Wrap of Stone (0 def, 10 armour)
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 2
When wielded/worn:
Armour: +10
Armour Hardiness: +20%
Changes resistances: +5% physical
Changes damage: +5% physical
Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth
Spellpower: +6
It can be used to activate talent Stone Wall (costing 50 power out of 50/50) :
Effective talent level: 1.0
Power cost: 50 out of 50/50.
Range: 7.00
Travel Speed: instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 5 turns.
At level 4, it becomes targetable.
Duration will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.
Wrap of Stone (0 def, 10 armour)Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloak ; tier 2
When wielded/worn:
Armour: +10
Armour Hardiness: +20%
Changes resistances: +5% physical
Changes damage: +5% physical
Talent masteries: +0.10 Spell / Stone +0.20 Spell / Earth
Spellpower: +6
It can be used to activate talent Stone Wall (costing 50 power out of 50/50) :
Effective talent level: 1.0
Power cost: 50 out of 50/50.
Range: 7.00
Travel Speed: instantaneous
Is: a spell
Description: Entomb yourself in a wall of stone for 5 turns.
At level 4, it becomes targetable.
Duration will improve with your Spellpower.
This thick cloak is incredibly tough, yet bends and flows with ease.
This item has been sent to the Item's Vault.
Corrupted Gaze (2 def, 5 armour)
Requires:
- Magic 16
- Talent Armour Training
Powered by arcane forces
3.00 Encumbrance.
Type: armor / head ; tier 4
When wielded/worn:
Accuracy: +8
Armour: +5
Defense: +2
Fatigue: +3%
Changes stats: +4 Mag / +3 Wil / +4 Cun
Changes resistances: +10% blight
Changes resistances penetration: +10% blight
Changes damage: +10% blight
Talent mastery: +0.10 Corruption / Vim
Disease immunity: +30%
See stealth: +12
See invisible: +12
It can be used to activate talent Vimsense (costing 25 power out of 32/32) :
Effective talent level: 3.0
Power cost: 25 out of 32/32.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 21%, but also make them aware of you.
The resistance reduction will improve with your Spellpower.
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.
Corrupted Gaze (2 def, 5 armour)Requires:
- Magic 16
- Talent Armour Training
Powered by arcane forces
3.00 Encumbrance.
Type: armor / head ; tier 4
When wielded/worn:
Accuracy: +8
Armour: +5
Defense: +2
Fatigue: +3%
Changes stats: +4 Mag / +3 Wil / +4 Cun
Changes resistances: +10% blight
Changes resistances penetration: +10% blight
Changes damage: +10% blight
Talent mastery: +0.10 Corruption / Vim
Disease immunity: +30%
See stealth: +12
See invisible: +12
It can be used to activate talent Vimsense (costing 25 power out of 32/32) :
Effective talent level: 3.0
Power cost: 25 out of 32/32.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 21%, but also make them aware of you.
The resistance reduction will improve with your Spellpower.
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.
Corrupted Gaze (2 def, 5 armour)
Requires:
- Magic 16
- Talent Armour Training
Powered by arcane forces
3.00 Encumbrance.
Type: armor / head ; tier 4
When wielded/worn:
Accuracy: +8
Armour: +5
Defense: +2
Fatigue: +3%
Changes stats: +4 Mag / +3 Wil / +4 Cun
Changes resistances: +10% blight
Changes resistances penetration: +10% blight
Changes damage: +10% blight
Talent mastery: +0.10 Corruption / Vim
Disease immunity: +30%
See stealth: +12
See invisible: +12
It can be used to activate talent Vimsense (costing 25 power out of 32/32) :
Effective talent level: 3.0
Power cost: 25 out of 32/32.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 21%, but also make them aware of you.
The resistance reduction will improve with your Spellpower.
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.
Corrupted Gaze (2 def, 5 armour)Requires:
- Magic 16
- Talent Armour Training
Powered by arcane forces
3.00 Encumbrance.
Type: armor / head ; tier 4
When wielded/worn:
Accuracy: +8
Armour: +5
Defense: +2
Fatigue: +3%
Changes stats: +4 Mag / +3 Wil / +4 Cun
Changes resistances: +10% blight
Changes resistances penetration: +10% blight
Changes damage: +10% blight
Talent mastery: +0.10 Corruption / Vim
Disease immunity: +30%
See stealth: +12
See invisible: +12
It can be used to activate talent Vimsense (costing 25 power out of 32/32) :
Effective talent level: 3.0
Power cost: 25 out of 32/32.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Feel the very existence of creatures around you for 6 turns, in a radius of 10.
The evil touch will reduce their blight resistance by 21%, but also make them aware of you.
The resistance reduction will improve with your Spellpower.
This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind.
This item has been sent to the Item's Vault.
Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Arcane
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20
It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.
Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Arcane
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20
It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.
Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage)
Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Arcane
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20
It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.
Staff of Arcane Supremacy (20-24 power, 4 apr, arcane damage)Requires:
- Magic 24
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 3
It must be held with both hands.
It is part of a set of items.
Base power: 20.0 - 24.0
Uses stat: 150% Mag
Damage type: Arcane
Armour Penetration: +4
Attack speed: 100%
When wielded/worn:
Changes damage: +20% arcane
Talent mastery: +0.20 Spell / Arcane
Talent cooldown: Manathrust (-1 turn)
Spellpower: +20
It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed.
A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver.
It hums faintly, as if great power is locked within, yet alone it seems incomplete.
This item has been sent to the Item's Vault.
Quiver of Domination (8/8, 24-33.6 power, 8 apr)
Requires:
- Dexterity 24
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 4
Base power: 24.0 - 33.6
Uses stats: 20% Wil, 50% Str, 60% Dex
Damage type: Mind
Armour Penetration: +8
Physical crit. chance: +2.0%
Capacity: 8
Special effect when this weapon crits: 40% chance to dominate the target
Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain.
This item has been sent to the Item's Vault.
Quiver of Domination (8/8, 24-33.6 power, 8 apr)Requires:
- Dexterity 24
Infused by psionic forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 4
Base power: 24.0 - 33.6
Uses stats: 20% Wil, 50% Str, 60% Dex
Damage type: Mind
Armour Penetration: +8
Physical crit. chance: +2.0%
Capacity: 8
Special effect when this weapon crits: 40% chance to dominate the target
Powerful telepathic forces emanate from the arrows of this quiver. The tips appear dull, but touching them causes you intense pain.
This item has been sent to the Item's Vault.