
Skin of Many (12 def, 6 armour)Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +12 (+6 eff.)
Fatigue: +7%
Changes stats: +4 Con
Talent mastery: -0.20 Cunning / Stealth
Maximum life: +40.00
Infravision radius: +3
The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony.
This item has been sent to the Item's Vault.

Un'fezan's Cap (1 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
It is part of a set of items.
Needs something equally stylish and cool to go with it.
When wielded/worn:
Defense: +1 (+0 eff.)
Changes stats: +8 Cun / +4 Wil
Changes resistances: +10% temporal / +10% physical
Talent mastery: +0.20 Chronomancy / Timetravel
Spellpower: +8 (+8 eff.)
Mindpower: +8 (+4 eff.)
Reduces paradox anomalies(equivalent to willpower): +5
It can be used to activate talent Wormhole (costing 15 power out of 15/15) :
Effective talent level: 1.0
Power cost: 15 out of 15/15.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy).
The wormholes will last 6 turns and must be placed at least two tiles apart.
The chance of teleporting enemies will scale with your Spellpower.
This fez once belonged to a traveler; it always seems to be found lying around in odd locations.
Fezzes are cool.
This item has been sent to the Item's Vault.

Fearfire Mantle (14 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +14 (+7 eff.)
Damage when hit (Melee): 30 fire
Changes resistances: +10% fire / +10% darkness / +10% cold
Talent mastery: +0.20 Corruption / Fearfire
All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt.
Black fires born of a blackened heart.
This item has been sent to the Item's Vault.

Moon (30-39 power, 30 apr)Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Base power: 30.0 - 39.0
Uses stats: 45% Str, 45% Dex
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +30
Physical crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +20 darkness
When wielded/worn:
Changes damage: +10% darkness
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Henik the Thunderoath (38-49.4 power, 9 apr)Requires:
- Dexterity 48
Powered by arcane forces
Crafted by a master
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 5
Base power: 38.0 - 49.4
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
This weapon will act as a psionic focus.
Armour Penetration: +9
Physical crit. chance: +10.0%
Attack speed: 111%
On weapon hit:
* 54% chance to cause random gloom
* 25% chance for lightning to arc to a second target
Damage (Melee): +14 lightning / +14 mind
When wielded/worn:
Accuracy: +9 (+2 eff.)
Changes stats: +2 Dex / +3 Wil / +6 Cun
Changes damage: +6% mind / +3% lightning
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Glowquell (0 def, 1 armour)Requires:
- Level 15
Infused by arcane disrupting forces
2.00 Encumbrance.
Type: armor / head ; tier 1
When wielded/worn:
Armour: +1
Fatigue: +1%
Damage when hit (Melee): 12 light
Changes resistances: +6% nature / +9% blight
Changes resistances penetration: +10% light
Stun/Freeze immunity: +15%
Teleport immunity: +5%
A cap made of leather.
This item has been sent to the Item's Vault.

Blazewake the dwarven-steel greatsword (34-54.4 power, 2 apr)Requires:
- Strength 24
Infused by arcane disrupting forces
3.00 Encumbrance.
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 34.0 - 54.4
Uses stat: 120% Str
Damage type: Fire
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 40% chance to daze at end of turn
* Slows global speed by 13%
* leeches stamina from the target
When wielded/worn:
Effects on melee hit:
* 30% chance to daze at end of turn
Damage when hit (Melee): 10 nature slow
Changes damage: +15% lightning / +6% fire
Massive two-handed swords.
This item has been sent to the Item's Vault.
