
CorpsebowRequires:
- Dexterity 16
- Talent Shoot
Powered by arcane forces
Infused by nature
4.00 Encumbrance.
[Unique]
Type: weapon / longbow ; tier 2
It must be held with both hands.
Base power: 0.0 - 0.0
Uses stat: 50% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.3% crit chance (max 25%)
Attack speed: 100%
Firing range: +7
When this weapon hits: Epidemic (25% chance level 1).
When this weapon hits: Cyst Burst (25% chance level 1).
When wielded/worn:
Effects on ranged hit:
* 40% chance to reduce strength, dexterity, and constitution by 23
Damage (Ranged): 20 blight
Changes damage: +20% blight
Disease immunity: +50%
Spellpower: +10 (+3 eff.)
A lost artifact of the Age of Dusk, the Corpsebow is filled with a lingering essence of that era's terrible plagues. Those struck by arrows fired from its rotten string find themselves afflicted by echoes of ancient sickness.
This item has been sent to the Item's Vault.

Xanavea (22/22, 22.5-27 power, 2 apr)Requires:
- Dexterity 16
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / shot ; tier 2
Base power: 22.5 - 27.0
Uses stats: 50% Cun, 50% Mag, 70% Dex
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +2
Crit. chance: +4.5%
Capacity: 22
On weapon hit:
* 20% chance to reduce strength, dexterity, and constitution by 23
* Create an explosion dealing 85 fire damage (1/turn)
Damage (Ranged): +4 blight / +20 temporal
Damage (radius 1) on hit: +8 blight / +4 temporal
Damage (radius 2) on crit: +8 temporal
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

WoereaperRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Accuracy: +5 (+2 eff.)
Physical crit. chance: +4.0%
Damage when hit (Melee): 2 darkness
Changes resistances: +6% lightning / +5% temporal
Disarm immunity: +10%
Stamina each turn: +2.00
Maximum stamina: +30.00
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Runygorn (22-30.8 power, 4 apr)Requires:
- Magic 24
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 3
Base power: 22.0 - 30.8
Uses stat: 150% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 10% chance to reduce armor by 38%
* Create an explosion dealing 100 lightning damage (1/turn)
* 25% chance for lightning to strike from the target to a second target dealing 100 damage
On weapon crit:
* Cripple the target reducing mind, spell, and combat action speeds by 30%
When wielded/worn:
Physical crit. chance: +7.0%
Damage when hit (Melee): 8 blight
Changes stats: +1 Wil
Changes resistances: +10% blight
Changes resistances penetration: +9% lightning
Changes damage: +11% lightning
Sharp, long, and deadly.
It was hardened by the digestive sack.
This item has been sent to the Item's Vault.

Porulratha the Galerot (79-126.4 power, 4 apr)Requires:
- Magic 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 79.0 - 126.4
Uses stat: 170% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +20 lightning / +16 mind
When wielded/worn:
Damage when hit (Melee): 4 lightning
Changes resistances: +3% mind
Changes resistances penetration: +15% mind / +10% fire
Changes damage: +9% lightning / +9% mind
Massive two-handed swords.
This item has been sent to the Item's Vault.

The Black Plate (25 def, 35 armour)Requires:
- Massive armour training
- Strength 48
Powered by arcane forces
17.00 Encumbrance.
[Unique]
Type: armor / massive ; tier 5
When wielded/worn:
Armour: +35
Defense: +25 (+7 eff.)
Fatigue: +15%
Changes stats: +6 Wil / +4 Cun / +3 Con
Changes resistances: +15% acid / +20% darkness / +15% blight / +25% fire / +20% cold
Talent masteries: +0.20 Corruption / Doom covenant +0.20 Corruption / Wrath +0.20 Corruption / Infernal combat +0.20 Corruption / Oppression
Physical save: +15 (+5 eff.)
Spell save: +25 (+6 eff.)
Confusion immunity: +100%
Fear immunity: +100%
Light radius: -2
Infravision radius: +3
Shadow Power: +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.

The Calm (15 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 4
When wielded/worn:
Defense: +15 (+4 eff.)
Changes stats: +10 Mag / +8 Wil / +6 Cun
Changes resistances: +20% lightning / +13% all
Changes resistances penetration: +15% lightning
Changes damage: +25% lightning
Spellpower: +20 (+5 eff.)
Movement speed: +10%
Slows Projectiles: +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.

wrathful voratun shield of shrapnel (0 def, 10 armour, 75-90 power, 207.5 block)Requires:
- Shield usage training
- Strength 48
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 5
When used to attack (with talents):
Base power: 75.0 - 90.0
Uses stat: 150% Mag
Damage type: Physical
Accuracy bonus: +2.5% proc dam (max 200%)
Crit. chance: +5.0%
Block value: +208
Damage (radius 2) on crit: +31 light / +29 fire
When wielded/worn:
Armour: +10
Fatigue: +8%
On shield block:
* Deals 165 light and fire damage to each enemy blocked
* Cause enemies within radius 6 to bleed for 323 physical damage over 5 turns (1/turn)
Changes resistances: +11% light / +15% fire
Talent granted: +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

Hathydur the Gleamresolve (68-103 power, 4 apr)Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 68.5 - 102.8
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +4
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to strike from the target to a second target dealing 76 damage
Damage (Melee): +17 cold
When wielded/worn:
Accuracy: +13 (+4 eff.)
Armour penetration: +14
Changes resistances: +12% light
Changes resistances penetration: +13% physical / +10% light / +10% fire
Light radius: +1
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Storm Bringer's Gauntlets (0 def, 5 armour)Requires:
- Heavy armour training
Powered by arcane forces
1.50 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +5
Changes stats: +6 Mag
Changes resistances: +15% lightning
Changes damage: +15% lightning
Critical mult.: +20.00%
Spellpower: +12 (+4 eff.)
Spell crit. chance: +5%
When used to modify unarmed attacks:
Base power: 23.0 - 32.2
Uses stats: 40% Cun, 40% Dex, 40% Str
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +10
Crit. chance: +4.0%
Attack speed: 83%
When this weapon hits: Chain Lightning (20% chance level 2).
When this weapon hits: Nova (15% chance level 1).
Damage (Melee): +20 lightning
Talent level: +1 to all lightning damage spells.
Talent on hit(spell): Lightning (10% chance level 1).
This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic.
This item has been sent to the Item's Vault.

Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)Requires:
- Shield usage training
- Strength 28
Infused by nature
Crafted by a master
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 4
When used to attack (with talents):
Base power: 58.0 - 69.6
Uses stat: 100% Str
Damage type: Fire
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +220
When wielded/worn:
Armour: +9
Defense: +16 (+4 eff.)
Ranged Defense: +15 (+4 eff.)
Fatigue: +20%
Damage when hit (Melee): 17 fire
On shield block:
* 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
Changes resistances: +35% fire
Damage affinity(heal): +15% fire
Talent granted: +1 Block
Special effect on block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn.
This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal.
This item has been sent to the Item's Vault.

Magmacrypt (12-14 power, 24 apr, nature damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 3
Base power: 12.5 - 13.8
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.2% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
Damage (Melee): +8 physical
Damage (radius 1) on hit: +8 physical
When wielded/worn:
Damage when hit (Melee): 4 fire
Changes resistances penetration: +7% mind / +7% darkness
Changes damage: +6% physical / +11% mind / +10% darkness
Talent granted: +1 Attune Mindstar
Life regen: +1.00
Maximum life: +13.00
Maximum hate: +5.00
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Healing mod.: +16%
Heals friendly targets nearby when you use a nature summon: +24
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.

Crown of Burning Pain (11 def, 0 armour)Requires:
- Cunning 25
Powered by arcane forces
4.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +11 (+3 eff.)
Fatigue: +4%
Changes stats: +5 Cun / +5 Wil
Changes resistances: +30% fire
Changes damage: +30% fire
It can be used to activate talent Meteor Rain (costing 26 power out of 50/50) :
Effective talent level: 2.0
Power cost: 26 out of 50/50.
Range: 5
Travel Speed: instantaneous
Is: a spell
Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target.
Each meteor smashes everything within radius 2, dealing 54.01 fire and 54.01 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns.
The damage increases with your Spellpower.
This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor.
This item has been sent to the Item's Vault.
