
Flareripper (14/14, 42.5-59.5 power, 14 apr)Requires:
- Dexterity 35
Powered by arcane forces
3.00 Encumbrance.
Type: ammo / arrow ; tier 4
Base power: 42.5 - 59.5
Uses stats: 50% Str, 70% Dex
Damage type: Physical
Armour Penetration: +14
Physical crit. chance: +2.5%
Capacity: 14
Damage when this weapon hits(ranged): +24 arcane / +12 fire / +4 blight
Burst (radius 2) on crit: +8 fire
Arrows are used with bows to pierce your foes to death.
This item has been sent to the Item's Vault.

Aquarius (28-39.2 power, 10 apr)Requires:
- Willpower 24
- Strength 24
Infused by nature
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 3
Base power: 28.0 - 39.2
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +10
Physical crit. chance: +8.0%
Attack speed: 100%
When this weapon hits: Water Jet (10% chance level 3).
Damage conversion: 25% cold
When wielded/worn:
Changes resistances penetration: +10% cold / +10% physical
Changes damage: +10% cold / +10% physical
Talent masteries: +0.20 Spell / Water +0.20 Wild-gift / Seas +0.20 Wild-gift / Sea drake aspect
Talents cooldown: Surf (-6 turns) Tidal Wave (-6 turns)
Spellpower: +10 (+7 eff.)
Mindpower: +10 (+5 eff.)
A large sword that appears to be made of pure water. It isn't clear how it manages to hold an edge. Requires the user to focus on keeping the blade straight, enhancing their ability to concentrate.
This item has been sent to the Item's Vault.

Dream Malleus (64-96 power, 5 apr)Requires:
- Willpower 25
- Strength 25
Infused by arcane disrupting forces
Crafted by a master
Infused by psionic forces
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 4
It must be held with both hands.
Base power: 64.0 - 96.0
Uses stats: 70% Wil, 70% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +5
Attack speed: 100%
On weapon hit:
* 14 arcane resource burn
* 14% chance to cause random gloom
Damage (Melee): +24 mind
When wielded/worn:
Armour penetration: +2
Changes stats: +2 Cun / +3 Wil
Changes damage: +10% mind / +10% physical
Talent cooldown: Hammer Toss (-2 turns)
Talents granted: +3 Dream Smith's Hammer +3 Hammer Toss
Critical mult.: +15.00%
Psi each turn: +0.10
Mindpower: +15 (+8 eff.)
Mental crit. chance: +5%
It can be used to project a melee attack out to range 10, dealing 150% (mind) weapon damage, putting all charms on cooldown for 6 turns.
A large shimmering maul that seems to produce a ringing in your ears. It is both as malleable as thought and as hard as the strongest steel.
This item has been sent to the Item's Vault.

Obliterator (48-72 power, 10 apr)Requires:
- Strength 40
Crafted by a master
5.00 Encumbrance.
[Unique]
Type: weapon / greatmaul ; tier 3
It must be held with both hands.
Base power: 48.0 - 72.0
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +10
Physical crit. chance: +0.0%
Attack speed: 100%
Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target.
When wielded/worn:
Changes stats: +5 Str / +5 Con
Critical mult.: +10.00%
This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact.
This item has been sent to the Item's Vault.

dwarven-steel dagger 'Salenne' (18.5-24.05 power, 7 apr)Requires:
- Dexterity 24
Powered by arcane forces
Infused by psionic forces
1.00 Encumbrance.
[Random Unique]
Type: weapon / dagger ; tier 3
Base power: 18.5 - 24.1
Uses stats: 45% Dex, 45% Str
Damage type: Physical
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +7
Physical crit. chance: +6.0%
Attack speed: 100%
On weapon hit:
* 20% chance to torment the target
On weapon crit:
* splashes the target with acid
Damage (Melee): +8 light / +7 acid
Burst (radius 1) on hit: +8 arcane
Damage against: +12% Undead
When wielded/worn:
Damage when hit (Melee): 12 acid
Changes resistances penetration: +6% mind / +4% darkness
Changes damage: +9% arcane / +6% acid
Sharp, short and deadly.
This item has been sent to the Item's Vault.

Medical Urgency Vest (6 def, 7 armour)Requires:
- Strength 22
Powered by steamtech
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +7
Defense: +6 (+3 eff.)
Fatigue: +7%
Talent granted: +1 Medical Urgency Vest
Physical save: +15 (+5 eff.)
This light leather armour features a special medical injector.
This item has been sent to the Item's Vault.

The Untouchable (14 def, 12 armour)Requires:
- Strength 16
Powered by arcane forces
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour penetration: +10
Armour: +12
Defense: +14 (+7 eff.)
Changes stats: +8 Cun
When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken.
This rugged jacket is the subject of many a rural legend.
Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost.
All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said.
This item has been sent to the Item's Vault.

warrior's stralite ring of powerRequires:
- Level 25
Powered by arcane forces
Crafted by a master
0.10 Encumbrance.
Type: jewelry / ring ; tier 4
When wielded/worn:
Physical power: +9 (+3 eff.)
Armour: +10
Changes stats: +5 Str
Spellpower: +11 (+4 eff.)
Mindpower: +5 (+3 eff.)
Rings can have magical properties.
This item has been sent to the Item's Vault.

Ashjam the dwarven-steel shield (0 def, 6 armour, 34-41 power, 75 block)Requires:
- Shield usage training
- Strength 24
Infused by nature
7.00 Encumbrance.
Type: armor / shield ; tier 3
When used to attack (with talents):
Base power: 34.0 - 40.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +2.0% proc dam (max 200%)
Armour Penetration: +3
Crit. chance: +5.5%
Block value: +75
On weapon hit:
* 22% chance to reduce armor by 14%
Damage (radius 1) on hit: +4 physical
When wielded/worn:
Accuracy: +20 (+5 eff.)
Armour: +6
Fatigue: +8%
Damage (Melee): 7 acid
Damage when hit (Melee): 5 acid
Changes stats: +2 Str / +3 Mag
Changes resistances: +12% fire
Talent granted: +1 Block
Critical mult.: +10.00%
Handheld deflection devices.
This item has been sent to the Item's Vault.

Lisudata (44-61 power, 5 apr)Requires:
- Strength 35
Powered by arcane forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / waraxe ; tier 4
Base power: 43.5 - 60.9
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +5
Crit. chance: +6.5%
Attack speed: 100%
On weapon crit:
* Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2
Damage (Melee): +20 mind / +11 temporal
Damage (radius 1) on hit: +16 mind
When wielded/worn:
Effects on melee hit:
* 10% chance to reduce all saves and defense by 28
Changes resistances: +10% temporal
Changes damage: +6% blight
One-handed war axes.
This item has been sent to the Item's Vault.

enhanced dwarven-steel battleaxe of rage (34-52 power, 2 apr)Requires:
- Strength 24
Infused by nature
Crafted by a master
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Base power: 34.5 - 51.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +6.5%
Attack speed: 100%
When wielded/worn:
Accuracy: +9 (+2 eff.)
Changes stats: +11 Str / +7 Dex / +7 Mag / +7 Wil / +7 Cun / +7 Con
Changes damage: +10% physical
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Zanybar (32-49 power, 2 apr)Requires:
- Strength 24
Infused by nature
3.00 Encumbrance.
Type: weapon / battleaxe ; tier 3
It must be held with both hands.
Base power: 32.5 - 48.8
Uses stat: 120% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit chance (max 25%)
Armour Penetration: +2
Crit. chance: +6.5%
Attack speed: 100%
Damage (Melee): +20 nature
When wielded/worn:
Damage when hit (Melee): 6 mind
Changes stats: +4 Wil / +5 Cun / +4 Con
Changes resistances: +12% mind
Reduces incoming crit damage: 15.00%
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

caustic orite trident of enduring (42-66 power, 13 apr)Requires:
- Strength 35
Infused by nature
3.00 Encumbrance.
Type: weapon / trident ; tier 4
It must be held with both hands.
Base power: 41.5 - 66.4
Uses stat: 120% Str
Damage type: Physical
Mastery: Exotic Weapons Mastery
Accuracy bonus: +0.2% base dam (max 20%)
Armour Penetration: +13
Crit. chance: +3.5%
Attack speed: 100%
Damage (radius 2) on crit: +23 acid / +33 nature
When wielded/worn:
Armour penetration: +13
Changes stats: +13 Con / +9 Wil
Changes resistances penetration: +20% acid / +19% nature
Maximum life: +65.00
A two-handed massive trident.
Tridents require the exotic weapons mastery talent to use correctly.
This item has been sent to the Item's Vault.

spiritwalker's hardened leather belt of burglaryRequires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +5 Dex / +6 Mag / +4 Cun / +7 Lck
Trap disarming bonus: +11
Stealth bonus: +10
Mana each turn: +0.10
Maximum mana: +30.00
Infravision radius: +5
A belt that goes around your waist.
This item has been sent to the Item's Vault.
