

Requires:
- Level 15
0.10 Encumbrance.
Type: jewelry / ring ; tier 1
Rings make your fingers look great!
This item has been sent to the Item's Vault.


Requires:
- Heavy armour training
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: armor / head ; tier 2
When wielded/worn:
Armour: +6
Fatigue: +4%
Changes stats: +3 Wil / +4 Mag
Changes resistances: +10% darkness
Changes damage: +10% light
Blindness immunity: +30%
Confusion immunity: +30%
Light radius: +6
A Dwarven helm embedded with a single diamond that can banish all underground shadows.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Accuracy: +4 (+1 eff.)
Armour penetration: +5
Defense: +2 (+0 eff.)
Changes stats: +2 Dex / +2 Mag / +2 Wil / +3 Cun
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / hands ; tier 1
When wielded/worn:
Armour: +7
Damage (Melee): 6 nature
Changes stats: +3 Str
Changes resistances: +6% nature
Changes damage: +4% nature
Poison immunity: +10%
Confusion immunity: +10%
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.
This item has been sent to the Item's Vault.


Requires:
- Strength 14
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +7
Defense: +10 (+2 eff.)
Fatigue: +7%
Changes stats: +4 Cun / +4 Dex
Changes resistances: +15% cold
A suit of armour made of leather.
This item has been sent to the Item's Vault.