
stralite amulet 'Nightwild'0.1 Encumbrance
T4 amulet jewelry
[Rare]
Nature
While equipped:
offense ------
Critical power +10.00%
Mindpower +15 (+5 eff.)
Damage +15% mind
+12% darkness
defense ------
Resistance +13% physical
Mind save +18 (+7 eff.)
other -------
Stamina/turn +0.90
EQ when Hit +0.12
Psi when Hit +0.12
Max hate +4.00
Amulets make your neck look great!
This item has been sent to the Item's Vault.

stralite ring of life0.1 Encumbrance
T4 ring jewelry
[Ego+]
Nature
While equipped:
defense ------
Life +74.00
Life Regen +13.00
Healmod +14%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Boltwoe the alchemist's lamp1.0 Encumbrance
T3 lite
[Rare]
Nature
While equipped:
Stats +2 Dex
+5 Wil
+3 Con
offense ------
Physical Crit +4.0%
Critical power +13.00%
Physical Power +15 (+4 eff.)
Damage +21% lightning
defense ------
Resistance +3% nature
other -------
Light +4
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

Rimerend the alchemist's lamp1.0 Encumbrance
T3 lite
[Random Unique]
Master
While equipped:
offense ------
Damage +12% acid
defense ------
Resistance +6% acid
+9% cold
other -------
Light +13
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

Wind Worn Shot (25/25, 148% power, 15 apr)3.0 Encumbrance
T4 shot ammo
Reqs Dex 28
[Unique]
Nature
Weapon Damage 149% Range: 1.0x-1.2x
Uses 50% Cun, 70% Dex
Damage Physical
Accuracy Bonus +0.2% base damage (max 20%)
Ignore Armor +15
Critical Rate +10.0%
Capacity 25
Projectile Speed +100%
On Hit: 10% Tornado level 2
On Hit:
* 35% chance for lightning to arc to a second target
While equipped:
other -------
Masteries
+0.20 Wild-gift/Mud Slinger
These perfectly white spheres appear to have been worn down by years of exposure to strong winds.
This item has been sent to the Item's Vault.

overpowered yew totem of summon tentacle [power 355] (37 cooldown)2.0 Encumbrance
T3 totem charm
[Ego+]
Nature
Summon a resilient tentacle up to 5 spaces away for 5 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them.
(Tentacle Stats)
Life: 710
Base Damage: 379
Armor: 8
All Resist: 8
Puts all charms on 37 turn cooldown
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

ash totem of healing 'Offalsever' [power 188] (15 cooldown)2.0 Encumbrance
T2 totem charm
[Rare]
Nature
While equipped:
Stats +1 Str
offense ------
Accuracy +10 (+3 eff.)
On-Hit (Melee):
* 10% chance to slow global speed by 57%
defense ------
Armor +8
Resistance +2% physical
other -------
Stamina/turn +3.00
Heal yourself and all friendly characters within 10 spaces for 188
Puts all charms on 15 turn cooldown
100% to increase the duration of 1 beneficial effects by 2.
Natural totems are made by powerful wilders to store nature power.
This item has been sent to the Item's Vault.

Sewerbolt1.0 Encumbrance
T3 lite
[Rare]
Psionic
While equipped:
offense ------
Ignore resists +25% light
+5% nature
On-Hit (Melee):
* 20% chance to slow global speed by 57%
* 20% chance to reduce armor by 25%
defense ------
Mind save +7 (+3 eff.)
other -------
Light +4
See Stealth +13
See Invisibility +11
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

Persistent Will2.0 Encumbrance
T2 totem charm
[Unique]
Disrupt/Psionic
While equipped:
Stats +8 Wil
offense ------
Mindpower +10 (+3 eff.)
Damage +12% mind
Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower).
Uses 25 power out of 25/25
During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city.
Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths.
This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind.
This item has been sent to the Item's Vault.
