

Requires:
- Strength 48
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / waraxe ; tier 5
Base power: 40.0 - 56.0
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +8
Physical crit. chance: +8.0%
Attack speed: 100%
On weapon hit:
* 17 arcane resource burn
* Slows global speed by 12%
* leeches stamina from the target
When wielded/worn:
Armour penetration: +10
Physical crit. chance: +10.0%
Damage when hit (Melee): 15 nature slow
Changes resistances: +3% physical
Critical mult.: +12.00%
Maximum encumbrance: +20
Physical save: +3 (+3 eff.)
One-handed war axes.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 32
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 25.0 - 32.5
Uses stats: 45% Dex, 10% Mag, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +10
Physical crit. chance: +9.0%
Attack speed: 100%
Damage conversion: 50% darkness
When wielded/worn:
Changes stats: +4 Cun / +4 Mag
Changes resistances: +10% darkness
Changes resistances penetration: +10% darkness
Changes damage: +5% darkness
Stealth bonus: +10
It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) :
Effective talent level: 2.0
Power cost: 8 out of 10/10.
Range: 10
Travel Speed: 2000% of base
Is: a spell
Description: Conjures up a bolt of darkness, doing 56.08 darkness damage.
At level 3, it will create a beam of shadows.
At level 5, none of your Nightfall spells will hurt your minions.
The damage will increase with your Spellpower.
This dagger seems to be formed of pure shadows, with a strange miasma surrounding it.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 16
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 2
Base power: 12.5 - 16.3
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
On weapon hit:
* 25% chance for lightning to arc to a second target
* 25% chance to put talents on cooldown
Damage (Melee): +8 mind / +5 lightning
When wielded/worn:
Changes stats: +1 Mag
Mana when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +4
Spellpower: +2 (+2 eff.)
It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns.
Sharp, short and deadly.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
Burst (radius 1) on hit: +8 arcane
Burst (radius 2) on crit: +4 light
When wielded/worn:
Effects on melee hit:
* 15% chance to blind
Damage when hit (Melee): 4 arcane
Changes damage: +30% cold
Talent granted: +1 Command Staff
Physical save: +9 (+3 eff.)
Spell save: +10 (+5 eff.)
Mental save: +7 (+2 eff.)
Mana each turn: +0.23
Spellpower: +30 (+18 eff.)
Spell crit. chance: +13%
Light radius: +2
It can be used to project a bolt from the staff (to range 10) dealing 20.58 - 24.69 cold damage, putting all charms on cooldown for 5 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Strength 10
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 48.0 - 76.8
Uses stat: 130% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +12
Physical crit. chance: +11.0%
Attack speed: 50%
When wielded/worn:
Fatigue: -12%
Changes stats: +7 Dex
Changes resistances: +7% lightning
Changes damage: +7% lightning
Maximum encumbrance: +50
Movement speed: +10%
Avoid Pressure Traps: The wearer never triggers traps that require pressure.
Attack speed improves with your strength and size category.
This intricate blade is impractically long and almost as wide as your body, yet contrary to its size and apparent girth it is not only light, but threatens to escape your grasp and fly away. You will need to be really strong to keep it grounded. Or really big.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 35
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Unique]
Type: weapon / sling ; tier 4
Accuracy bonus: +0.1% dam / acc
Attack speed: 125%
Firing range: +9
Damage (Ranged): +11 lightning / +9 fire
When wielded/worn:
Armour penetration: +1
Changes stats: +1 Wil
Changes resistances penetration: +10% physical
Changes damage: +14% lightning / +13% fire / +14% physical
Talents cooldown: Multishot (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn)
Physical save: +6 (+2 eff.)
Healing mod.: +5%
Slings are used to hurl stones or metal shots at your foes.
This item has been sent to the Item's Vault.


Requires:
- Magic 16
Powered by arcane forces
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 2
It must be held with both hands.
Base power: 17.0 - 20.4
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +3
Physical crit. chance: +3.0%
Attack speed: 100%
When wielded/worn:
Damage when hit (Melee): 12 mind
Changes resistances: +5% darkness / +6% temporal
Changes damage: +17% blight
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +4
Maximum psi: +30.00
Spellpower: +9 (+8 eff.)
Spell crit. chance: +2%
Mindpower: +2 (+1 eff.)
Mental crit. chance: +1%
Defense after a teleport: +9
Resist all after a teleport: +7%
New effects duration reduction after a teleport: +14%
Reduces paradox anomalies(equivalent to willpower): +10
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Strength 24
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Base power: 24.0 - 38.4
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +25
Physical crit. chance: +3.0%
Attack speed: 111%
Damage (Melee): +10 arcane
Burst (radius 2) on crit: +30 arcane silence
When wielded/worn:
Mana each turn: +0.50
Spellpower: +5 (+5 eff.)
See invisible: +10
Blind-Fight: This item allows the wearer to attack unseen targets without any penalties.
This sword appears weightless, and nearly invisible.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
2.00 Encumbrance.
[Unique]
Type: armor / feet ; tier 2
When wielded/worn:
Armour: +1
Defense: +2 (+2 eff.)
Fatigue: +2%
Changes stats: +4 Cun
Stealth bonus: +10
Shadow Power: +5
Grants 2.5% movement speed for each point of Shadow Power.
"It's a treacherous road to the top of the world."
This item has been sent to the Item's Vault.


Requires:
- Strength 24
- Talent Armour Training (level 2)
Infused by nature
7.00 Encumbrance.
[Unique]
Type: armor / shield ; tier 3
When used to attack (with talents):
Base power: 32.0 - 38.4
Uses stat: 100% Str
Damage type: Physical
Mastery: Stoneshield
Accuracy bonus: +2.5% procs dam / acc
Physical crit. chance: +3.5%
Block value: +78
On weapon hit:
* deal bonus physical damage equal to your armor
Damage (Melee): +11 cold
Burst (radius 1) on hit: +10 fire
When wielded/worn:
Armour: +10
Armour Hardiness: +6%
Defense: +8 (+8 eff.)
Ranged Defense: +8 (+8 eff.)
Fatigue: +12%
Damage (Melee): 6 fire
Damage when hit (Melee): 13 ice / 12 fire
Changes stats: +3 Wil
Changes resistances: +13% physical / +6% darkness / +12% cold
Changes resistances penetration: +5% darkness
Changes damage: +15% darkness
Talent granted: +3 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.