
Moon (30-39 power, 30 apr)Requires:
- Dexterity 24
- Cunning 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The moon shines alone in a starless sky.
Base power: 30.0 - 39.0
Uses stats: 45% Dex, 95% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +30
Physical crit. chance: +10.0%
Attack speed: 100%
Damage (Melee): +20 darkness / +0 % chance of confusion
When wielded/worn:
Changes damage: +10% darkness
Light radius: -1
A viciously curved blade that a folk story says is made from a material that originates from the moon. Devouring the light around it, it fades.
This item has been sent to the Item's Vault.

Star (25-32.5 power, 20 apr)Requires:
- Cunning 24
- Dexterity 24
Powered by arcane forces
1.00 Encumbrance.
[Unique]
Type: weapon / dagger ; tier 3
It is part of a set of items.
The star shines alone in a moonless sky.
Base power: 25.0 - 32.5
Uses stats: 95% Mag, 45% Dex
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.5% APR / acc
Armour Penetration: +20
Physical crit. chance: +20.0%
Attack speed: 100%
Damage (Melee): +20 light / +0 blinding
When wielded/worn:
Changes damage: +10% light
Light radius: +1
Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows.
This item has been sent to the Item's Vault.

stralite shield 'Gloomsmash' (17 def, 2 armour, 145.5 block)Requires:
- Strength 35
- Talent Armour Training (level 2)
Powered by arcane forces
Crafted by a master
7.00 Encumbrance.
[Random Unique]
Type: armor / shield ; tier 4
When wielded/worn:
Armour: +2
Defense: +17 (+4 eff.)
Ranged Defense: +10 (+2 eff.)
Fatigue: +14%
Effects on melee hit:
* 30% chance to corrode armour
Changes resistances: +6% acid / +22% cold
Maximum wards: +2 lightning / +3 temporal / +2 blight / +3 fire / +4 cold
Talents granted: +4 Block +1 Ward
Deflect projectiles away: +4%
Handheld deflection devices.
This item has been sent to the Item's Vault.

Buziladur the hardened leather armour (3 def, 6 armour)Requires:
- Strength 16
Infused by nature
Crafted by a master
9.00 Encumbrance.
[Random Unique]
Type: armor / light ; tier 3
When wielded/worn:
Armour: +6
Defense: +3 (+1 eff.)
Fatigue: +8%
Effects on melee hit:
* 30% chance to corrode armour
Damage when hit (Melee): 14 physical
Changes resistances: +12% acid
Changes damage: +6% temporal
Life regen: +2.40
Maximum life: +80.00
Healing mod.: +14%
A suit of armour made of leather.
This item has been sent to the Item's Vault.

Newly picked upGolden Three-Edged Sword 'The Truth' (49-78.4 power, 9 apr)
Requires:
- Willpower 18
- Magic 18
- Cunning 18
Infused by psionic forces
12.00 Encumbrance.
[Unique]
Type: weapon / greatsword ; tier 3
It must be held with both hands.
Base power: 49.0 - 78.4
Uses stat: 179% Mag
Damage type: Physical
Mastery: Strength of Purpose
Accuracy bonus: +0.4% crit.pwr / acc
Armour Penetration: +9
Physical crit. chance: +9.0%
Attack speed: 100%
On weapon hit:
* 9% chance to stun or confuse the target
Damage (Melee): +49 light / +49 darkness
The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts.
This item has been sent to the Item's Vault.
