

Requires:
- Dexterity 28
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / whip ; tier 3
Base power: 28.0 - 30.8
Uses stat: 100% Dex
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +8
Physical crit. chance: +5.0%
Attack speed: 125%
When this weapon hits: Disarm (10% chance level 3).
Damage (Melee): +22 poison / +22 bleed
When wielded/worn:
Accuracy: +10 (+2 eff.)
See stealth: +9
See invisible: +9
A long whip of linked metal joints finished with a viciously sharp barb leaking terrible venom.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by psionic forces
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 2
When wielded/worn:
Armour: +8
Defense: +12 (+5 eff.)
Changes stats: +3 Cun / +4 Wil
Changes resistances: +15% acid / +12% physical
Changes resistances penetration: +10% mind / +10% physical
Changes damage: +5% mind / +5% physical
Physical save: +10 (+3 eff.)
Mindpower: +8 (+3 eff.)
Mental crit. chance: +4%
It can be used to send out a range 5 beam of kinetic energy, dealing 108.79 to 135.98 physical damage (based on Willpower and Cunning) with knockback, costing 6 power out of 10/10.
This thin cloth robe is surrounded by a pulsating shroud of telekinetic force.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+3 eff.)
Damage when hit (Melee): 20 nature slow / 20 poison
Changes stats: +5 Con / +4 Wil
Changes resistances: +30% nature
Changes damage: +10% acid / +10% nature / +10% mind
Physical save: +10 (+3 eff.)
Spell save: +10 (+3 eff.)
Mindpower: +10 (+3 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Infused by psionic forces
2.00 Encumbrance.
[Random Unique]
Type: armor / head ; tier 3
When wielded/worn:
Defense: +2 (+0 eff.)
Changes stats: +2 Mag / +3 Con
Changes resistances: +14% mind
Changes damage: +8% arcane / +14% mind
Psi each turn: +0.15
Mana when firing critical spell: +3.00
Spellpower on spell critical (stacks up to 3 times): +8
Maximum vim: +20.00
Mindpower: +2 (+1 eff.)
Mental crit. chance: +3%
Damage Shield penetration: +20%
Activating this item is instant.
It can be used to activate talent Arcane Eye, placing all other charms into a 6 cooldown :
Effective talent level: 5.0
Power cost: 6 out of 10/10.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns.
The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it.
It does not require light to do so, but it cannot see through walls.
Casting the eye does not take a turn.
Only one arcane eye can exist at any given time.
At level 4, if cast on a creature it will follow it until it expires, or until the creature dies.
At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects.
A pointy cloth hat, very wizardly...
This item has been sent to the Item's Vault.


Requires:
- Dexterity 24
- Talent Shoot
Powered by arcane forces
Crafted by a master
4.00 Encumbrance.
[Random Unique]
Type: weapon / longbow ; tier 3
It must be held with both hands.
Accuracy bonus: +0.2% crit / acc
Attack speed: 125%
Firing range: +8
On weapon hit:
* 40% chance to cause random gloom
Burst (radius 2) on crit: +2 blight
When wielded/worn:
Accuracy: +11 (+3 eff.)
Physical crit. chance: +5.0%
Ammo reloads per turn: +2
Changes stats: +6 Mag
Changes resistances penetration: +5% blight / +11% temporal / +32% physical
Changes damage: +11% temporal / +12% mind / +27% physical
Talent mastery: +0.30 Chronomancy / Bow Threading
Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn.
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


4.0
T2 steamgun 1H weapon
Reqs Shoot
[Unique]
Steamtech
Acc+ +0.1% dam / acc
Apr +10
Atk.spd 100%
Range +8
Proj.spd +600%
Ranged+ +15 physical
Uses 2.0 Steam
While equipped:
Stats +2 Con
dps ----------
Phys.crit +4.0%
Acc +5 (+2 eff.)
---------- misc
Talents +3 Ceasefire
It's said that Talosis never lost an argument. Now you know why.
This item has been sent to the Item's Vault.


9.0
T2 light armor
[Unique]
Master
While equipped:
Stats +2 Str +2 Con
----- def -----
Armour +6
Defense +4 (+1 eff.)
Rng.Def +8 (+2 eff.)
Fatigue +10%
Max.HP +45.00
HP.reg +0.70
Knockbk- +10%
---------- misc
Max.enc +20
Stam/turn +0.70
Max.stam +43.00
Size +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.