
Void Quiver (0/0, 156% power, 120 apr)3.0
T5 arrow ammo
[Unique]
Arcane
Power 156% Range: 1.4x
Uses 50% Str, 90% Mag, 70% Dex
Dmg Void
Mastery Master Marksman
Acc+ +0.2% crit chance (max 25%)
Apr +120
Crit +6.0%
On Hit: 15% Spatial Tether 1
On Hit: 15% Dimensional Anchor 1
An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface.
This item has been sent to the Item's Vault.

The Guardian's Totem2.0
T5 totem charm
[Unique]
Nature/Disrupt
While equipped:
Stats +10 Wil
dps ----------
Mind.pwr +8 (+4 eff.)
On Melee Ret:
* 18% chance to slow global speed by 50%
----- def -----
Resists +20% blight +20% arcane
Spell.save +20 (+7 eff.)
---------- misc
Masteries
+0.10 Wild-gift/Fungus
+0.10 Wild-gift/Antimagic
Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.).
Uses 30 power out of 50/50
This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it.
This item has been sent to the Item's Vault.

Oozing Heart (115% power, 25 apr, nature slow damage)3.0
T4 mindstar 1H weapon
Reqs Wil 36
[Unique]
Nature/Disrupt
Power 115% Range: 1.1x
Uses 50% Wil, 30% Cun
Dmg Nature slow
Mastery Psiblades
Acc+ +0.2% crit chance (max 25%)
Acc uses Wil
Apr +25
Crit +7.0%
Atk.spd 100%
While equipped:
Stats +2 Cun +6 Wil
dps ----------
Mind.crit +8%
Mind.pwr +12 (+6 eff.)
Dmg.mod +18% nature +15% acid
----- def -----
Resists +12% arcane +12% blight
Spell.save +15 (+5 eff.)
---------- misc
Masteries
+0.10 Wild-gift/Slime
+0.10 Wild-gift/Ooze
Ooze Spit:
Level 2.0
Pwr.cost 12 out of 20/20.
Range 10
Travel.spd 800% of base
Description: Spit slime at your target doing 111.85 nature damage and slowing it down by 30% for 3 turns.
The damage will increase with the Dexterity stat
This mindstar oozes a thick, caustic liquid. Magic seems to die around it.
This item has been sent to the Item's Vault.

Eilinatta the Dimtrencher (23/53, 183% power, 33 apr)3.0
T5 arrow ammo
[Random Unique]
Arcane/Psionic
Power 184% Range: 1.4x
Uses 70% Dex, 50% Str
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +33
Crit +3.0%
Capacity 53
Rld cld 1
Ranged+ +50 physical +12 darkness
+4 nature +4 temporal
+8 mind
On Hit.r1 +4 mind
On Hit:
* 20% chance to gain 10% of a turn (3/turn limit)
* 21% chance to reduce damage dealt by 19%
* 20% chance to knock the target back 3 spaces and deal 141 physical damage
On Crit:
* Splash the target with acid dealing 104 damage over 5 turns and reducing armor and accuracy by 13
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Wind Worn Shot (25/25, 68.2 damage (149% power), 1.2x range, 15 apr)3.0
T4 shot ammo
[Unique]
Nature
Power 149% Range: 1.2x
Uses 50% Cun, 70% Dex
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Apr +15
Crit +10.0%
Capacity 25
Proj.spd +100%
On Hit: 10% Tornado 2
On Hit:
* 35% chance for lightning to arc to a second target
These perfectly white spheres appear to have been worn down by years of exposure to strong winds.
This item has been sent to the Item's Vault.

Umbraphage0.0
T3 lite
[Unique]
Psionic
While equipped:
dps ----------
Mind.pwr +10 (+3 eff.)
Dmg.mod +15% light +15% darkness
Res.pen +10% darkness
----- def -----
Resists +20% darkness
Affinity +20% darkness
Mind.save +10 (+4 eff.)
---------- misc
Light +5
Masteries
+0.20 Cursed/Shadows
Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0).
Release absorbed darkness in a 5 radius cone with a 50% chance to blind (based on lite radius), dealing 169.20 darkness damage (based on Mindpower and charge).
Uses 8 power out of 10/10
This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely.
This item has been sent to the Item's Vault.

Arkul's Siege Arrows (14/14, 66.1 damage (180% power), 1.4x range, 100 apr)3.0
T5 arrow ammo
[Unique]
Master
Power 180% Range: 1.4x
Uses 70% Str, 50% Dex
Dmg Physical
Acc+ +0.2% crit chance (max 25%)
Apr +100
Crit +10.0%
Capacity 14
25% of all damage splashes in a radius of 1 around the target.
These titanic double-helical arrows seem to have been designed more for knocking down towers than for use in regular combat. They'll no doubt make short work of most foes.
This item has been sent to the Item's Vault.

Tree of Life2.0
T4 totem charm
[Unique]
Nature
While equipped:
Stats +7 Wil +6 Con
dps ----------
Mind.pwr +7 (+2 eff.)
Dmg.mod +20% nature
----- def -----
Resists +20% blight +20% nature
Heal.mod +25%
---------- misc
Masteries
+0.10 Wild-gift/Call of the wild
+0.10 Wild-gift/Harmony
Heals all nearby living creatures by 5 points each turn.
Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns.
Uses 8 power out of 15/15
Activation is instant.
This small tree-shaped totem is imbued with powerful healing energies.
This item has been sent to the Item's Vault.

Kindleobsidian (20/20, 66.0 damage (134% power), 1.2x range, 2 apr)3.0
T2 shot ammo
[Random Unique]
Nature/Master
Power 134% Range: 1.2x
Uses 70% Dex, 50% Cun
Dmg Physical
Acc+ +0.2% base dam (max 20%)
Acc +10
Apr +2
Crit +9.5%
Capacity 20
Ranged+ +12 light +6 nature
On Hit:
* 20 arcane resource burn
On Crit:
* Wound the target dealing 189 physical damage across 5 turns and reducing healing by 50%
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.

Quiver of the Sun (25/25, 54.7 damage (142% power), 1.4x range, 15 apr)3.0
T4 arrow ammo
[Unique]
Arcane
Power 142% Range: 1.4x
Uses 60% Dex, 20% Mag, 50% Str
Dmg Bright light
Acc+ +0.2% crit chance (max 25%)
Apr +15
Crit +2.0%
Capacity 25
Proj.spd +300%
On Hit:
* 25% chance to blind
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.

Crescent Moon's Blade (53.0 damage (172% power), 1.6x range, 22 apr)3.0
T5 greatsword 2H weapon
[Unique]
Arcane
Power 172% Range: 1.6x
Uses 120% Str
Dmg Physical
Acc+ +0.4% crit mult (max 40%)
Apr +22
Crit +10.0%
Atk.spd 100%
On Hit: 10% Moonlight Ray 5
While equipped:
Stats +8 Mag +4 Cun +6 Con
dps ----------
Dmg.mod +10% cold +10% darkness
+10% light
---------- misc
Cooldown Crescent Strike -1
Moonsilver Blade -1
Masteries
+0.20 Celestial/Wintertide
This blade is as much sickle as it is sword, and glows with the light of the moon.
This item has been sent to the Item's Vault.

Arosachak the yew wand of shielding [power 320] (15 cooldown)2.0
T3 wand charm
[Rare]
Arcane
While equipped:
Stats +2 Str +7 Dex +5 Mag
dps ----------
Acc +10 (+2 eff.)
On Hit (Melee):
* 20% chance to reduce armor by 24%
----- def -----
Die.at -80.00 life
---------- misc
Mana/turn +0.08
Max.vim +20.00
Create a shield absorbing up to 320 damage on yourself and all friendly characters within 10 spaces for 4 turns
Puts all charms on 15 cooldown
100% to reduce fatigue by 44% for 2 turns.
Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.
This item has been sent to the Item's Vault.

Guise of the Hated (14 def, 0 armour)2.0
T5 cloak armor
[Unique]
Psionic
While equipped:
Stats +4 Dex +8 Wil +6 Cun
dps ----------
Phys.crit +10.0%
Mind.crit +10%
Mind.pwr +20 (+8 eff.)
Melee+ 30 mind 30 darkness
Dmg.mod +4% all
Melee Ret 30 mind 30 darkness
----- def -----
Defense +14 (+4 eff.)
Resists +10% darkness +10% mind
Mind.save +10 (+4 eff.)
Stealth +12
---------- misc
Hate/kill +5.00
Talents +5 Dark Vision
Masteries
+0.30 Cursed/Gloom
+0.30 Cursed/Darkness
On Mind Hit: 10% Creeping Darkness 3
Forget the moons, the starry sky,
The warm and greeting sheen of sun,
The rays of light will never reach inside,
The heart which wishes that it be unseen.
This item has been sent to the Item's Vault.

Boots of the Hunter (2 def, 12 armour)3.0
T4 feet armor
Reqs Heavy armour training
[Unique]
Psionic
While equipped:
dps ----------
Phys.pwr +12 (+3 eff.)
Apr +15
----- def -----
Armour +12
Defense +2 (+1 eff.)
Fatigue +8%
Spell.save +10 (+3 eff.)
Mind.save +10 (+4 eff.)
Max.HP +80.00
Stun/Frz- +40%
---------- misc
Masteries
+0.20 Cunning/Trapping
+0.20 Cursed/Endless hunt
+0.20 Cursed/Predator
Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action).
Uses 20 power out of 32/32
Activation is instant.
These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use.
This item has been sent to the Item's Vault.

Butcher (159% power, 12 apr)3.0
T5 longsword 1H weapon
[Unique]
Master/Psionic
Power 160% Range: 1.4x
Uses 100% Str
Dmg Physical
Mastery Weapons Mastery
Acc+ +0.4% crit mult (max 40%)
Apr +12
Crit +10.0%
Atk.spd 100%
On Hit:
* Attempt to devour a low HP enemy, striking again and possibly killing it instantly.
On Kill:
* Enter a Rampage (Shared cooldown).
While equipped:
Stats +10 Str +10 Wil +7 Cun
dps ----------
Acc +18 (+5 eff.)
---------- misc
Masteries
+0.20 Cursed/Rampage
+0.20 Cursed/Slaughter
Enter Rampage if health falls below 20%
Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time."
This item has been sent to the Item's Vault.

heroism infusion of the warrior (die at -1082; dur 7; cd 33)0.1
infusion scroll
[Ego]
Nature
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 34
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to endure even the most grievous of wounds for 7 turns.
While Heroism is active, you will only die when reaching -1082 life.
The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 1082 life, 7 duration)
If your life is below 0 when this effect wears off it will be set to 1.
Its effects scale with your Strength stat.
Inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand nature talent.
This item has been sent to the Item's Vault.

steel amulet 'Borihor'0.1
T2 amulet jewelry
[Random Unique]
Nature/Master
While equipped:
Stats +4 Con
----- def -----
Armour +5
Defense +8 (+2 eff.)
Resists +2% physical
+18% temporal +6% light
+3% mind
Res.Cap +4% all
Phys.save +24 (+8 eff.)
Max.HP +70.00
HP.reg +5.00
Poison- +20%
Pinning- +30%
Knockbk- +32%
Def/telep +5
Res/telep +5%
Dur/telep +5%
Amulets make your neck look great!
This item has been sent to the Item's Vault.

Emblem of Evasion1.0
T4 belt armor
[Unique]
Master
While equipped:
Stats +12 Dex +10 Cun +8 Lck
----- def -----
Rng.Def +20 (+4 eff.)
Proj.evade +15%
Proj.slow +30%
Evasion: (Instant)
Level 6.4
Pwr.cost 22 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 70 increased defense for 4 turns.
The chance to evade and defense bonus increase with your Dexterity.
Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent.
This item has been sent to the Item's Vault.

gladiator's gold ring of life0.1
T3 ring jewelry
[Ego++]
Nature/Master
While equipped:
Stats +5 Str +4 Con
dps ----------
Phys.pwr +7 (+2 eff.)
----- def -----
Max.HP +50.00
HP.reg +7.00
Heal.mod +11%
Rings make your fingers look great!
This item has been sent to the Item's Vault.

Primal Infusion (affinity 13%; reduction 2; dur 4; cd 18)0.1
infusion scroll
[Unique]
Nature
When inscribed on your body:
Level 0.0
Use mode Activated
Range melee/personal
Cooldown 18
Travel.spd instantaneous
Usage Speed Instant (0% of a turn)
Is a nature gift
Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns.
Its effects scale with your Willpower stat.
Inscribe your skin with the infusion.
This wild infusion has evolved.
This item has been sent to the Item's Vault.
