eff.)
Damage (Melee): 39 arcane
Damage when hit (Melee): 2 nature
Changes stats: +2 Mag / +3 Wil
Changes resistances: +12% nature
Maximum wards: +2 arcane
Changes damage: +30% arcane
Talents granted: +1 Command Staff +4 Ward
Maximum mana: +160.00
Spellpower: +24 (+8 eff.)
Spell crit. chance: +7%
Talent on hit(spell): Netherblast (30% chance level 5).
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.
Khelysin the Thaloren-Tree Longbow
Requires:
- Dexterity 36
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Power: 66% Range: 1.1x
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +12
Attack speed: 118%
Firing range: +10
Damage (Ranged): +30 fire / +4 temporal
When wielded/worn:
Physical crit. chance: +15.0%
Effects on ranged hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes stats: +10 Dex / +20 Wil
Changes resistances: +6% lightning / +3% cold
Changes resistances penetration: +73% physical / +20% nature / +17% temporal
Changes damage: +33% temporal / +57% physical / +30% nature / +29% fire
Talent cooldown: Arrow Stitching (-1 turn)
Pinning immunity: +20%
Teleport immunity: +20%
Maximum life: +60.00
Mental crit. chance: +15%
In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness.
This item has been sent to the Item's Vault.
Khelysin the Thaloren-Tree LongbowRequires:
- Dexterity 36
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 5
It must be held with both hands.
Power: 66% Range: 1.1x
Uses stat: 50% Mag
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +12
Attack speed: 118%
Firing range: +10
Damage (Ranged): +30 fire / +4 temporal
When wielded/worn:
Physical crit. chance: +15.0%
Effects on ranged hit:
* 20% chance to gain 10% of a turn (3/turn limit)
Changes stats: +10 Dex / +20 Wil
Changes resistances: +6% lightning / +3% cold
Changes resistances penetration: +73% physical / +20% nature / +17% temporal
Changes damage: +33% temporal / +57% physical / +30% nature / +29% fire
Talent cooldown: Arrow Stitching (-1 turn)
Pinning immunity: +20%
Teleport immunity: +20%
Maximum life: +60.00
Mental crit. chance: +15%
In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness.
This item has been sent to the Item's Vault.
The Black Wall 'Shadeoracle' (12 def, 9 armour, 171% power, 200 block)
Requires:
- Shield usage training
- Strength 28
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Power: 171% Range: 1.2x
Uses stat: 100% Str
Damage type: Darkness
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +200
On weapon hit:
* 25% chance to reduce damage dealt by 23%
On weapon crit:
* Smash the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +20 fire / +8 darkness
When wielded/worn:
Physical crit. chance: +13.0%
Physical power: +14 (+3 eff.)
Armour: +9
Defense: +12 (+4 eff.)
Ranged Defense: +15 (+5 eff.)
Fatigue: +28%
Damage when hit (Melee): 10 darkness / 28 fire
Changes stats: +6 Str
Changes resistances: +20% physical / +9% darkness / +17% fire
Changes resistances penetration: +25% nature
Changes damage: +15% darkness
Talent masteries: +0.20 Technique / Shield offense +0.20 Technique / Shield defense +0.20 Corruption / Doom shield
Talent granted: +1 Block
Shadow Power: +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.
The Black Wall 'Shadeoracle' (12 def, 9 armour, 171% power, 200 block)Requires:
- Shield usage training
- Strength 28
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 5
When used to attack (with talents):
Power: 171% Range: 1.2x
Uses stat: 100% Str
Damage type: Darkness
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +200
On weapon hit:
* 25% chance to reduce damage dealt by 23%
On weapon crit:
* Smash the target reducing mind, spell, and combat action speeds by 30%
Damage (Melee): +20 fire / +8 darkness
When wielded/worn:
Physical crit. chance: +13.0%
Physical power: +14 (+3 eff.)
Armour: +9
Defense: +12 (+4 eff.)
Ranged Defense: +15 (+5 eff.)
Fatigue: +28%
Damage when hit (Melee): 10 darkness / 28 fire
Changes stats: +6 Str
Changes resistances: +20% physical / +9% darkness / +17% fire
Changes resistances penetration: +25% nature
Changes damage: +15% darkness
Talent masteries: +0.20 Technique / Shield offense +0.20 Technique / Shield defense +0.20 Corruption / Doom shield
Talent granted: +1 Block
Shadow Power: +5
Increases all resists by 0.4% for each point of your Shadow Power.
"With this, no one will ever harm you again."
This item has been sent to the Item's Vault.