

steady dwarven-steel gauntlets of dispersion (0 def, 2 armour)
Requires:
- Talent Armour Training
Powered by arcane forces
Infused by psionic forces
1.50 Encumbrance.
Type: armor / hands ; tier 3
When wielded/worn:
Accuracy: +7 (+3 eff.)
Armour: +2
Damage (Melee): 7 arcane
Changes stats: +5 Wil / +5 Mag
Changes resistances: +4% arcane
Physical save: +6 (+2 eff.)
Mental save: +7 (+2 eff.)
Disarm immunity: +28%
It can be used to activate talent Disperse Magic, placing all other charms into a 18 cooldown :
Effective talent level: 3.0
Power cost: 18 out of 20/20.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Removes up to 3 magical effects (good effects from foes, and bad effects from friends) from the target.
At level 3, it can be targeted.
Metal gloves protecting the hands up to the middle of the lower arm.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Crafted by a master
1.00 Encumbrance.
[Random Unique]
Type: armor / belt ; tier 3
When wielded/worn:
Physical power: +13 (+11 eff.)
Changes stats: +5 Dex / +4 Cun / +7 Lck
Changes resistances: +3% nature / +3% mind
Changes resistances penetration: +5% nature / +10% mind
Changes damage: +3% nature
Trap disarming bonus: +14
Stealth bonus: +8
Spell save: +18 (+6 eff.)
Infravision radius: +4
Size category: +2
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: scroll / infusion ; tier 2
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a nature gift
Description: Activate the infusion to increase movement speed by 712% for 1 game turn.
Any actions other than movement will cancel the effect.
Also prevent stuns, dazes and pinning effects for 7 turns.
Note: since you will be moving very fast, game turns will pass very slowly.
It can be used to inscribe your skin with the infusion.
Natural infusions may be grafted onto your body, granting you an on-demand ability.
This item has been sent to the Item's Vault.


Stone Gauntlets of Harkor'Zun (0 def, 7 armour)
Requires:
- Talent Heavy Armour Training
Powered by arcane forces
7.00 Encumbrance.
[Unique]
Type: armor / hands ; tier 3
When wielded/worn:
Armour: +7
Fatigue: +10%
Changes resistances: +20% acid / +10% physical
Changes resistances cap: +10% acid / +5% physical
Changes resistances penetration: +15% acid / +15% physical
Changes damage: +10% acid / +5% physical
Talent cooldown: Clinch (-2 turns)
Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master.
This item has been sent to the Item's Vault.


Requires:
- Magic 11
Powered by arcane forces
5.00 Encumbrance.
Type: weapon / staff ; tier 1
It must be held with both hands.
Base power: 10.0 - 12.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +2
Crit. chance: +2.5%
Attack speed: 100%
When wielded/worn:
Effects on melee hit:
* 30% chance to daze at end of turn
Changes resistances penetration: +20% temporal
Changes damage: +34% temporal
Talent granted: +1 Command Staff
Spellpower on spell critical (stacks up to 3 times): +3
Spellpower: +3 (+1 eff.)
Spell crit. chance: +1%
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.