Borolar (0 def, 17 armour)
17.0
T3 massive armor
Reqs Massive armour training
Str 35
[Random Unique]
Nature/Master
While equipped:
----- def -----
Armour +17
Fatigue +15%
Resists +8% acid +6% physical
+26% lightning +7% fire
+5% arcane +8% cold
Phys.save +13 (+6 eff.)
Disarm- +22%
Pinning- +10%
Stun/Frz- +26%
Knockbk- +22%
Teleport- +20%
---------- misc
Cooldown Rush -5
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Borolar (0 def, 17 armour)17.0
T3 massive armor
Reqs Massive armour training
Str 35
[Random Unique]
Nature/Master
While equipped:
----- def -----
Armour +17
Fatigue +15%
Resists +8% acid +6% physical
+26% lightning +7% fire
+5% arcane +8% cold
Phys.save +13 (+6 eff.)
Disarm- +22%
Pinning- +10%
Stun/Frz- +26%
Knockbk- +22%
Teleport- +20%
---------- misc
Cooldown Rush -5
A suit of armour made of metal plates.
This item has been sent to the Item's Vault.
Helm of the Dwarven Emperors (0 def, 6 armour)
3.0
T2 head armor
Reqs Heavy armour training
[Unique]
Master
While equipped:
Stats +3 Wil +4 Mag
dps ----------
Dmg.mod +10% light
----- def -----
Armour +6
Fatigue +4%
Resists +10% darkness
Blind- +30%
Confus- +30%
---------- misc
Light +6
A Dwarven helm embedded with a single diamond that can banish all underground shadows.
This item has been sent to the Item's Vault.
Helm of the Dwarven Emperors (0 def, 6 armour)3.0
T2 head armor
Reqs Heavy armour training
[Unique]
Master
While equipped:
Stats +3 Wil +4 Mag
dps ----------
Dmg.mod +10% light
----- def -----
Armour +6
Fatigue +4%
Resists +10% darkness
Blind- +30%
Confus- +30%
---------- misc
Light +6
A Dwarven helm embedded with a single diamond that can banish all underground shadows.
This item has been sent to the Item's Vault.
Chromatic Harness (10 def, 14 armour)
14.0
T5 heavy armor
Reqs Heavy armour training
[Unique]
Nature
While equipped:
Stats +6 Str +6 Wil +4 Cun
+10 Lck
----- def -----
Armour +14
Defense +10 (+2 eff.)
Fatigue +16%
Resists +20% lightning
+20% physical +20% cold
+20% fire +20% acid
Blind- +50%
Stun/Frz- +25%
Knockbk- +50%
---------- misc
Telepathy Dragon
Cooldown Ice Breath -3
Lightning Breath -3
Sand Breath -3
Fire Breath -3
Corrosive Breath -3
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.
Chromatic Harness (10 def, 14 armour)14.0
T5 heavy armor
Reqs Heavy armour training
[Unique]
Nature
While equipped:
Stats +6 Str +6 Wil +4 Cun
+10 Lck
----- def -----
Armour +14
Defense +10 (+2 eff.)
Fatigue +16%
Resists +20% lightning
+20% physical +20% cold
+20% fire +20% acid
Blind- +50%
Stun/Frz- +25%
Knockbk- +50%
---------- misc
Telepathy Dragon
Cooldown Ice Breath -3
Lightning Breath -3
Sand Breath -3
Fire Breath -3
Corrosive Breath -3
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.
Leledoyaran the voratun gauntlets (0 def, 3 armour)
1.5
T4 hands armor
Reqs Heavy armour training
[Random Unique]
Master/Psionic
While equipped:
Stats +4 Dex +4 Mag +2 Wil
+3 Con
dps ----------
Phys.crit +12.0%
Spell.crit +10%
Mind.crit +12%
Crit.mult +9.00%
----- def -----
Armour +3
Fatigue +5%
Phys.save +16 (+5 eff.)
Spell.save +10 (+4 eff.)
Mind.save +5 (+2 eff.)
HP.reg +10.00
Disarm- +32%
---------- misc
Stam/turn +1.20
Max.stam +18.00
See.Invis +9
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Juggernaut: (Instant)
Puts all charms on 30 cooldown
Level 4.5
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 33% and provides a 19% chance to shrug off critical damage for 20 turns.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
Leledoyaran the voratun gauntlets (0 def, 3 armour)1.5
T4 hands armor
Reqs Heavy armour training
[Random Unique]
Master/Psionic
While equipped:
Stats +4 Dex +4 Mag +2 Wil
+3 Con
dps ----------
Phys.crit +12.0%
Spell.crit +10%
Mind.crit +12%
Crit.mult +9.00%
----- def -----
Armour +3
Fatigue +5%
Phys.save +16 (+5 eff.)
Spell.save +10 (+4 eff.)
Mind.save +5 (+2 eff.)
HP.reg +10.00
Disarm- +32%
---------- misc
Stam/turn +1.20
Max.stam +18.00
See.Invis +9
Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats.
Juggernaut: (Instant)
Puts all charms on 30 cooldown
Level 4.5
Pwr.cost 30 out of 30/30.
Range melee/personal
Travel.spd instantaneous
Description: Concentrate on the battle, ignoring some of the damage you take.
Improves physical damage reduction by 33% and provides a 19% chance to shrug off critical damage for 20 turns.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.
The Black Plate (25 def, 35 armour)
17.0
T5 massive armor
Reqs Massive armour training
Str 48
[Unique]
Arcane
While equipped:
Stats +6 Wil +4 Cun +3 Con
dps ----------
Phys.pwr +10 (+5 eff.)
----- def -----
Armour +35
Defense +25 (+6 eff.)
Fatigue +15%
Resists +15% acid +20% darkness
+15% blight +25% fire
+20% cold
Phys.save +15 (+5 eff.)
Spell.save +25 (+8 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Oppression
+0.20 Corruption/Wrath
+0.20 Corruption/Infernal combat
ShadowPwr +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.
The Black Plate (25 def, 35 armour)17.0
T5 massive armor
Reqs Massive armour training
Str 48
[Unique]
Arcane
While equipped:
Stats +6 Wil +4 Cun +3 Con
dps ----------
Phys.pwr +10 (+5 eff.)
----- def -----
Armour +35
Defense +25 (+6 eff.)
Fatigue +15%
Resists +15% acid +20% darkness
+15% blight +25% fire
+20% cold
Phys.save +15 (+5 eff.)
Spell.save +25 (+8 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Oppression
+0.20 Corruption/Wrath
+0.20 Corruption/Infernal combat
ShadowPwr +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.
pair of drakeskin leather boots 'Nerama' (0 def, 5 armour)
2.0
T5 feet armor
Reqs Level 35
[Random Unique]
Arcane/Master
While equipped:
Stats +6 Dex +4 Mag +9 Lck
dps ----------
Res.pen +10% temporal
On Hit (Melee):
* 20% chance to gain 10% of a turn (3/turn limit)
----- def -----
Armour +5
Crit.chn- 15.00%
Stealth +12
Silence- +89%
Confus- +71%
Stun/Frz- +95%
---------- misc
Light +3
A pair of boots made of leather.
This item has been sent to the Item's Vault.
pair of drakeskin leather boots 'Nerama' (0 def, 5 armour)2.0
T5 feet armor
Reqs Level 35
[Random Unique]
Arcane/Master
While equipped:
Stats +6 Dex +4 Mag +9 Lck
dps ----------
Res.pen +10% temporal
On Hit (Melee):
* 20% chance to gain 10% of a turn (3/turn limit)
----- def -----
Armour +5
Crit.chn- 15.00%
Stealth +12
Silence- +89%
Confus- +71%
Stun/Frz- +95%
---------- misc
Light +3
A pair of boots made of leather.
This item has been sent to the Item's Vault.
Blighted Maul (96-144 power, 22 apr)
12.0
T5 greatmaul 2H weapon
[Unique]
Arcane
Power 96.0 - 144.0 Physical
Uses 140% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +22
Crit +10.0%
Atk.spd 83%
Dmg.conv 20% blight
On Hit:
* 50% chance to reduce strength, dexterity, and constitution by 23
* Blasts creatures in a radius 1 shockwave around your target for 178.75 to 536.25 physical damage (based on Strength).
While equipped:
dps ----------
Crit.mult +40.00%
Dmg.mod +12% physical
----- def -----
Knockbk- +30%
Knock away other creatures within radius 4), dealing 430.00 to 860.00 physical damage (based on Strength) to each.
Uses 50 power out of 50/50
The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.
Blighted Maul (96-144 power, 22 apr)12.0
T5 greatmaul 2H weapon
[Unique]
Arcane
Power 96.0 - 144.0 Physical
Uses 140% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +22
Crit +10.0%
Atk.spd 83%
Dmg.conv 20% blight
On Hit:
* 50% chance to reduce strength, dexterity, and constitution by 23
* Blasts creatures in a radius 1 shockwave around your target for 178.75 to 536.25 physical damage (based on Strength).
While equipped:
dps ----------
Crit.mult +40.00%
Dmg.mod +12% physical
----- def -----
Knockbk- +30%
Knock away other creatures within radius 4), dealing 430.00 to 860.00 physical damage (based on Strength) to each.
Uses 50 power out of 50/50
The massive stone limb of the Rotting Titan, a mass of stone and rotting flesh. You think you can lift it, but it is very heavy.
This item has been sent to the Item's Vault.
undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour)
2.0
T3 feet armor
[Ego+]
Arcane/Master
While equipped:
----- def -----
Armour +3
Silence- +31%
Confus- +26%
Stun/Frz- +28%
---------- misc
Stam/turn +0.60
Max.stam +15.00
A pair of boots made of leather.
This item has been sent to the Item's Vault.
undeterred pair of hardened leather boots of tirelessness (0 def, 3 armour)2.0
T3 feet armor
[Ego+]
Arcane/Master
While equipped:
----- def -----
Armour +3
Silence- +31%
Confus- +26%
Stun/Frz- +28%
---------- misc
Stam/turn +0.60
Max.stam +15.00
A pair of boots made of leather.
This item has been sent to the Item's Vault.
Gloves of the Firm Hand (0 def, 8 armour)
1.0
T3 hands armor
[Unique]
Master
While equipped:
Stats +4 Con
----- def -----
Armour +8
Disarm- +40%
Stun/Frz- +30%
Knockbk- +30%
---------- misc
Cooldown Clinch -2
Unarmed combat:
Power 19.0 - 20.9 Physical
Uses 40% Dex, 40% Str, 40% Cun
Acc+ +0.2% crit chance (max 25%)
Apr +1
Crit +7.0%
Atk.spd 100%
On Hit: 20% Clinch 3
On Hit: 10% Maim 3
On Hit: 10% Take Down 3
These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
This item has been sent to the Item's Vault.
Gloves of the Firm Hand (0 def, 8 armour)1.0
T3 hands armor
[Unique]
Master
While equipped:
Stats +4 Con
----- def -----
Armour +8
Disarm- +40%
Stun/Frz- +30%
Knockbk- +30%
---------- misc
Cooldown Clinch -2
Unarmed combat:
Power 19.0 - 20.9 Physical
Uses 40% Dex, 40% Str, 40% Cun
Acc+ +0.2% crit chance (max 25%)
Apr +1
Crit +7.0%
Atk.spd 100%
On Hit: 20% Clinch 3
On Hit: 10% Maim 3
On Hit: 10% Take Down 3
These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability.
This item has been sent to the Item's Vault.
Annihilator
4.0
T5 steamgun 2H weapon
Reqs Shoot
[Unique]
Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +12
Atk.spd 79%
Dmg.mult 100%
Range +8
Proj.spd +600%
On Hit:
* 50% chance to reload 1 ammo
Uses 1.0 Steam
Fire rate increases while firing, up to 5 shots per turn. Resets after 5 turns without firing.
This gun features a wheel with several barrels attached and seems to be powered by an engine. It looks... impressive.
This item has been sent to the Item's Vault.
Annihilator4.0
T5 steamgun 2H weapon
Reqs Shoot
[Unique]
Steamtech
Acc+ +0.2% base dam (max 20%)
Apr +12
Atk.spd 79%
Dmg.mult 100%
Range +8
Proj.spd +600%
On Hit:
* 50% chance to reload 1 ammo
Uses 1.0 Steam
Fire rate increases while firing, up to 5 shots per turn. Resets after 5 turns without firing.
This gun features a wheel with several barrels attached and seems to be powered by an engine. It looks... impressive.
This item has been sent to the Item's Vault.
Galen's Flowing Robe (0 def, 0 armour)
2.0
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +7 Mag +7 Wil +7 Cun
dps ----------
Spell.crit +12%
Spell.pwr +35 (+16 eff.)
Dmg.mod +37% lightning
+37% temporal +37% cold
+37% fire +37% arcane
+37% physical
----- def -----
Resists +15% all
---------- misc
Mana/turn +2.00
Max.mana +77.00
Masteries
+0.10 Spell/Occult technomancy
+0.10 Spell/Galvanic technomancy
+0.10 Spell/Terrene technomancy
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.
Galen's Flowing Robe (0 def, 0 armour)2.0
T5 cloth armor
[Unique]
Arcane
While equipped:
Stats +7 Mag +7 Wil +7 Cun
dps ----------
Spell.crit +12%
Spell.pwr +35 (+16 eff.)
Dmg.mod +37% lightning
+37% temporal +37% cold
+37% fire +37% arcane
+37% physical
----- def -----
Resists +15% all
---------- misc
Mana/turn +2.00
Max.mana +77.00
Masteries
+0.10 Spell/Occult technomancy
+0.10 Spell/Galvanic technomancy
+0.10 Spell/Terrene technomancy
20% chance when casting a technomancy spell (or 10% chance when casting a normal spell) to power-up the internal defense circuits of the robe.
The circuit will do one of:
if more than one foe is in melee range: teleport away all foes
if below 50% life: increase all resistances by 20% for 5 turns
if below 20 steam: supercharge the arcane dynamo to produce 4 more steam per 10 mana spent for 5 turns
otherwise: reset the cooldown of the spell with the highest remaining cooldown
This robe was worn by the Technomancer Galen, infused with technomancy enchantments it is said to react to techno-spells!
This item has been sent to the Item's Vault.
undeterred pair of dwarven-steel boots of phasing (0 def, 4 armour)
3.0
T3 feet armor
Reqs Heavy armour training
[Ego++]
Arcane
While equipped:
Stats +3 Wil +3 Mag
----- def -----
Armour +4
Fatigue +3%
Silence- +29%
Confus- +32%
Stun/Frz- +27%
Blink to a nearby random location (rad 10)
Puts all charms on 25 cooldown
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
undeterred pair of dwarven-steel boots of phasing (0 def, 4 armour)3.0
T3 feet armor
Reqs Heavy armour training
[Ego++]
Arcane
While equipped:
Stats +3 Wil +3 Mag
----- def -----
Armour +4
Fatigue +3%
Silence- +29%
Confus- +32%
Stun/Frz- +27%
Blink to a nearby random location (rad 10)
Puts all charms on 25 cooldown
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Breath of Eyal (10 def, 10 armour)
9.0
T5 light armor
[Unique]
Nature/Disrupt
While equipped:
dps ----------
Mind.pwr +10 (+3 eff.)
----- def -----
Armour +10
Defense +10 (+3 eff.)
Fatigue +20%
Resists +20% lightning
+20% temporal +20% light
+20% fire +20% nature
+20% acid +20% blight
+20% cold +15% arcane
+20% darkness
Spell.save +20 (+5 eff.)
This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.
This item has been sent to the Item's Vault.
Breath of Eyal (10 def, 10 armour)9.0
T5 light armor
[Unique]
Nature/Disrupt
While equipped:
dps ----------
Mind.pwr +10 (+3 eff.)
----- def -----
Armour +10
Defense +10 (+3 eff.)
Fatigue +20%
Resists +20% lightning
+20% temporal +20% light
+20% fire +20% nature
+20% acid +20% blight
+20% cold +15% arcane
+20% darkness
Spell.save +20 (+5 eff.)
This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands.
This item has been sent to the Item's Vault.
Chromatic Harness (10 def, 14 armour)
14.0
T5 heavy armor
Reqs Heavy armour training
[Unique]
Nature
While equipped:
Stats +6 Str +6 Wil +4 Cun
+10 Lck
----- def -----
Armour +14
Defense +10 (+3 eff.)
Fatigue +16%
Resists +20% lightning
+20% physical +20% cold
+20% fire +20% acid
Blind- +50%
Stun/Frz- +25%
Knockbk- +50%
---------- misc
Telepathy Dragon
Cooldown Ice Breath -3
Lightning Breath -3
Sand Breath -3
Fire Breath -3
Corrosive Breath -3
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.
Chromatic Harness (10 def, 14 armour)14.0
T5 heavy armor
Reqs Heavy armour training
[Unique]
Nature
While equipped:
Stats +6 Str +6 Wil +4 Cun
+10 Lck
----- def -----
Armour +14
Defense +10 (+3 eff.)
Fatigue +16%
Resists +20% lightning
+20% physical +20% cold
+20% fire +20% acid
Blind- +50%
Stun/Frz- +25%
Knockbk- +50%
---------- misc
Telepathy Dragon
Cooldown Ice Breath -3
Lightning Breath -3
Sand Breath -3
Fire Breath -3
Corrosive Breath -3
This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner.
This item has been sent to the Item's Vault.
Ce'Nedheba
0.1
T5 amulet jewelry
[Random Unique]
Nature/Master
While equipped:
Stats +3 Str +2 Wil +2 Con
dps ----------
Melee Ret 2 acid
On Hit (Melee):
* 10% chance to slow global speed by 62%
* 20% chance to reduce armor by 46%
----- def -----
Armour +7
Defense +11 (+3 eff.)
Resists +20% lightning
+6% temporal +15% light
+23% darkness
Res.Cap +5% all
Phys.save +23 (+7 eff.)
Blind- +50%
Stun/Frz- +42%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
Ce'Nedheba0.1
T5 amulet jewelry
[Random Unique]
Nature/Master
While equipped:
Stats +3 Str +2 Wil +2 Con
dps ----------
Melee Ret 2 acid
On Hit (Melee):
* 10% chance to slow global speed by 62%
* 20% chance to reduce armor by 46%
----- def -----
Armour +7
Defense +11 (+3 eff.)
Resists +20% lightning
+6% temporal +15% light
+23% darkness
Res.Cap +5% all
Phys.save +23 (+7 eff.)
Blind- +50%
Stun/Frz- +42%
Amulets make your neck look great!
This item has been sent to the Item's Vault.
pair of voratun boots 'Glitterfury' (0 def, 5 armour)
3.0
T5 feet armor
Reqs Heavy armour training
[Random Unique]
Arcane/Master
While equipped:
dps ----------
Dmg.mod +12% mind
Res.pen +19% darkness
+18% temporal
Melee Ret 8 blight 4 mind 6 light
On Hit (Melee):
* 21% chance to reduce strength, dexterity, and constitution by 38
----- def -----
Armour +5
Fatigue +4%
Resists +27% temporal +14% fire
+24% darkness +12% cold
Silence- +50%
Confus- +46%
Stun/Frz- +40%
Def/telep +17
Res/telep +19%
Dur/telep +29%
---------- misc
Light +2
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
pair of voratun boots 'Glitterfury' (0 def, 5 armour)3.0
T5 feet armor
Reqs Heavy armour training
[Random Unique]
Arcane/Master
While equipped:
dps ----------
Dmg.mod +12% mind
Res.pen +19% darkness
+18% temporal
Melee Ret 8 blight 4 mind 6 light
On Hit (Melee):
* 21% chance to reduce strength, dexterity, and constitution by 38
----- def -----
Armour +5
Fatigue +4%
Resists +27% temporal +14% fire
+24% darkness +12% cold
Silence- +50%
Confus- +46%
Stun/Frz- +40%
Def/telep +17
Res/telep +19%
Dur/telep +29%
---------- misc
Light +2
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.
Girdle of Preservation
1.0
T5 belt armor
[Unique]
Nature
While equipped:
Stats +5 Con +5 Wil
----- def -----
Resists +15% lightning
+15% temporal +15% light
+15% fire +15% nature
+15% acid +10% physical
+15% blight +15% cold
+10% arcane
+15% darkness
Phys.save +15 (+5 eff.)
Spell.save +15 (+4 eff.)
Mind.save +15 (+5 eff.)
Confus- +20%
A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.
This item has been sent to the Item's Vault.
Girdle of Preservation1.0
T5 belt armor
[Unique]
Nature
While equipped:
Stats +5 Con +5 Wil
----- def -----
Resists +15% lightning
+15% temporal +15% light
+15% fire +15% nature
+15% acid +10% physical
+15% blight +15% cold
+10% arcane
+15% darkness
Phys.save +15 (+5 eff.)
Spell.save +15 (+4 eff.)
Mind.save +15 (+5 eff.)
Confus- +20%
A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it.
This item has been sent to the Item's Vault.
Isadathra the Galewinnow (21 def, 5 armour)
2.0
T5 feet armor
[Random Unique]
Arcane/Master/Psionic
While equipped:
Stats +15 Dex
dps ----------
Phys.pwr +17 (+9 eff.)
Spell.pwr +11 (+2 eff.)
Mind.pwr +13 (+3 eff.)
Dmg.mod +6% lightning
----- def -----
Armour +5
Defense +21 (+5 eff.)
Resists +12% nature
Mind.save +3 (+1 eff.)
HP.reg +2.00
Silence- +45%
Confus- +47%
Stun/Frz- +70%
Knockbk- +10%
Def/telep +10
Res/telep +10%
Dur/telep +10%
A pair of boots made of leather.
This item has been sent to the Item's Vault.
Isadathra the Galewinnow (21 def, 5 armour)2.0
T5 feet armor
[Random Unique]
Arcane/Master/Psionic
While equipped:
Stats +15 Dex
dps ----------
Phys.pwr +17 (+9 eff.)
Spell.pwr +11 (+2 eff.)
Mind.pwr +13 (+3 eff.)
Dmg.mod +6% lightning
----- def -----
Armour +5
Defense +21 (+5 eff.)
Resists +12% nature
Mind.save +3 (+1 eff.)
HP.reg +2.00
Silence- +45%
Confus- +47%
Stun/Frz- +70%
Knockbk- +10%
Def/telep +10
Res/telep +10%
Dur/telep +10%
A pair of boots made of leather.
This item has been sent to the Item's Vault.