

5.0
T1 staff 2H weapon
Reqs Mag 11
[Ego]
Master
Power 10.0 - 12.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +2
Crit +2.5%
Atk.spd 100%
While equipped:
dps ----------
Spell.crit +8%
Crit.mult +11.00%
Spell.pwr +3 (+2 eff.)
Dmg.mod +10% acid
---------- misc
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


5.0
T4 staff 1H weapon
Reqs Mag 35
[Random Unique]
Nature/Master
Power 25.0 - 30.0 Physical
Uses 80% Mag
Mastery Staff Mastery
Acc+ +1.0% proc dam (max 200%)
Apr +5
Crit +4.5%
Atk.spd 100%
While equipped:
Stats +3 Wil +5 Con
dps ----------
Phys.crit +7.0%
Spell.crit +7%
Phys.pwr +9 (+3 eff.)
Spell.pwr +24 (+8 eff.)
Dmg.mod +25% fire
Res.pen +25% mind
Acc +11 (+4 eff.)
----- def -----
Defense +10 (+5 eff.)
Resists +3% cold
HP.reg +0.90
Heal.mod +21%
---------- misc
Max.hate +6.00
Light +4
Talents +1 Command Staff
Illuminate:
Puts all charms on 6 cooldown
Level 3.5
Pwr.cost 6 out of 6/6.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 53.84 damage to all creatures.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.


3.0
T5 mace 1H weapon
[Random Unique]
Arcane/Nature/Master
Power 44.0 - 61.6 Physical
Uses 100% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +6
Crit +3.0%
Atk.spd 100%
Melee+ +17 nature
On Crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2
While equipped:
dps ----------
Phys.crit +12.0%
Crit.mult +24.00%
Mind.pwr +30 (+8 eff.)
Dmg.mod +10% blight
Apr +15
Melee Ret 2 blight
----- def -----
Resists +5% arcane
Crit.chn- 5.00%
Heal.mod +15%
Blunt and deadly.
It was corrupted by the digestive sack.
This item has been sent to the Item's Vault.


2.0
T1 cloth armor
[Cosmetic Item]
Arcane/Psionic
While equipped:
dps ----------
Mind.crit +3%
Spell.pwr +11 (+5 eff.)
Mind.pwr +3 (+1 eff.)
Dmg.mod +6% all
----- def -----
Resists +7% all
Mind.save +15 (+5 eff.)
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.


17.0
T5 massive armor
Reqs Massive armour training
[Rare]
Arcane
While equipped:
Stats +8 Str +9 Mag +6 Wil
dps ----------
Phys.crit +8.0%
Spell.crit +8%
Mind.crit +9%
Phys.pwr +18 (+6 eff.)
Spell.pwr +22 (+8 eff.)
Mind.pwr +21 (+5 eff.)
----- def -----
Armour +26
Defense +30 (+15 eff.)
Fatigue +22%
Resists +11% lightning +6% mind
Die.at -40.00 life
Max.HP +100.00
Blind- +20%
---------- misc
Light +2
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.


2.0
forbidden tome
[Unique]
Unknown
Read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.


2.0
forbidden tome
[Unique]
Unknown
Read the book.
The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.
This item has been sent to the Item's Vault.