
ElybaRequires:
- Level 15
Infused by nature
0.10 Encumbrance.
Type: jewelry / amulet ; tier 2
When wielded/worn:
Changes stats: +2 Dex
Changes resistances: +10% light / +12% darkness
Changes resistances penetration: +5% acid
Maximum encumbrance: +10
Blindness immunity: +22%
Amulets can have magical properties.
This item has been sent to the Item's Vault.

thought-forged voratun waraxe (40.5-56.7 power, 6 apr)Requires:
- Strength 48
Infused by psionic forces
3.00 Encumbrance.
Type: weapon / waraxe ; tier 5
Base power: 40.5 - 56.7
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.2% crit / acc
Armour Penetration: +6
Physical crit. chance: +7.0%
Attack speed: 100%
On weapon hit:
* 10% chance to cause random gloom
Damage (Melee): +9 mind
When wielded/worn:
Changes stats: +1 Cun / +1 Wil
One-handed war axes.
This item has been sent to the Item's Vault.

Shinemire (0 def, 3 armour)Requires:
- Talent Armour Training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +3
Fatigue: +2%
Changes stats: +1 Con
Changes resistances: +6% light / +6% sound
Changes resistances penetration: +5% light
Physical save: +6 (+3 eff.)
Mental save: +5 (+2 eff.)
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

spiked hardened leather armour (3 def, 6 armour)Requires:
- Strength 16
Crafted by a master
9.00 Encumbrance.
Type: armor / light ; tier 3
When wielded/worn:
Armour: +6
Defense: +3 (+1 eff.)
Fatigue: +8%
Damage when hit (Melee): 12 physical
A suit of armour made of leather.
This item has been sent to the Item's Vault.

sonic steel shield (6 def, 2 armour, 16.5-19.8 power, 42.5 block)Requires:
- Strength 16
- Talent Armour Training (level 2)
Infused by psionic forces
7.00 Encumbrance.
Type: armor / shield ; tier 2
When used to attack (with talents):
Base power: 16.5 - 19.8
Uses stat: 100% Str
Damage type: Physical
Mastery: Stoneshield
Accuracy bonus: +2.5% procs dam / acc
Physical crit. chance: +3.0%
Block value: +42
Burst (radius 1) on hit: +10 sound
When wielded/worn:
Armour: +2
Defense: +6 (+3 eff.)
Ranged Defense: +6 (+3 eff.)
Fatigue: +8%
Damage (Melee): 5 sound
Damage when hit (Melee): 10 sound
Talent granted: +2 Block
Handheld deflection devices.
This item has been sent to the Item's Vault.

pair of iron boots of uncanny dodging (3 def, 3 armour)Requires:
- Talent Armour Training
Crafted by a master
3.00 Encumbrance.
Type: armor / feet ; tier 1
When wielded/worn:
Armour: +3
Defense: +3 (+1 eff.)
Ranged Defense: +2 (+1 eff.)
Fatigue: +2%
Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.
This item has been sent to the Item's Vault.

Rune of Reflection (absorb and reflect 5265 for 5 turns)Requires:
- Level 15
Powered by arcane forces
0.10 Encumbrance.
[Unique]
Type: scroll / rune ; tier 3
When inscribed on your body:
Effective talent level: 0.0
Use mode: Activated
Range: melee/personal
Cooldown: 15
Travel Speed: instantaneous
Usage Speed: Instant (0% of a turn)
Is: a spell
Description: Activate the rune to create a protective shield absorbing and reflecting at most 5265 damage for 5 turns.
Its effects scale with your Magic stat.
It can be used to inscribe your skin with the rune.
You can see your own image mirrored in the surface of this silvery rune.
This item has been sent to the Item's Vault.
