

Requires:
- Strength 48
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Base power: 54.5 - 76.3
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Physical crit. chance: +3.0%
Attack speed: 100%
Burst (radius 2) on crit: +13 fire
When wielded/worn:
Accuracy: +10 (+3 eff.)
Armour penetration: +2
Defense: +6 (+3 eff.)
Changes stats: +1 Dex
Changes resistances penetration: +15% nature / +9% fire
Changes damage: +9% physical
Disarm immunity: +41%
Global speed: +3%
Blunt and deadly.
This item has been sent to the Item's Vault.


9.0
T2 light armor
Reqs Level 15
[Unique]
Nature
While equipped:
Stats +3 Cun +2 Dex
----- def -----
Defense +16 (+11 eff.)
Fatigue +2%
Resists +15% lightning
Poison- +50%
Pinning- +50%
On Nature Hit: 10% Call Lightning 2
Call Lightning:
Level 2.0
Pwr.cost 25 out of 50/50.
Range 10
Travel.spd instantaneous
Is a nature gift
Description: Calls forth a powerful beam of lightning doing 35.64 to 106.92 lightning damage (71.28 average).
The damage will increase with your Mindpower.
This armour seems to have been patched together from many eels. Yuck.
This item has been sent to the Item's Vault.


3.0
T2 greatsword 2H weapon
[Random Unique]
Arcane/Nature/Master
Power 38.0 - 60.8 Physical
Uses 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +2
Crit +3.0%
Atk.spd 100%
Melee+ +10 nature +13 cold
While equipped:
dps ----------
Res.pen +5% arcane
----- def -----
Resists +5% arcane
---------- misc
Light +3
Massive two-handed swords.
This item has been sent to the Item's Vault.


2.0
T4 cloth armor
Reqs Level 25
[Random Unique]
Arcane/Psionic
While equipped:
Stats +5 Wil +6 Mag
dps ----------
Dmg.mod +10% acid +12% physical
+9% cold +13% fire
----- def -----
Defense +3 (+3 eff.)
Resists +17% acid +14% physical
+8% darkness +38% fire
+8% blight +26% cold
+6% lightning +9% light
Phys.save +16 (+8 eff.)
Spell.save +25 (+14 eff.)
Mind.save +14 (+10 eff.)
---------- misc
Mana/turn +0.24
Psi/turn +0.22
Light +3
Infravis +3
See.Invis +3
Cooldown Refit Golem -4
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


3.0
T2 head armor
Reqs Armour Training
[Unique]
Arcane
While equipped:
Stats +4 Mag +4 Wil +4 Cun
dps ----------
Melee+ 15 phys.bleed
----- def -----
Armour +8
Defense +4 (+4 eff.)
Fatigue +6%
Resists +10% darkness
---------- misc
Masteries
+0.20 Race/Whitehooves
Increases your maximum stacks of Death Momentum by 1.
You always thought his horns looked kind of stupid, to be honest.
This item has been sent to the Item's Vault.


5.0
T3 staff 2H weapon
Reqs Mag 24
[Unique]
Arcane
Power 20.0 - 24.0 Fire
Uses 150% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +15%
Spell.pwr +10 (+5 eff.)
Dmg.mod +20% lightning +20% fire
+20% arcane +20% cold
---------- misc
Talents +1 Command Staff
On Spell Hit: 10% Impending Doom 1
This unique-looking staff is carved with runes of destruction.
This item has been sent to the Item's Vault.