

Requires:
- Strength 20
Powered by arcane forces
Crafted by a master
9.00 Encumbrance.
[Unique]
Type: armor / light ; tier 5
When wielded/worn:
Armour penetration: +9
Physical crit. chance: +3.0%
Armour: +8
Defense: +17 (+11 eff.)
Fatigue: +8%
Damage (Melee): 18 acid / 14 fire
Damage when hit (Melee): 8 acid / 11 fire / 4 light
Changes resistances: +23% acid / +20% fire / +9% light / +18% lightning
Changes resistances penetration: +10% lightning
Changes damage: +3% light
Stamina each turn: +0.90
Chance to avoid any damage: +7%
It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown :
Effective talent level: 4.0
Power cost: 35 out of 35/35.
Range: melee/personal
Travel Speed: instantaneous
Description: Take a deep breath to recover 50% of your stamina.
A suit of armour made of leather.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Infused by nature
2.00 Encumbrance.
[Unique]
Type: armor / cloth ; tier 3
When wielded/worn:
Armour: +15
Armour Hardiness: +30%
Defense: +10 (+2 eff.)
Damage when hit (Melee): 20 nature slow / 20 poison
Changes stats: +5 Con / +4 Wil
Changes resistances: +30% nature / +11% all
Changes damage: +15% acid / +15% nature / +15% mind
Physical save: +10 (+10 eff.)
Spell save: +10 (+5 eff.)
Mindpower: +10 (+5 eff.)
Mental crit. chance: +5%
This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal.
This item has been sent to the Item's Vault.


Requires:
- Dexterity 48
- Talent Shoot
Infused by nature
4.00 Encumbrance.
Type: weapon / longbow ; tier 5
It must be held with both hands.
Accuracy bonus: +0.2% crit chance (max 25%)
Attack speed: 100%
Firing range: +10
On weapon hit:
* 20% chance to reduce all saves and defense by 19
Damage (radius 1) on hit: +8 mind
Damage (radius 2) on crit: +38 acid / +20 nature
When wielded/worn:
Armour penetration: +17
Changes stats: +2 Str / +5 Dex / +2 Mag
Changes resistances penetration: +27% acid / +33% nature
Infravision radius: +3
See invisible: +15
Longbows are used to shoot arrows at your foes.
This item has been sent to the Item's Vault.


Requires:
- Strength 48
Infused by arcane disrupting forces
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / longsword ; tier 5
Base power: 42.0 - 58.8
Uses stat: 100% Str
Damage type: Physical
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
Damage (Melee): +16 darkness
Damage against: +15% Living
When wielded/worn:
Changes resistances: +10% acid / +12% lightning / +15% cold / +10% fire / +5% all
Spell save: +9 (+5 eff.)
Sharp, long, and deadly.
This item has been sent to the Item's Vault.


Requires:
- Level 15
2.00 Encumbrance.
[Unique]
Type: misc / tool ; tier 2
When wielded/worn:
Changes stats: +8 Cun
Changes resistances: +15% lightning
Changes damage: +15% lightning
Physical save: +18 (+7 eff.)
This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
Crafted by a master
1.00 Encumbrance.
Type: armor / belt ; tier 3
When wielded/worn:
Changes stats: +5 Cun / +5 Wil
Changes resistances: +7% blight
Damage against: +33% Summoned
Reduced damage from: +20% Summoned
The wearer is treated as an undead.
The wearer no longer has to breathe.
A belt that goes around your waist.
This item has been sent to the Item's Vault.


Requires:
- Magic 40
Powered by arcane forces
Powered by unknown forces
3.00 Encumbrance.
[Unique]
Type: weapon / longsword ; tier 4
Base power: 50.0 - 70.0
Uses stats: 60% Mag, 60% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.4% crit mult (max 40%)
Armour Penetration: +12
Crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* deal 8.50 arcane and 8.50 darkness damage (based on Magic) in a radius 1 around the target
On weapon kill:
* swallows the victim's soul, gaining a new power
When wielded/worn:
Talent granted: +1 Soul Purge
Spellpower: +24 (+13 eff.)
Spell crit. chance: +12%
It can be used to activate talent Lightning (costing 3 power out of 3/3) :
Effective talent level: 3.9
Power cost: 3 out of 3/3.
Range: 10
Travel Speed: instantaneous
Is: a spell
Description: Conjures up mana into a powerful beam of lightning, doing 38.65 to 115.95 damage (77.30 average)
The damage will increase with your Spellpower.
This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company.
This item has been sent to the Item's Vault.


Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 185 damage for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.


Requires:
- Shield usage training
- Strength 48
Crafted by a master
7.00 Encumbrance.
Type: armor / shield ; tier 5
Learn shield attack talent or enable 'Always show shield combat' to see combat stats.
When wielded/worn:
Armour: +11
Fatigue: +8%
Changes resistances: +18% acid
Talent granted: +1 Block
Physical save: +18 (+15 eff.)
Spell save: +12 (+11 eff.)
Maximum life: +60.00
Handheld deflection devices.
This item has been sent to the Item's Vault.