
steel greatmaul 'Blazewitch' (30-45 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 30.0 - 45.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Crit. chance: +1.0%
Attack speed: 100%
On weapon crit:
* splashes the target with acid
Damage (Melee): +9 acid / +4 light
Burst (radius 2) on crit: +4 blight
When wielded/worn:
Changes resistances: +12% light / +12% blight
Changes damage: +3% light
Massive two-handed mauls.
This item has been sent to the Item's Vault.

brass lantern 'Dravon'Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
Type: lite / lite ; tier 1
When wielded/worn:
Changes resistances: +12% lightning / +1% physical
Silence immunity: +15%
Maximum life: +43.00
Light radius: +2
A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.
This item has been sent to the Item's Vault.

Layissra (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
Infused by nature
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Damage when hit (Melee): 8 mind
Changes resistances: +18% lightning
Changes resistances penetration: +5% arcane
Changes damage: +12% lightning
Spell save: +15 (+8 eff.)
Mental save: +17 (+8 eff.)
Psi when hit: +0.08
Maximum hate: +2.00
Spellpower: +2 (+2 eff.)
Spell crit. chance: +3%
Mindpower: +3 (+2 eff.)
Mental crit. chance: +4%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Shineglory (0 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Changes stats: +4 Str
Changes resistances: +12% fire / +15% cold
Physical save: +6 (+3 eff.)
Confusion immunity: +10%
Stun/Freeze immunity: +20%
Light radius: +2
A cap made of leather.
This item has been sent to the Item's Vault.

Helm of the Dominated (0 def, 9 armour)Requires:
- Talent Heavy Armour Training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 3
When wielded/worn:
Physical power: +10 (+2 eff.)
Armour: +9
Fatigue: +4%
Changes stats: +2 Str / +4 Mag
Talent mastery: +0.20 Race / Doomelf
Silence immunity: +30%
Spellpower: +10 (+6 eff.)
Light radius: -1
Increases the range of Haste of the Doomed by 1.
An experimental helmet designed to enhance the effects of the Doomelf corruption.
This item has been sent to the Item's Vault.

Black Mesh (8 def, 2 armour, 120 block)Requires:
- Strength 20
- Talent Heavy Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When wielded/worn:
Armour: +2
Defense: +8 (+3 eff.)
Ranged Defense: +8 (+3 eff.)
Fatigue: +6%
Changes stats: +5 Wil
Changes resistances: +25% blight / +25% darkness
Talent granted: +3 Block
Special effect on block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it
Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass.
This item has been sent to the Item's Vault.

stralite greatsword 'Kogund' (47-75.2 power, 3 apr)Requires:
- Strength 35
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 4
It must be held with both hands.
Base power: 47.0 - 75.2
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +3
Crit. chance: +4.5%
Attack speed: 100%
On weapon hit:
* 26 arcane resource burn
* 40% chance to corrode armour by 30%
On weapon crit:
* burns latent spell energy
Damage (Melee): +19 temporal / +19 nature
When wielded/worn:
Accuracy: +16 (+4 eff.)
Armour penetration: +10
Changes stats: +1 Str / +1 Cun
Changes resistances penetration: +14% physical
Changes damage: +12% acid
Infravision radius: +1
See invisible: +3
Massive two-handed swords.
This item has been sent to the Item's Vault.

stralite greatmaul (52-78 power, 3 apr)Requires:
- Strength 35
5.00 Encumbrance.
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 52.0 - 78.0
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Crit. chance: +2.5%
Attack speed: 100%
Massive two-handed mauls.
This item has been sent to the Item's Vault.
