

Requires:
- Level 25
Powered by arcane forces
6.00 Encumbrance.
[Unique]
Type: armor / mummy ; tier 4
It is part of a set of items.
A complementing item would be your crowning glory.
When wielded/worn:
Armour: +12
Defense: +12 (+4 eff.)
Damage when hit (Melee): 10 darkness
Changes stats: +5 Wil / +5 Mag
Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light
Changes damage: +15% cold / +15% arcane / +20% darkness
Poison immunity: +100%
Disease immunity: +100%
Life regen: +1.00
Light radius: -1
The wearer is treated as an undead.
Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death.
This item has been sent to the Item's Vault.


Requires:
- Magic 48
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +1.0% proc dam (max 200%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Accuracy: +12 (+4 eff.)
Physical crit. chance: +12.0%
Physical power: +11 (+3 eff.)
Effects on melee hit:
* 20% chance to slow global speed by 66%
Changes resistances: +1% physical
Changes damage: +30% physical
Talent granted: +1 Command Staff
Critical mult.: +55.00%
Stamina each turn: +3.00
Spellpower: +24 (+5 eff.)
Spell crit. chance: +37%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


Requires:
- Magic 30
- Talent Steam Pool
Powered by arcane forces
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 4
Base power: 40.0 - 60.0
Uses stat: 100% Mag
Damage type: Occult
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +45
Attack speed: 100%
Block value: +50
Attacks use: 1.0 Steam
When wielded/worn:
Fatigue: +15%
Changes stats: +9 Cun / +9 Mag
Talents granted: +3 Block +4 Electron Incantation
Spell save: +10 (+2 eff.)
Silence immunity: +40%
Casting speed: +10%
Increases the steam your arcane dynamo generate per 10 points of mana by 2.
Saws made of metal? That is no good for a discerning Technomancer so Galen made a saw out of pure arcane forces!
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
Type: charm / torque ; tier 2
It can be used to teleport randomly (rad 24)
Activation puts all charms on cooldown for 23 turns.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / tome
It can be used to learn the ancient secrets.
This huge book is covered in slowly shifting patterns of ice. Yet they do not harm you.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Powered by arcane forces
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Armour: +9
Defense: +35 (+12 eff.)
Fatigue: +5%
Changes stats: +10 Dex / +10 Mag / +12 Wil / +7 Cun
Changes resistances: +9% lightning / +6% fire / +25% darkness / +2% physical
Changes damage: +19% blight / +20% arcane
Spell crit. chance: +5%
Mindpower: +6 (+2 eff.)
Infravision radius: +7
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: charm / torque ; tier 5
When wielded/worn:
Changes stats: +1 Mag / +2 Wil
Changes resistances: +6% blight
Maximum wards: +2 physical / +5 mind / +5 darkness
Changes damage: +9% temporal
Talent cooldown: Telekinetic Blast (+10 turn)
Talents granted: +8 Telekinetic Blast +1 Ward
Mana when firing critical spell: +3.00
Spellpower: +4 (+0 eff.)
Spell crit. chance: +3%
Damage Shield penetration: +30%
It can be used to teleport randomly (rad 58)
Activation puts all charms on cooldown for 30 turns.
When used:
* Regenerate 10 hate.
Torques are made by powerful psionics to store psionic powers.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
- Talent Steam Pool
Powered by arcane forces
Powered by steamtech
4.00 Encumbrance.
Type: weapon / steamgun ; tier 5
Mastery: Psyshot
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +15
Attack speed: 100%
Firing range: +10
Travel speed: +600%
Damage (Ranged): +18 acid
Damage (radius 1) on hit: +27 cold
Attacks use: 2.0 Steam
When wielded/worn:
Changes resistances penetration: +33% cold
Changes damage: +22% acid / +15% mind / +40% blight
Spellpower: +25 (+2 eff.)
Spell crit. chance: +11%
Mental crit. chance: +6%
Damage Shield penetration: +40%
Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force.
This item has been sent to the Item's Vault.


Requires:
- Level 35
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / amulet ; tier 5
When wielded/worn:
Silence immunity: +100%
Maximum mana: +50.00
Maximum vim: +50.00
Spellpower: +9 (+1 eff.)
Spell crit. chance: +4%
See invisible: +20
Casting speed: +15%
No force can hope to silence the wearer of this amulet.
This item has been sent to the Item's Vault.


Requires:
- Talent Create Tinker
0.10 Encumbrance.
Type: scroll / schematic ; tier 1
[already known tinker]
It can be used to learn how to build this tinker.
Schematics are used by tinkers to learn how to build new constructs.
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 5
When wielded/worn:
Accuracy: +12 (+4 eff.)
Physical power: +11 (+3 eff.)
Armour: +5
Defense: +20 (+8 eff.)
Fatigue: +5%
Effects when hit in melee:
* 17% chance to gain 10% of a turn (3/turn limit)
Damage when hit (Melee): 4 arcane
Changes stats: +16 Str / +7 Dex / +7 Wil / +8 Cun
Changes resistances: +9% physical
Physical save: +15 (+5 eff.)
Silence immunity: +10%
Mana when firing critical spell: +2.00
Spellpower on spell critical (stacks up to 3 times): +8
Spell crit. chance: +1%
It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown :
Effective talent level: 3.0
Power cost: 20 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 125.2 Physical damage.
If the attack hits, the target is confused (31% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power increases with your Dexterity, and chance increases with Accuracy.
A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 5
It must be held with both hands.
Base power: 63.5 - 101.6
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +42 cold
When wielded/worn:
Accuracy: +20 (+9 eff.)
Armour penetration: +33
Armour: +6
Changes resistances penetration: +20% mind / +41% physical
Changes damage: +21% physical
Hate when firing a critical mind attack: +4.00
Heals friendly targets nearby when you use a nature summon: +30
Massive two-handed swords.
This item has been sent to the Item's Vault.