
Thermal Focus (109% power, 32 apr, fire damage)Requires:
- Willpower 35
Infused by nature
Infused by psionic forces
3.00 Encumbrance.
[Unique]
Type: weapon / mindstar ; tier 4
It is part of a set of items.
You feel two unconnected psionic channels on this item.
Power: 109% Range: 1.1x
Uses stats: 45% Wil, 25% Cun
Damage type: Fire
Mastery: Psiblades
Accuracy is based on willpower for this weapon.
Armour Penetration: +32
Physical crit. chance: +5.0%
Attack speed: 100%
Damage conversion: 50% cold
When wielded/worn:
Changes resistances: +20% fire / +20% cold
Changes resistances penetration: +12% fire / +12% cold
Changes damage: +20% fire / +20% cold
Talent mastery: +0.20 Psionic / Thermal mastery
Talent granted: +1 Psionic Maelstrom
Spell save: +12 (+4 eff.)
Psi each turn: +1.00
Mindpower: +16 (+7 eff.)
Mental crit. chance: +8%
Thermal energies are focussed in the core of this mindstar.
This item has been sent to the Item's Vault.

warded stralite shield of resistance (0 def, 8 armour, 44-53 power, 145.5 block)Requires:
- Shield usage training
- Strength 35
Powered by arcane forces
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 4
When used to attack (with talents):
Base power: 44.5 - 53.4
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Crit. chance: +4.5%
Block value: +146
On weapon hit:
* reduce the cooldown of your ward talent by 1
When wielded/worn:
Armour: +8
Fatigue: +8%
Changes resistances: +5% acid / +7% fire / +6% lightning / +7% cold
Maximum wards: +4 lightning / +4 temporal / +4 darkness / +4 fire / +4 nature / +4 blight / +4 cold / +5 arcane / +3 light
Talents granted: +1 Ward +1 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

drakeskin leather armour 'Manadunaleg' (25 def, 13 armour)Requires:
- Strength 20
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 5
When wielded/worn:
Armour: +13
Defense: +25 (+8 eff.)
Fatigue: +8%
Changes stats: +3 Cun / +7 Dex
Changes resistances: +9% mind / +6% fire
Spell save: +3 (+1 eff.)
Disarm immunity: +10%
Pinning immunity: +20%
Maximum life: +40.00
A suit of armour made of leather.
This item has been sent to the Item's Vault.

dragonbone longbow 'Kindlewreath'Requires:
- Dexterity 48
- Talent Shoot
Crafted by a master
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
Travel speed: +200%
When wielded/worn:
Accuracy: +12 (+4 eff.)
Physical crit. chance: +5.0%
Damage when hit (Melee): 10 physical
Changes damage: +12% light
Mental save: +6 (+6 eff.)
Only die when reaching: -80.00 life
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.

voratun battleaxe 'Gleamrain' (58-87 power, 4 apr)Requires:
- Strength 48
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 5
It must be held with both hands.
Base power: 58.0 - 87.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +4
Crit. chance: +8.0%
Attack speed: 100%
Damage (Melee): +20 fire
Damage (radius 1) on hit: +8 lightning
Damage (radius 2) on crit: +8 light
When wielded/worn:
Accuracy: +28 (+9 eff.)
Changes stats: +6 Dex
Changes resistances: +6% light
Changes resistances penetration: +10% lightning
Changes damage: +21% light
Combat speed: +10%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Scabwire the voratun dagger (38-49 power, 9 apr)Requires:
- Dexterity 48
Infused by nature
1.00 Encumbrance.
Type: weapon / dagger ; tier 5
Base power: 38.0 - 49.4
Uses stats: 50% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +9
Crit. chance: +10.0%
Attack speed: 100%
Damage (radius 1) on hit: +8 nature
Damage (radius 2) on crit: +30 lightning / +25 cold / +20 nature
When wielded/worn:
Changes resistances: +6% blight
Changes resistances penetration: +14% lightning / +13% cold
Changes damage: +6% nature
Confusion immunity: +20%
Movement speed: +38%
Sharp, short and deadly.
This item has been sent to the Item's Vault.

elven-wood starstaff 'Growthtaint' (32-38 power, 5 apr, physical element)Requires:
- Magic 35
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 4
It must be held with both hands.
Base power: 32.0 - 38.4
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +5
Crit. chance: +4.5%
Attack speed: 100%
When wielded/worn:
Changes resistances: +15% nature
Changes resistances penetration: +10% light
Changes damage: +6% nature / +32% physical
Talent granted: +1 Command Staff
Maximum mana: +60.00
Spellpower: +36 (+20 eff.)
Spell crit. chance: +4%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

voratun mace 'Blackravager' (46-65 power, 6 apr)Requires:
- Strength 48
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / mace ; tier 5
Base power: 46.5 - 65.1
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
When wielded/worn:
Changes stats: +1 Dex / +4 Con
Changes resistances: +9% darkness
Changes resistances penetration: +20% darkness
Changes damage: +6% darkness
Light radius: +1
Blunt and deadly.
This item has been sent to the Item's Vault.

Airzephyr (0 def, 0 armour)Requires:
- Level 25
Powered by arcane forces
2.00 Encumbrance.
Type: armor / cloth ; tier 4
When wielded/worn:
Changes resistances: +9% lightning / +15% light / +6% darkness / +13% all
Changes resistances penetration: +25% lightning / +10% darkness / +10% light
Mana each turn: +0.30
Maximum mana: +67.00
Spellpower: +27 (+16 eff.)
Spell crit. chance: +10%
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.

Xerebrebeth the hardened leather beltRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Physical power: +5 (+1 eff.)
Changes resistances: +6% lightning / +3% cold
Spell save: +9 (+3 eff.)
Disease immunity: +20%
Disarm immunity: +10%
Hate when firing a critical mind attack: +1.00
Maximum psi: +50.00
Mental crit. chance: +3%
Size category: +1
A belt that goes around your waist.
This item has been sent to the Item's Vault.

Elemental FuryRequires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: jewelry / ring ; tier 3
When wielded/worn:
Changes stats: +6 Cun / +6 Mag
Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold
Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold
All your damage is converted and split into arcane, fire, cold and lightning.
This ring shines with many colors.
This item has been sent to the Item's Vault.

Armufast (19/19, 47-66 power, 14 apr)Requires:
- Dexterity 35
Powered by arcane forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / arrow ; tier 4
Base power: 47.0 - 65.8
Uses stats: 70% Dex, 50% Str
Damage type: Physical
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +14
Crit. chance: +2.5%
Capacity: 19
Turns elapse between self-loadings: 3
On weapon crit:
* Splash the target with acid dealing 26 damage over 5 turns and reducing armor and accuracy by 4
Damage (Ranged): +12 mind
Damage (radius 1) on hit: +20 mind / +14 fire
Damage (radius 2) on crit: +16 mind
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Hazegore the alchemist's lampRequires:
- Level 15
Crafted by a master
1.00 Encumbrance.
Type: lite / lite ; tier 3
When wielded/worn:
Effects on melee hit:
* 20% chance to slow global speed by 42%
Changes resistances: +6% cold
Changes resistances penetration: +10% nature / +15% cold
Changes damage: +6% cold
Light radius: +7
A normal brass lantern, enhanced by alchemy to make it brighter.
This item has been sent to the Item's Vault.

gold ring 'Searknave'Requires:
- Level 15
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 3
When wielded/worn:
Defense: +10 (+4 eff.)
Damage when hit (Melee): 10 fire
Changes stats: +5 Cun / +2 Wil
Changes resistances penetration: +15% mind / +20% cold
Mental crit. chance: +2%
Rings make your fingers look great!
This item has been sent to the Item's Vault.
