
Mayubressra (30-36 power, 6 apr, darkness element)Requires:
- Magic 48
Powered by arcane forces
Infused by nature
5.00 Encumbrance.
[Random Unique]
Type: weapon / staff ; tier 5
It must be held with both hands.
Base power: 30.0 - 36.0
Uses stat: 80% Mag
Damage type: Physical
Mastery: Staff Mastery
Accuracy bonus: +2.5% procs dam / acc
Armour Penetration: +6
Crit. chance: +5.0%
Attack speed: 100%
When wielded/worn:
Armour penetration: +2
Defense: +6 (+6 eff.)
Effects on melee hit:
* 10% chance to disease
* 11% chance to blind
Changes resistances penetration: +5% physical
Changes damage: +30% darkness
Talent granted: +1 Command Staff
Blindness immunity: +10%
Vim when firing critical spell: +2.00
Only die when reaching: -60.00 life
Maximum vim: +35.00
Spellpower: +18 (+6 eff.)
Spell crit. chance: +7%
Light radius: +2
It can be used to project a bolt elemental energy from the staff (to range 10) dealing 35.25 to 42.30 darkness damage, putting all charms on cooldown for 5 turns.
Staves designed for wielders of magic, by the greats of the art.
This item has been sent to the Item's Vault.

Salann the voratun mace (45.5-63.7 power, 6 apr)Requires:
- Strength 48
Infused by nature
Infused by arcane disrupting forces
Crafted by a master
3.00 Encumbrance.
[Random Unique]
Type: weapon / mace ; tier 5
Base power: 45.5 - 63.7
Uses stat: 100% Str
Damage type: Physical
Mastery: Weapons Mastery
Accuracy bonus: +0.1% dam / acc
Armour Penetration: +6
Crit. chance: +3.0%
Attack speed: 100%
On weapon hit:
* 25% chance to remove a magical effect
Damage (Melee): +14 nature
When wielded/worn:
Accuracy: +9 (+5 eff.)
Defense: +10 (+10 eff.)
Changes resistances: +6% lightning / +5% arcane / +3% all
Changes resistances penetration: +5% nature
Physical save: +12 (+6 eff.)
Spell save: +10 (+5 eff.)
Disarm immunity: +34%
Blunt and deadly.
This item has been sent to the Item's Vault.

Warmaster Gnarg's Murderblade (60-96 power, 19 apr)3.0
T4 greatsword 2H weapon
Reqs Str 35
[Unique]
Master
Power 60.0 - 96.0 Physical
Uses 120% Str
Acc+ +0.4% crit mult (max 40%)
Apr +19
Crit +10.0%
Atk.spd 100%
Against +20% Living
On Hit:
* 10% chance to send the wielder into a killing frenzy
While equipped:
Stats +15 Str +5 Dex +15 Con
----- def -----
D.Red.from +20% Living
---------- misc
Masteries
+0.30 Technique/Berserker's strength
+0.20 Technique/Two-handed weapons
+0.20 Technique/Two-handed maiming
+0.20 Technique/Two-handed assault
A blood-etched greatsword, it has seen many foes. From the inside.
This item has been sent to the Item's Vault.

Goedalath Rock0.1
T5 demonic gem
[Unique]
Arcane
While carried:
Melee Ret 34 healing
Mind.save -18 (-4 eff.)
HP.reg -2.00
Heal.mod -50%
Light -2
Item imbue powers:
Phys.pwr +12 (+6 eff.)
Spell.pwr +16 (+3 eff.)
Dmg.mod +9% all
Melee Ret 34 darkness
Heal.mod +50%
Infravis +3
See.Invis +14
Telepathy Demon/Major
Demon/Minor
Latent Damage Type: Shadowflame
A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful.
This item has been sent to the Item's Vault.

Khulmanar's Wrath (70-105 power, 8 apr)3.0
T5 battleaxe 2H weapon
Reqs Str 52
[Unique]
Arcane
Power 70.0 - 105.0 Physical
Uses 120% Str
Acc+ +0.2% crit chance (max 25%)
Apr +8
Crit +8.0%
Atk.spd 100%
Melee+ +50 fire
Dmg.conv 20% fire
While equipped:
dps ----------
Dmg.mod +20% fire
Res.pen +25% fire
----- def -----
Resists +20% fire
The wearer is treated as a demon.
Infernal Breath:
Level 3.0
Pwr.cost 35 out of 35/35.
Range melee/personal
Travel.spd instantaneous
Is a spell
Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 79.32 fire damage, and flames will be left dealing a further 18.26 each turn. Demons will be healed for the same amount.
The damage will increase with your Strength Stat.
Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes.
This item has been sent to the Item's Vault.

Dourtreason the voratun battleaxe (56-84 power, 4 apr)3.0
T5 battleaxe 2H weapon
Reqs Str 48
[Random Unique]
Arcane/Psionic
Power 56.0 - 84.0 Physical
Uses 120% Str
Acc+ +0.2% crit chance (max 25%)
Apr +4
Crit +8.0%
Atk.spd 100%
On Hit.r1 +8 acid +20 fire
On Hit:
* Create an explosion dealing 137 fire damage (1/turn)
* Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn)
While equipped:
dps ----------
Dmg.mod +6% acid +34% fire
+18% arcane
Res.pen +42% fire
Melee Ret 2 acid
----- def -----
Resists +9% darkness
Massive two-handed battleaxes.
This item has been sent to the Item's Vault.

Crimson Robe (12 def, 0 armour)2.0
T5 cloth armor
[Unique]
Psionic
While equipped:
Stats +10 Cun +10 Wil
dps ----------
Mind.crit +9%
Mind.pwr +20 (+5 eff.)
Melee+ 35 mind 10% gloom effects
Res.pen +20% all
Melee Ret 35 mind 10% gloom effects
----- def -----
Defense +12 (+4 eff.)
Resists +15% all
---------- misc
Psi/turn +0.20
Hate/m.crit +4.00
Psi/m.crit +4.00
Hate/kill +2.00
Masteries
+0.20 Psionic/Focus
+0.20 Cursed/Slaughter
+0.10 Psionic/Solipsism
+0.20 Cursed/Punishments
On Mind Hit: 8% Agony 2
On Mind Hit: 8% Hateful Whisper 2
Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn.
This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.
This item has been sent to the Item's Vault.

The Black Plate (25 def, 35 armour)17.0
T5 massive armor
Reqs Massive armour training
Str 48
[Unique]
Arcane
While equipped:
Stats +6 Wil +4 Cun +3 Con
----- def -----
Armour +35
Defense +25 (+9 eff.)
Fatigue +15%
Resists +15% acid +20% darkness
+15% blight +25% fire
+20% cold
Phys.save +15 (+4 eff.)
Spell.save +25 (+5 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +3
Masteries
+0.20 Corruption/Doom covenant
+0.20 Corruption/Oppression
+0.20 Corruption/Wrath
+0.20 Corruption/Infernal combat
ShadowPwr +10
Grants physical power equal to your Shadow Power.
"Wreckage all about you. Is there anything left inside?"
This item has been sent to the Item's Vault.

Garkul's Teeth0.1
T5 amulet jewelry
[Unique]
Master
Another of Garkul's heirlooms would bring out his spirit.
While equipped:
Stats +10 Str +6 Con
----- def -----
Phys.save +18 (+5 eff.)
Mind.save +18 (+3 eff.)
Pinning- +100%
---------- misc
Masteries
+0.10 Technique/Berserker's strength
+0.10 Technique/Bloodthirst
+0.10 Technique/Warcries
+0.10 Technique/Two-handed assault
Shattering Shout:
Level 4.0
Pwr.cost 10 out of 48/48.
Range melee/personal
Travel.spd instantaneous
Description: Release a powerful shout, doing 180.00 physical damage in a radius 7 cone in front of you.
At level 5 the shout is so strong it shatters all incomming projectiles caught inside.
The damage increases with your Strength.
Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals.
This item has been sent to the Item's Vault.

Plate of the Blackened Mind (15 def, 40 armour)17.0
T5 massive armor
Reqs Massive armour training
Str 48
[Unique]
Psionic
While equipped:
Stats +6 Wil +4 Cun +3 Con
dps ----------
Mind.pwr +10 (+2 eff.)
On Melee Ret:
* 20% chance to cause random gloom
----- def -----
Armour +40
Defense +15 (+5 eff.)
Fatigue +17%
Resists +15% acid +15% light
+20% blight +25% mind
+20% darkness
Phys.save +15 (+4 eff.)
Mind.save +25 (+5 eff.)
Confus- +100%
Fear- +100%
---------- misc
Light -2
Infravis +4
Masteries
+0.20 Cursed/Gloom
Dominate:
Level 2.0
Pwr.cost 15 out of 25/25.
Range 2
Travel.spd instantaneous
Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 16 Armour, 23 Defense and your attacks will gain 30% resistance penetration. If the target is adjacent to you, your domination will include a melee attack.
Effects will improve with your Willpower.
This talent will also attack with your shield, if you have one equipped.
This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind.
This item has been sent to the Item's Vault.

Tirakai's Maul (56-73 power, 12 apr)5.0
T4 greatmaul 2H weapon
Reqs Level 25
[Unique]
Arcane
Power 56.0 - 72.8 Fire
Uses 10% Mag, 120% Str
Mastery Weapons Mastery
Acc+ +0.2% base dam (max 20%)
Apr +12
Crit +12.0%
Atk.spd 100%
On Crit.r2 +48 flameshock
While equipped:
Stats +8 Dex +8 Mag +8 Cun
+25 Con
dps ----------
Dmg.mod +16% fire
----- def -----
Resists +10% cold +25% nature
+10% darkness
Crit.chn- 23.00%
Petrified Wood: Fire
Imbue the hammer with a gem of your choice.
Uses 10 power out of 10/10
This massive hammer is formed from a thick mass of strange crystalline growths. In the side of the hammer itself you see an empty slot; it looks like a gem of your own could easily fit inside it.
This item has been sent to the Item's Vault.
