Essence of Bearness
Requires:
- Level 15
Infused by nature
3.00 Encumbrance.
[Unique]
Type: misc / animal
It can be used to invoke your inner bearness, costing 100 power out of 100/100.
The very essence of bearness!
This item has been sent to the Item's Vault.
Essence of BearnessRequires:
- Level 15
Infused by nature
3.00 Encumbrance.
[Unique]
Type: misc / animal
It can be used to invoke your inner bearness, costing 100 power out of 100/100.
The very essence of bearness!
This item has been sent to the Item's Vault.
Weepwire (85-127.5 power, 4 apr)
Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 85.0 - 127.5
Uses stat: 170% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Physical crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 40%
* 25% chance for lightning to arc to a second target
On weapon crit:
* wounds the target reducing their healing
Damage (Melee): +12 lightning
Burst (radius 1) on hit: +8 nature
When wielded/worn:
Physical crit. chance: +14.0%
Physical power: +10 (+2 eff.)
Effects on melee hit:
* 15% chance to daze
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Weepwire (85-127.5 power, 4 apr)Requires:
- Magic 48
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 5
It must be held with both hands.
Base power: 85.0 - 127.5
Uses stat: 170% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +4
Physical crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 40%
* 25% chance for lightning to arc to a second target
On weapon crit:
* wounds the target reducing their healing
Damage (Melee): +12 lightning
Burst (radius 1) on hit: +8 nature
When wielded/worn:
Physical crit. chance: +14.0%
Physical power: +10 (+2 eff.)
Effects on melee hit:
* 15% chance to daze
Massive two-handed mauls.
This item has been sent to the Item's Vault.
Helldream (125% power, 2 apr)
Requires:
- Strength 16
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Power: 125% Range: 1.6x
Uses stat: 120% Str
Damage type: Fire
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 7%
* Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
* leeches stamina from the target
Damage (Melee): +23 insidious poison
Burst (radius 1) on hit: +4 fire
When wielded/worn:
Damage when hit (Melee): 10 nature slow
Changes stats: +1 Mag
Changes damage: +9% fire
Infravision radius: +1
Massive two-handed swords.
This item has been sent to the Item's Vault.
Helldream (125% power, 2 apr)Requires:
- Strength 16
Infused by nature
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / greatsword ; tier 2
It must be held with both hands.
Power: 125% Range: 1.6x
Uses stat: 120% Str
Damage type: Fire
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +2
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* Slows global speed by 7%
* Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target)
* leeches stamina from the target
Damage (Melee): +23 insidious poison
Burst (radius 1) on hit: +4 fire
When wielded/worn:
Damage when hit (Melee): 10 nature slow
Changes stats: +1 Mag
Changes damage: +9% fire
Infravision radius: +1
Massive two-handed swords.
This item has been sent to the Item's Vault.
Chardredge the pouch of dwarven-steel shots (22/22, 36.5-43.8 power, 3 apr)
Requires:
- Dexterity 24
Infused by nature
3.00 Encumbrance.
Type: ammo / shot ; tier 3
Base power: 36.5 - 43.8
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +5.0%
Capacity: 22
On weapon hit:
* 20% chance to reduce all saves and defense by 35
Damage (Ranged): +16 lightning
Damage (radius 1) on hit: +8 mind
Damage (radius 2) on crit: +5 lightning / +4 fire
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Chardredge the pouch of dwarven-steel shots (22/22, 36.5-43.8 power, 3 apr)Requires:
- Dexterity 24
Infused by nature
3.00 Encumbrance.
Type: ammo / shot ; tier 3
Base power: 36.5 - 43.8
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +3
Crit. chance: +5.0%
Capacity: 22
On weapon hit:
* 20% chance to reduce all saves and defense by 35
Damage (Ranged): +16 lightning
Damage (radius 1) on hit: +8 mind
Damage (radius 2) on crit: +5 lightning / +4 fire
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
Tidekiller (0 def, 0 armour)
Requires:
- Level 35
Powered by arcane forces
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +4 Mag
Changes resistances: +10% acid / +15% physical / +6% blight / +45% cold / +17% fire / +15% all
Changes resistances penetration: +15% blight / +6% temporal / +5% cold / +8% physical
Changes damage: +11% acid / +16% temporal / +6% blight / +26% cold / +16% fire / +34% physical
Talent cooldown: Refit Golem (-4 turns)
Reduces paradox anomalies(equivalent to willpower): +11
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
Tidekiller (0 def, 0 armour)Requires:
- Level 35
Powered by arcane forces
Infused by nature
2.00 Encumbrance.
[Random Unique]
Type: armor / cloth ; tier 5
When wielded/worn:
Changes stats: +4 Mag
Changes resistances: +10% acid / +15% physical / +6% blight / +45% cold / +17% fire / +15% all
Changes resistances penetration: +15% blight / +6% temporal / +5% cold / +8% physical
Changes damage: +11% acid / +16% temporal / +6% blight / +26% cold / +16% fire / +34% physical
Talent cooldown: Refit Golem (-4 turns)
Reduces paradox anomalies(equivalent to willpower): +11
A cloth vestment. It offers no intrinsic protection but can be enchanted.
This item has been sent to the Item's Vault.
dwarven-steel longsword 'Sundredge' (22-30.8 power, 4 apr)
Requires:
- Strength 24
Infused by arcane disrupting forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 3
Base power: 22.0 - 30.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 13% chance to slow global speed by 70%
* 19 arcane resource burn
On weapon crit:
* burns latent spell energy
Damage against: +14% Unnatural
When wielded/worn:
Defense: +6 (+2 eff.)
Ranged Defense: +6 (+2 eff.)
Changes stats: +4 Wil
Changes damage: +6% fire
Maximum life: +40.00
Healing mod.: +25%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
This object's appearance was changed to Silent Blade.
dwarven-steel longsword 'Sundredge' (22-30.8 power, 4 apr)Requires:
- Strength 24
Infused by arcane disrupting forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / longsword ; tier 3
Base power: 22.0 - 30.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +4
Crit. chance: +3.5%
Attack speed: 100%
On weapon hit:
* 13% chance to slow global speed by 70%
* 19 arcane resource burn
On weapon crit:
* burns latent spell energy
Damage against: +14% Unnatural
When wielded/worn:
Defense: +6 (+2 eff.)
Ranged Defense: +6 (+2 eff.)
Changes stats: +4 Wil
Changes damage: +6% fire
Maximum life: +40.00
Healing mod.: +25%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.
This object's appearance was changed to Silent Blade.
Bikini (0 def, 0 armour)
Requires:
- Level 15
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Changes resistances: +7% all
Revealing, pink, fun.
If you never take it off and win you will gain a neat achievement and bragging rights!
This item has been sent to the Item's Vault.
Bikini (0 def, 0 armour)Requires:
- Level 15
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 1
When wielded/worn:
Changes resistances: +7% all
Revealing, pink, fun.
If you never take it off and win you will gain a neat achievement and bragging rights!
This item has been sent to the Item's Vault.
Aerybresevea (4-4.4 power, 18 apr, mind damage)
Requires:
- Willpower 16
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 2
Base power: 4.0 - 4.4
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 6% chance to reduce armor by 23%
* 7% chance to slow global speed by 44%
* 10% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): +8 temporal
Damage (radius 1) on hit: +4 temporal
Damage (radius 2) on crit: +8 temporal
When wielded/worn:
Armour: +5
Damage (Melee): 4 cold
Changes resistances: +2% blight / +6% cold
Changes resistances penetration: +5% temporal / +8% cold
Changes damage: +3% nature / +4% cold
Talent granted: +1 Attune Mindstar
Disease immunity: +12%
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
It can be used to divide the mindstar in two
Activation puts all charms on cooldown for 1 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
Aerybresevea (4-4.4 power, 18 apr, mind damage)Requires:
- Willpower 16
Infused by nature
3.00 Encumbrance.
[Random Unique]
Type: weapon / mindstar ; tier 2
Base power: 4.0 - 4.4
Uses stats: 50% Wil, 30% Cun
Damage type: Mind
Mastery: Psiblades
Accuracy bonus: +0.3% crit chance (max 25%)
Accuracy is based on willpower for this weapon.
Armour Penetration: +18
Crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 6% chance to reduce armor by 23%
* 7% chance to slow global speed by 44%
* 10% chance to gain 10% of a turn (3/turn limit)
Damage (Melee): +8 temporal
Damage (radius 1) on hit: +4 temporal
Damage (radius 2) on crit: +8 temporal
When wielded/worn:
Armour: +5
Damage (Melee): 4 cold
Changes resistances: +2% blight / +6% cold
Changes resistances penetration: +5% temporal / +8% cold
Changes damage: +3% nature / +4% cold
Talent granted: +1 Attune Mindstar
Disease immunity: +12%
Mindpower: +4 (+2 eff.)
Mental crit. chance: +2%
It can be used to divide the mindstar in two
Activation puts all charms on cooldown for 1 turns.
Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics.
Using mindstars in the offhand does not incur the normal offhand damage penalty.
This item has been sent to the Item's Vault.
pouch of dwarven-steel shots 'Adetha' (19/19, 34-40.8 power, 3 apr)
Requires:
- Dexterity 24
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 3
Base power: 34.0 - 40.8
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +8
Armour Penetration: +3
Crit. chance: +5.0%
Capacity: 19
On weapon hit:
* 10 arcane resource burn
* 20% chance to knock the target back 3 spaces and deal 114 physical damage
Damage (Ranged): +12 mind / +14 physical / +8 nature
Damage (radius 1) on hit: +16 mind
Damage (radius 2) on crit: +8 mind
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.
pouch of dwarven-steel shots 'Adetha' (19/19, 34-40.8 power, 3 apr)Requires:
- Dexterity 24
Infused by nature
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: ammo / shot ; tier 3
Base power: 34.0 - 40.8
Uses stats: 70% Dex, 50% Cun
Damage type: Physical
Accuracy bonus: +0.2% base dam (max 20%)
Accuracy: +8
Armour Penetration: +3
Crit. chance: +5.0%
Capacity: 19
On weapon hit:
* 10 arcane resource burn
* 20% chance to knock the target back 3 spaces and deal 114 physical damage
Damage (Ranged): +12 mind / +14 physical / +8 nature
Damage (radius 1) on hit: +16 mind
Damage (radius 2) on crit: +8 mind
Shots are used with slings to pummel your foes to death.
This item has been sent to the Item's Vault.