Umbral Razor (25-32.5 power, 10 apr)
Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 45% Dex, 10% Mag, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 7 power out of 10/10) :
Effective talent level: 2.0
Power cost: 7 out of 10/10.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of darkness, doing 52.12 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.
Umbral Razor (25-32.5 power, 10 apr)Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 45% Dex, 10% Mag, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Crit. chance: +9.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 7 power out of 10/10) :
Effective talent level: 2.0
Power cost: 7 out of 10/10.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of darkness, doing 52.12 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.
Vestments of the Conclave (0 def, 0 armour)
Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes damage: +10% arcane
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.
Vestments of the Conclave (0 def, 0 armour)Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Changes stats: +6 Mag
Changes damage: +10% arcane
Spell crit. chance: +15%
An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it.
It was made by Humans for Humans; only they can harness the true power of the robes.
This item has been sent to the Item's Vault.
Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)
12.0
T3 greatsword 2H weapon
[Unique]
Psionic
Power 49.0 - 78.4 Physical
Uses 129% Str
Acc+ +0.4% crit.pwr / acc
Apr +9
Crit +9.0%
Atk.spd 100%
Melee+ +49 light +49 darkness
On Hit:
* 9% chance to stun or confuse the target
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.
Golden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)12.0
T3 greatsword 2H weapon
[Unique]
Psionic
Power 49.0 - 78.4 Physical
Uses 129% Str
Acc+ +0.4% crit.pwr / acc
Apr +9
Crit +9.0%
Atk.spd 100%
Melee+ +49 light +49 darkness
On Hit:
* 9% chance to stun or confuse the target
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.
Spellblaze Shard (20-26 power, 10 apr)
1.0
T2 dagger 1H weapon
[Unique]
Arcane
Power 20.0 - 26.0 Physical
Uses 45% Str, 45% Dex
Acc+ +0.5% APR / acc
Apr +10
Crit +12.0%
Atk.spd 100%
HP.leech +6%
Melee+ +10 blight +10 fire burn
On Crit.r2 +20 infective blight
+20 fire
While equipped:
Stats +5 Mag
----- def -----
Resists +10% blight +10% fire
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.
Spellblaze Shard (20-26 power, 10 apr)1.0
T2 dagger 1H weapon
[Unique]
Arcane
Power 20.0 - 26.0 Physical
Uses 45% Str, 45% Dex
Acc+ +0.5% APR / acc
Apr +10
Crit +12.0%
Atk.spd 100%
HP.leech +6%
Melee+ +10 blight +10 fire burn
On Crit.r2 +20 infective blight
+20 fire
While equipped:
Stats +5 Mag
----- def -----
Resists +10% blight +10% fire
This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle.
This item has been sent to the Item's Vault.
Umbral Razor (25-32.5 power, 10 apr)
1.0
T2 dagger 1H weapon
[Unique]
Arcane
Power 25.0 - 32.5 Physical
Uses 45% Dex, 10% Mag, 45% Str
Acc+ +0.5% APR / acc
Apr +10
Crit +9.0%
Atk.spd 100%
Dmg.conv 50% darkness
While equipped:
Stats +4 Cun +4 Mag
dps ----------
Dmg.mod +5% darkness
Res.pen +10% darkness
----- def -----
Resists +10% darkness
Stealth +10
Invoke Darkness:
Level 2.0
Pwr.cost 6 out of 10/10.
Range 10
Travel.spd 2000% of base
Is a spell
Description: Conjures up a bolt of darkness, doing 65.08 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.
Umbral Razor (25-32.5 power, 10 apr)1.0
T2 dagger 1H weapon
[Unique]
Arcane
Power 25.0 - 32.5 Physical
Uses 45% Dex, 10% Mag, 45% Str
Acc+ +0.5% APR / acc
Apr +10
Crit +9.0%
Atk.spd 100%
Dmg.conv 50% darkness
While equipped:
Stats +4 Cun +4 Mag
dps ----------
Dmg.mod +5% darkness
Res.pen +10% darkness
----- def -----
Resists +10% darkness
Stealth +10
Invoke Darkness:
Level 2.0
Pwr.cost 6 out of 10/10.
Range 10
Travel.spd 2000% of base
Is a spell
Description: Conjures up a bolt of darkness, doing 65.08 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.
Dawntorrent (17/17, 15.5-18.6 power, 1 apr)
3.0
T1 shot ammo
[Rare]
Nature
Power 15.5 - 18.6 Physical
Uses 70% Dex, 50% Cun
Acc+ +0.1% dam / acc
Apr +1
Crit +4.0%
Capacity 17
Ranged+ +12 acid +10 fire
+24 light
On Hit.r1 +8 light
On Crit.r2 +12 light +6 fire
On Hit:
* 40% chance to blind
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Dawntorrent (17/17, 15.5-18.6 power, 1 apr)3.0
T1 shot ammo
[Rare]
Nature
Power 15.5 - 18.6 Physical
Uses 70% Dex, 50% Cun
Acc+ +0.1% dam / acc
Apr +1
Crit +4.0%
Capacity 17
Ranged+ +12 acid +10 fire
+24 light
On Hit.r1 +8 light
On Crit.r2 +12 light +6 fire
On Hit:
* 40% chance to blind
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Bethaminor
Requires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 4
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +9
On weapon hit:
* 10% chance to reduce armor by 34%
Damage (Ranged): +14 fire
Damage (radius 1) on hit: +12 acid
Damage (radius 2) on crit: +16 acid
When wielded/worn:
Physical power: +13 (+7 eff.)
Changes stats: +4 Str / +2 Mag / +13 Wil / +13 Con
Changes damage: +19% fire
Silence immunity: +10%
Vim when firing critical spell: +2.00
Only die when reaching: -40.00 life
Maximum life: +90.00
Spell crit. chance: +1%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
BethaminorRequires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
Infused by nature
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / sling ; tier 4
Accuracy bonus: +0.2% base dam (max 20%)
Attack speed: 100%
Firing range: +9
On weapon hit:
* 10% chance to reduce armor by 34%
Damage (Ranged): +14 fire
Damage (radius 1) on hit: +12 acid
Damage (radius 2) on crit: +16 acid
When wielded/worn:
Physical power: +13 (+7 eff.)
Changes stats: +4 Str / +2 Mag / +13 Wil / +13 Con
Changes damage: +19% fire
Silence immunity: +10%
Vim when firing critical spell: +2.00
Only die when reaching: -40.00 life
Maximum life: +90.00
Spell crit. chance: +1%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.
Crystal Focus
Requires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Activation costs 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.
Crystal FocusRequires:
- Level 15
Powered by arcane forces
0.00 Encumbrance.
[Unique]
Type: gem / multi-hued ; tier 2
When wielded/worn:
Changes stats: +5 Mag
Changes damage: +20% arcane / +20% blight
(The created item can be activated to recover the Focus.)
Latent Damage Type: Arcane
It can be used to combine with a weapon (makes a non enchanted weapon into an artifact)
Activation costs 1 power out of 1/1.
This crystal radiates the power of the Spellblaze itself.
This item has been sent to the Item's Vault.
Hanokath (20 def, 8 armour)
Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +20 (+7 eff.)
Fatigue: +8%
Changes stats: +10 Str / +8 Mag / +6 Wil
Changes resistances: +15% physical / +40% darkness / +26% blight / +26% cold / +5% arcane
Changes resistances penetration: +15% blight
Changes damage: +6% arcane
Mana each turn: +0.08
Light radius: +3
It can be used to activate talent Track, placing all other charms into a 18 cooldown :
Effective talent level: 2.0
Power cost: 18 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 23 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of leather.
This item has been sent to the Item's Vault.
Hanokath (20 def, 8 armour)Requires:
- Strength 20
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour: +8
Defense: +20 (+7 eff.)
Fatigue: +8%
Changes stats: +10 Str / +8 Mag / +6 Wil
Changes resistances: +15% physical / +40% darkness / +26% blight / +26% cold / +5% arcane
Changes resistances penetration: +15% blight
Changes damage: +6% arcane
Mana each turn: +0.08
Light radius: +3
It can be used to activate talent Track, placing all other charms into a 18 cooldown :
Effective talent level: 2.0
Power cost: 18 out of 30/30.
Range: melee/personal
Travel Speed: instantaneous
Description: Sense foes around you in a radius of 23 for 5 turns.
The radius will increase with your Cunning.
A suit of armour made of leather.
This item has been sent to the Item's Vault.
Dedication (138% power, 6 apr)
Requires:
- Strength 24
- Cunning 24
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 3
It is part of a set of items.
It is said perseverance comes hand in hand with dedication.
Power: 138% Range: 1.4x
Uses stats: 90% Str, 20% Cun
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +20.0%
Attack speed: 100%
Damage (radius 2) on crit: +50 manaburn arcane
When wielded/worn:
Changes resistances: +15% arcane / +20% blight
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells.
This item has been sent to the Item's Vault.
Dedication (138% power, 6 apr)Requires:
- Strength 24
- Cunning 24
Infused by arcane disrupting forces
3.00 Encumbrance.
[Unique]
Type: weapon / mace ; tier 3
It is part of a set of items.
It is said perseverance comes hand in hand with dedication.
Power: 138% Range: 1.4x
Uses stats: 90% Str, 20% Cun
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +20.0%
Attack speed: 100%
Damage (radius 2) on crit: +50 manaburn arcane
When wielded/worn:
Changes resistances: +15% arcane / +20% blight
It is said that the preferred weapons of the krog is a mace in one hand and a sword in the other. One hand to spread the message of the Zigurath, the other to see that message through to the end.
The mace symbolizes the krogs willingness to endure until the final blow is struck against the arcane. Commonly the mace would be used to batter a mage senseless, thus preventing them from being able to cast their spells.
This item has been sent to the Item's Vault.
Getondur the thorny mindstar (93% power, 24 apr, nature damage)
Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
Power: 93% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce armor by 9%
Damage (Melee): +20 acid
When wielded/worn:
Damage (Melee): 3 mind / 8 darkness
Changes stats: +8 Cun / +4 Mag
Changes damage: +7% mind / +5% darkness
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Getondur the thorny mindstar (93% power, 24 apr, nature damage)Requires:
- Willpower 24
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mindstar ; tier 3
Power: 93% Range: 1.1x
Uses stats: 50% Wil, 30% Cun
Damage type: Nature
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +24
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 20% chance to reduce armor by 9%
Damage (Melee): +20 acid
When wielded/worn:
Damage (Melee): 3 mind / 8 darkness
Changes stats: +8 Cun / +4 Mag
Changes damage: +7% mind / +5% darkness
Mindpower: +6 (+3 eff.)
Mental crit. chance: +3%
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.