
troll-hide cured leather armour of the deep (2 def, 5 armour)Requires:
- Strength 14
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +5
Defense: +2 (+2 eff.)
Fatigue: +7%
Changes resistances: +6% acid / +6% cold
Allows you to breathe in: water
Life regen: +3.60
Maximum life: +30.00
Healing mod.: +12%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

troll-hide cured leather armour of the deep (2 def, 5 armour)Requires:
- Strength 14
Infused by nature
9.00 Encumbrance.
Type: armor / light ; tier 2
When wielded/worn:
Armour: +5
Defense: +2 (+1 eff.)
Fatigue: +7%
Changes resistances: +8% acid / +5% cold
Allows you to breathe in: water
Life regen: +4.90
Maximum life: +42.00
Healing mod.: +11%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

voratun dagger 'Loraledin' (50.5-65.65 power, 9 apr)Requires:
- Dexterity 48
Infused by nature
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 5
Base power: 50.5 - 65.7
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Burst (radius 2) on crit: +19 ice
When wielded/worn:
Armour: +8
Changes stats: +2 Dex / +5 Con
Changes resistances penetration: +8% cold
Light radius: +3
Sharp, short and deadly.
This item has been sent to the Item's Vault.
This object's appearance was changed to Spellblaze Shard.

bladed hardened leather cap of constitution (+3) (0 def, 3 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / head ; tier 3
When wielded/worn:
Armour: +3
Fatigue: +3%
Damage when hit (Melee): 7 physical
Changes stats: +3 Str / +5 Con
It can be used to activate talent Skullcracker, placing all other charms into a 18 cooldown :
Effective talent level: 3.0
Power cost: 18 out of 20/20.
Range: melee/personal
Travel Speed: instantaneous
Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 163.8 Physical damage.
If the attack hits, the target is confused (43% effect) for 5 turns.
Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses.
Confusion power and chance increase with your Dexterity and Accuracy.
A cap made of leather.
This item has been sent to the Item's Vault.

fearforged iron mail armour (2 def, 4 armour)Requires:
- Strength 14
- Talent Heavy Armour Training
Powered by arcane forces
14.00 Encumbrance.
Type: armor / heavy ; tier 1
When wielded/worn:
Armour: +4
Defense: +2 (+0 eff.)
Fatigue: +18%
Changes stats: +6 Con
Changes resistances: +5% fire / -11% light / +6% darkness
Physical save: +6 (+3 eff.)
Spell save: +6 (+3 eff.)
Mental save: +5 (+2 eff.)
A suit of armour made of mail.
This item has been sent to the Item's Vault.

cashmere cloak 'Breezetide' (2 def, 0 armour)Requires:
- Level 15
Crafted by a master
2.00 Encumbrance.
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +2 (+0 eff.)
Effects on melee hit:
* Slows global speed by 30%
Damage when hit (Melee): 16 nature
Changes stats: +3 Str / +2 Con
Changes resistances: +3% light
Changes resistances penetration: +20% nature
Changes damage: +12% nature
A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.
This item has been sent to the Item's Vault.

monstrous rough leather beltRequires:
- Level 15
Infused by nature
1.00 Encumbrance.
Type: armor / belt ; tier 1
When wielded/worn:
Physical power: +6 (+1 eff.)
Changes stats: +4 Str / +3 Con
Physical save: +6 (+3 eff.)
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.

titan's gold ringRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +4 Con
Physical save: +8 (+4 eff.)
Rings can have magical properties.
This item has been sent to the Item's Vault.

marauder's hardened leather armour of Eyal (7 def, 6 armour)Requires:
- Strength 16
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +6
Defense: +7 (+2 eff.)
Fatigue: +8%
Changes stats: +3 Str / +5 Dex
Physical save: +8 (+4 eff.)
Life regen: +1.20
Maximum life: +52.00
Healing mod.: +10%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

duelist's hardened leather armour of the deep (8 def, 13 armour)Requires:
- Strength 16
Infused by nature
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +13
Defense: +8 (+2 eff.)
Fatigue: +8%
Changes stats: +5 Cun / +6 Dex
Changes resistances: +7% acid / +7% cold
Allows you to breathe in: water
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Gloves of the Firm Hand (0 def, 8 armour)Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +8
Changes stats: +4 Con
Talent cooldown: Clinch (-2 turns)
Disarm immunity: +40%
Stun/Freeze immunity: +30%
Knockback immunity: +30%
These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
This item has been sent to the Item's Vault.
This object's appearance was changed to Sludgegrip.

Serpentine Cloak (10 def, 0 armour)Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloak ; tier 3
When wielded/worn:
Defense: +10 (+3 eff.)
Changes stats: +6 Cun / +5 Con
Changes resistances penetration: +15% nature
Talent mastery: +0.10 Cunning / Stealth
It can be used to activate talent Phase Door (costing 27 power out of 2/60) :
Effective talent level: 2.0
Power cost: 27 out of 2/60.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Teleports you randomly within a small range of up to 9 grids.
At level 4, it allows you to specify which creature to teleport.
At level 5, it allows you to choose the target area (radius 4).
If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly.
The range will increase with your Spellpower.
Cunning and malice seem to emanate from this cloak.
This item has been sent to the Item's Vault.
