
Xyriama (30-36 power, 6 apr, temporal element)Requires:
- Magic 48
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Physical crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour: +2
Defense: +35 (+13 eff.)
Effects on melee hit:
* 15% chance to blind
Damage (Melee): 32 fire / 9 % chance of confusion
Changes resistances: +3% fire / +3% temporal / +4% physical
Changes damage: +30% temporal
Talent granted: +1 Command Staff
Critical mult.: +36.00%
Confusion immunity: +10%
Spellpower: +30 (+10 eff.)
Spell crit. chance: +5%
Light radius: +4
See invisible: +15
Damage Shield penetration: +24%
It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown :
Effective talent level: 2.0
Power cost: 6 out of 6/6.
Range: melee/personal
Travel Speed: instantaneous
Is: a spell
Description: Creates a globe of pure light within a radius of 7 that illuminates the area.
At level 3, it also blinds all who see it (except the caster) for 3 turns.
At level 4, it also deals 103.80 light damage.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

dwarven-steel longsword 'Gysetta' (22.5-31.5 power, 4 apr)Requires:
- Strength 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
Base power: 22.5 - 31.5
Uses stat: 100% Str
Damage type: Arcane
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
When this weapon hits: Epidemic (10% chance level 3).
On weapon hit:
* 8% chance to disease
On weapon crit:
* splashes the target with acid
Damage (Melee): +14 acid / +7 blight
Burst (radius 1) on hit: +7 fire
When wielded/worn:
Changes stats: +3 Str / +1 Dex
Disease immunity: +19%
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

dwarven-steel longsword 'Malufast' (24-33.6 power, 4 apr)Requires:
- Strength 24
Powered by arcane forces
Infused by nature
Crafted by a master
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
Base power: 24.0 - 33.6
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +4
Physical crit. chance: +3.5%
Attack speed: 100%
On weapon crit:
* wounds the target reducing their healing
Burst (radius 1) on hit: +6 fire
Burst (radius 2) on crit: +5 fire
When wielded/worn:
Physical crit. chance: +5.0%
Physical power: +7 (+2 eff.)
Changes resistances penetration: +10% fire
Changes damage: +3% mind
Mental save: +3 (+2 eff.)
Mindpower: +2 (+1 eff.)
Mental crit. chance: +2%
Global speed: +3%
Heals friendly targets nearby when you use a nature summon: +20
Sharp, long, and deadly.
This item has been sent to the Item's Vault.

Behemoth Hide (4 def, 6 armour)Requires:
- Strength 22
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 2
When wielded/worn:
Armour: +6
Defense: +4 (+2 eff.)
Ranged Defense: +8 (+2 eff.)
Fatigue: +10%
Changes stats: +2 Str / +2 Con
Maximum encumbrance: +20
Knockback immunity: +10%
Life regen: +0.70
Stamina each turn: +0.70
Maximum life: +45.00
Maximum stamina: +43.00
Size category: +1
A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special...
This item has been sent to the Item's Vault.

Pinwheel (13-19.5 power, 10 apr)Requires:
- Strength 18
- Talent Steam Pool
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 1
Base power: 13.0 - 19.5
Uses stat: 100% Str
Damage type: Physical bleed
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +10
Crit. chance: +3.0%
Attack speed: 100%
Block value: +50
On weapon hit:
* 15% chance to pin the target
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +4
Defense: +7 (+7 eff.)
Fatigue: +7%
Talent granted: +1 Block
"Create new, exciting connections in other people's lives, such as between their feet and the floor!"
This item has been sent to the Item's Vault.

The Lumberator (27-40.5 power, 19 apr)Requires:
- Strength 24
- Talent Steam Pool
Infused by nature
Powered by steamtech
3.00 Encumbrance.
[Unique]
Type: weapon / steamsaw ; tier 3
Base power: 27.0 - 40.5
Uses stat: 100% Str
Damage type: Nature
Mastery: Steamsaw Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +19
Crit. chance: +3.0%
Attack speed: 100%
Block value: +50
On weapon kill:
* summon a treant (5 turn cooldown)
Attacks use: 1.0 Steam
When wielded/worn:
Armour: +14
Defense: +4 (+4 eff.)
Fatigue: +8%
Talent granted: +1 Block
"Spread the wonders of nature even quicker than ever with this seed injecting steamsaw! Your former enemies will be freshly grown trees before you even know it!"
This item has been sent to the Item's Vault.

dwarven-steel greatmaul 'Ragedrarin' (41.5-62.25 power, 2 apr)Requires:
- Strength 24
Infused by nature
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 41.5 - 62.3
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Crit. chance: +1.5%
Attack speed: 100%
On weapon hit:
* 40% chance to cause random gloom
* 25% chance to put talents on cooldown
Damage (Melee): +10 temporal / +10 nature
When wielded/worn:
Armour penetration: +10
Changes stats: +1 Wil / +1 Mag
Changes resistances: +3% mind
Changes resistances penetration: +12% physical
Changes damage: +10% physical
Massive two-handed mauls.
This item has been sent to the Item's Vault.

steel greatmaul 'Iseth' (33-49.5 power, 2 apr)Requires:
- Strength 16
Powered by arcane forces
Crafted by a master
5.00 Encumbrance.
[Random Unique]
Type: weapon / greatmaul ; tier 2
It must be held with both hands.
Base power: 33.0 - 49.5
Uses stat: 120% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +2
Crit. chance: +1.0%
Attack speed: 100%
On weapon crit:
* cripple the target
* splashes the target with acid
Damage (Melee): +9 acid / +8 mind
When wielded/worn:
Physical crit. chance: +9.0%
Changes resistances: +3% blight
Critical mult.: +10.00%
Massive two-handed mauls.
This item has been sent to the Item's Vault.

Neravea the steel mace (25.5-35.7 power, 3 apr)Requires:
- Strength 16
Crafted by a master
Infused by psionic forces
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 2
Base power: 25.5 - 35.7
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +3
Crit. chance: +1.0%
Attack speed: 100%
On weapon hit:
* 20% chance to torment the target
When wielded/worn:
Changes stats: +2 Dex
Changes resistances: +5% arcane
Changes resistances penetration: +5% mind / +6% darkness
Changes damage: +3% arcane
Stamina each turn: +0.60
Maximum life: +20.00
Blunt and deadly.
This item has been sent to the Item's Vault.

Quiver of the Sun (25/25, 34-47.6 power, 15 apr)Requires:
- Dexterity 24
Powered by arcane forces
3.00 Encumbrance.
[Unique]
Type: ammo / arrow ; tier 4
Base power: 34.0 - 47.6
Uses stats: 50% Str, 70% Dex
Damage type: Bright light
Mastery: Master Marksman
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +15
Crit. chance: +2.0%
Capacity: 25
Travel speed: +300%
Shots beam through all targets.
This strange orange quiver is made of brass and etched with many bright red runes that glow and glitter in the light. The arrows themselves appear to be solid shafts of blazing hot light, like rays of sunshine, hammered and forged into a solid state.
This item has been sent to the Item's Vault.

bloodlich's yew magestaff of the prodigy (120% power, 4 apr, lightning element)5.0
T3 staff 2H weapon
[Ego++]
Arcane
Power 121% Range: 1.2x
Uses 130% Mag
Dmg Physical
Mastery Staff Mastery
Acc+ +2.0% proc dam (max 200%)
Apr +4
Crit +3.5%
Atk.spd 100%
While equipped:
Stats +14 Mag +14 Wil +12 Cun
+4 Con
dps ----------
Spell.crit +3%
Crit.mult +16.00%
Spell.pwr +9 (+2 eff.)
S.pwr/crit +7
Dmg.mod +20% lightning
---------- misc
N.En/turn +0.20
Vim/s.crit +5.00
Max.vim +34.00
Max.N.En +28.00
Talents +1 Command Staff
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

The Calm (15 def, 0 armour)2.0
T4 cloth armor
[Unique]
Arcane
While equipped:
Stats +10 Mag +8 Wil +6 Cun
dps ----------
Spell.pwr +20 (+5 eff.)
Mov.spd +10%
Dmg.mod +25% lightning
Res.pen +15% lightning
----- def -----
Defense +15 (+5 eff.)
Resists +20% lightning +13% all
Proj.slow +15%
Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze.
This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary.
This item has been sent to the Item's Vault.
